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 Post subject: Dowak
PostPosted: Fri Apr 19, 2013 7:41 pm 
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Stratego
Stratego

Joined: Sat Nov 10, 2001 8:00 pm
Posts: 10855
Location: Ft. Hood Texas
Okay I was playing around with some ideas, mainly speed could be armor in the sense that if it moves to fast then you can't hit it. Yes I know it doesn't always work well, but still this thing used right could drive someone nuts trying to take it down:
Code:
           BattleTech Vehicle Technical Readout
                      VALIDATED

Type/Model:    Dowak 
Tech:          Inner Sphere / 3060
Config:        Hovercraft
Rules:         Level 3, Standard design

Mass:          5 tons
Power Plant:   145 XXL Fusion
Cruise Speed:  399.6 km/h
Maximum Speed: 604.8 km/h
Armor Type:    Standard
Armament:      
  1 ER Small Laser 
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

--------------------------------------------------------
Type/Model:    Dowak 
Mass:          5 tons
Construction Options:  Fractional Accounting

Equipment:                                 Items    Mass
Int. Struct.:  4 pts Standard                0       .50
Engine:        145 XXL Fusion                4      1.67
Shielding & Transmission Equipment:          0       .84
    Cruise MP:  37
     Flank MP:  56
Heat Sinks:     10 Single                    0       .00
Cockpit & Controls:                          0       .25
Crew: 1 Members                              0       .00
Lift Equipment:                              0       .50
Armor Factor:   11 pts Standard              0       .69

                          Internal    Armor
                          Structure   Value
   Front:                     1          3 
   Left / Right Sides:        1        3/3 
   Rear:                      1          2 

Weapons and Equipment    Loc  Heat  Ammo   Items    Mass
--------------------------------------------------------
1 ER Small Laser         Front    2          1       .50
Cargo Bay Capacity       Body                1       .05
--------------------------------------------------------
TOTALS:                           2          6      5.00
Items & Tons Left:                           0       .00

Calculated Factors:
Total Cost:        1,102,548 C-Bills
Battle Value 2:    208 (old BV = 160)
Cost per BV:       5,300.71
Weapon Value:      4 / 4 (Ratio = .02 / .02)
Damage Factors:    SRDmg = 2;  MRDmg = 0;  LRDmg = 0
BattleForce2:      MP: 37H,  Armor/Structure: 0 / 1
                   Damage PB/M/L: -/-/-,  Overheat: 0
                   Class: GL;  Point Value: 2
                   Specials: tran0

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