Quote:
Cost of individual military units doesn't seem to be an issue with the major houses or the Clans. Given that the Ultimate Combat Vehicle (UCV) won't give movement modifiers and will be even easier to hit if immobilized, I don't think the large amount of armor is out of line. As for its role: a fire support vehicle that can bombard the enemy with its artillery as they close and then is useful enough to be able to engage them on the battlefield with LRMs and survive return fire from the enemy; see how simple it is
Of course cost is an issue.
I understand that you LIKE this design, and I admit that it would look quite impressive in a parade or on museum display. However, in an actual battle, this is a white elephant that would be outmaneuvered and critted to death with ease by... well, everything. Even infantry. The lack of mobility and unreasonably excessive armor are major design flaws. As for the supposed fire support role, you certainly don't need an overweight, somewhat mobile bunker to accomplish that mission, especially since you are carrying only one Arrow IV and 4 LRM launchers in the first place.
As a comparative example:
Code:
BattleTech Vehicle Technical Readout
VALIDATED
Type/Model: Clan FSV
Tech: Clan / 3060
Config: Tracked Vehicle
Rules: Level 2, Standard design
Mass: 90 tons
Power Plant: 270 Fusion
Cruise Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Armor Type: Ferro-Fibrous
Armament:
1 Arrow IV System
3 LRM 20s
2 ER Medium Lasers
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
--------------------------------------------------------
Type/Model: Clan FSV
Mass: 90 tons
Equipment: Items Mass
Int. Struct.: 45 pts Standard 0 9.00
Engine: 270 Fusion 0 14.50
Shielding & Transmission Equipment: 0 7.50
Cruise MP: 3
Flank MP: 5
Heat Sinks: 10 Single 0 .00
Cockpit & Controls: 0 4.50
Crew: 6 Members 0 .00
Turret Equipment: 0 2.00
Armor Factor: 221 pts Ferro-Fibrous 1 11.50
Internal Armor
Structure Value
Front: 9 60
Left / Right Sides: 9 44/44
Rear: 9 30
Turret: 9 43
Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
1 Arrow IV System Front 0 20 2 16.00
3 LRM 20s Turret 0 48 4 23.00
2 ER Medium Lasers Turret 10 2 2.00
1 C.A.S.E. Equipment Body 0 .00
--------------------------------------------------------
TOTALS: 10 9 90.00
Items & Tons Left: 14 .00
Calculated Factors:
Total Cost: 7,001,500 C-Bills
Battle Value 2: 2,167 (old BV = 1,686)
Cost per BV: 3,230.96
Weapon Value: 2,441 / 2,441 (Ratio = 1.13 / 1.13)
Damage Factors: SRDmg = 59; MRDmg = 47; LRDmg = 28
BattleForce2: MP: 3T, Armor/Structure: 0 / 9
Damage PB/M/L: 6/6/6, Overheat: 0
Class: GA; Point Value: 22
Specials: if
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