Code:
BattleTech Vehicle Technical Readout
VALIDATED
Type/Model: Trekker APC
Tech: Inner Sphere / 3025
Config: Tracked Vehicle
Rules: Level 1-FA, Standard design
Mass: 25 tons
Power Plant: 125 Alexandria Sunfire Fusion
Cruise Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Armor Type: Aluminium, Beryllium and Composite Standard
Armament:
2 Koegelmann Machine Guns
1 Harmony Meduim Laser Medium Laser
1 Wolverines SRM 2
1 Small Laser
Manufacturer: Randus Corportaion
Location: Venta Belgarum
Communications System: Skoda ComTech 100
Targeting & Tracking System: VISSIS
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==Overview:==
The Trekker APC is a basic model armored personnel carrier. It has a long
history of service in the Vondor Imperium as well as many mercenary commands
and militias.
==Capabilities:==
The energy/ballistic/missile combo is a tried and true standard that has
worked through out the ages and seems to be one of the most common arrangments
in the known space. The selling point of this APC is the price and it's cargo
space. Both make it an excellent choice with the given changes that are
happening in warfare.
A mid-range combatant, the Trekker is a battle taxi, nothing more and nothing
less. Many times they have been used to move troops around and have won the
day by being there to support their charges with massed firepower and then
pulling them out of harm's way.
==Variants:==
Many field variant have been tried. No offical ones at this time.
==Deployment==
The Randus Corportaion has made it's mark on military hardware with many noted
vehicles and the Trekker continues this tradition. The Trekker APC is found
all over known space. One of the largest users is the mercnary company know as
Lazerus' Raiders. They have a battalions worth of Trekkers and seem to have
found more uses for this vehicle then anyone else. Rumors say they have more
but nothing has been confrimed at this time.
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Type/Model: Trekker APC
Mass: 25 tons
Construction Options: Fractional Accounting
Equipment: Items Mass
Int. Struct.: 15 pts Standard 0 2.50
Engine: 125 Fusion 0 4.00
Shielding & Transmission Equipment: 0 2.00
Cruise MP: 5
Flank MP: 8
Heat Sinks: 10 Single 0 .00
Cockpit & Controls: 0 1.25
Crew: 2 Members 0 .00
Turret Equipment: 0 .25
Armor Factor: 64 pts Standard 0 4.00
Internal Armor
Structure Value
Front: 3 20
Left / Right Sides: 3 12/12
Rear: 3 10
Turret: 3 10
Weapons and Equipment Loc Heat Ammo Items Mass
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2 Machine Guns Front 0 100 3 1.50
1 Medium Laser Turret 3 1 1.00
1 SRM 2 Turret 0 50 2 2.00
1 Small Laser Turret 1 1 .50
Infantry Bay Body 1 6.00
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TOTALS: 4 8 25.00
Items & Tons Left: 2 .00
Calculated Factors:
Total Cost: 482,292 C-Bills
Battle Value 2: 353 (old BV = 197)
Cost per BV: 1,366.27
Weapon Value: 76 / 76 (Ratio = .22 / .22)
Damage Factors: SRDmg = 8; MRDmg = 1; LRDmg = 0
BattleForce2: MP: 5T, Armor/Structure: 0 / 3
Damage PB/M/L: 2/1/-, Overheat: 0
Class: GL; Point Value: 4
Specials: tran6
_________________
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