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 Post subject: Ultimate Combat Vehicle
PostPosted: Wed May 22, 2013 8:42 pm 
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Major
Major

Joined: Wed Jul 10, 2002 8:00 pm
Posts: 368
BattleTech Vehicle Technical Readout
* CUSTOM WEAPONS

Type/Model: Ultimate Combat Vehicle
Tech: Clan / 3070
Config: Tracked Vehicle
Rules: Level 3, Standard design

Mass: 200 tons
Power Plant: 200 XL Fusion
Cruise Speed: 10.8 km/h
Maximum Speed: 21.6 km/h
Armor Type: Ferro-Fibrous

Armament:
1 Arrow IV System
4 LRM 20s
2 SRM 6s
2 ER Medium Lasers
2 Anti-Missile Systems
4 Anti-Personnel Pods
4 Anti-Battle Armor Pods*
1 ECM Suite

Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)

--------------------------------------------------------
Type/Model: Ultimate Combat Vehicle
Mass: 200 tons

Equipment: Items Mass
Int. Struct.: 80 pts Standard 0 40.00
Engine: 200 XL Fusion 1 4.50
Shielding & Transmission Equipment: 0 2.50
Cruise MP: 1
Flank MP: 2
Heat Sinks: 10 Single 0 .00
Cockpit & Controls: 0 10.00
Crew: 14 Members 0 .00
Sponson Turret Equipment: 0 3.50
Armor Factor: 430 pts Ferro-Fibrous 1 74.50

Internal Armor
Structure Value
Front: 20 330
Front L / R Sides: 20 250/250
Rear L / R Sides: 20 200/200
Rear: 20 200

Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
1 Arrow IV System Front 0 20 2 16.00
2 LRM 20s Lf_Spon 0 36 3 16.00
1 SRM 6 Lf_Spon 0 15 2 2.50
1 ER Medium Laser Lf_Spon 5 1 1.00
1 Anti-Missile System Lf_Spon 0 24 2 1.50
2 Anti-Personnel Pods Lf_Spon 0 2 1.00
2 B-Pods* Lf_Spon 0 2 2.00
2 LRM 20s Rt_Spon 0 36 2 16.00
1 SRM 6 Rt_Spon 0 15 1 2.50
1 ER Medium Laser Rt_Spon 5 1 1.00
1 Anti-Missile System Rt_Spon 0 24 1 1.50
2 Anti-Personnel Pods Rt_Spon 0 2 1.00
2 B-Pods* Rt_Spon 0 2 2.00
1 ECM Suite Body 0 1 1.00
1 C.A.S.E. Equipment Body 0 .00
--------------------------------------------------------
TOTALS: 10 26 200.00
Items & Tons Left: 19 .00

Calculated Factors:
Total Cost: 55,611,111 C-Bills
Battle Value: 2,517
Cost per BV: 22,094.2
Weapon Value: 5,606 / 5,606 (Ratio = 2.23 / 2.23)
Damage Factors: SRDmg = 82; MRDmg = 58; LRDmg = 34
BattleForce2: MP: 1, Armor/Structure: 0 / 50
Damage PB/M/L: 13/10/7, Overheat: 0
Class: GA; Point Value: 25
Specials: if, ecm


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PostPosted: Wed May 22, 2013 8:45 pm 
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Stratego
Stratego

Joined: Sat Nov 10, 2001 8:00 pm
Posts: 10855
Location: Ft. Hood Texas
To slow, needs other vehicles to protect it and for the price you can a lot of other vehicles to do the same job at a lot less cost and you will get more use out of those other vehicles. Land mines will stop this thing in it's tracks, so no it's not the ultimate combat vehicle.

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Darkness is a friend of mine. Sometimes I have to beat it back, or it would overwhelm me. Shirley Meier

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PostPosted: Thu May 23, 2013 7:51 am 
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Antisocial General
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Joined: Mon Mar 17, 2003 8:35 am
Posts: 7883
Location: MLC, Lyran Alliance.
Thunder LRM's, LBX autocannons and/or artillery would solve a big slow vee like this in a hurry.

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PostPosted: Thu May 23, 2013 7:39 pm 
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Supreme Mugwump
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Joined: Wed Dec 06, 2006 3:42 pm
Posts: 3183
its the BT equivalent to the russian T-35.
impressing, too heavy to be transported.

the t-35s main value was its apearance at the annual parade on red-square.

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PostPosted: Fri May 24, 2013 6:27 pm 
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Lieutenant General
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Joined: Sun Jan 20, 2002 8:00 pm
Posts: 529
Too expensive
The excessive armor doesn't help it a bit
It doesn't know what battlefield role to play

But most of all, it is just ridiculously, laughably slow and ponderous, which only compounds the issues above.

Sorry, but try again.

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PostPosted: Fri May 24, 2013 6:55 pm 
Offline
Major
Major

Joined: Wed Jul 10, 2002 8:00 pm
Posts: 368
Quote:
Too expensive
The excessive armor doesn't help it a bit
It doesn't know what battlefield role to play

But most of all, it is just ridiculously, laughably slow and ponderous, which only compounds the issues above.

Sorry, but try again.

Cost of individual military units doesn't seem to be an issue with the major houses or the Clans. Given that the Ultimate Combat Vehicle (UCV) won't give movement modifiers and will be even easier to hit if immobilized, I don't think the large amount of armor is out of line. As for its role: a fire support vehicle that can bombard the enemy with its artillery as they close and then is useful enough to be able to engage them on the battlefield with LRMs and survive return fire from the enemy; see how simple it is :)


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PostPosted: Fri May 24, 2013 7:15 pm 
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Antisocial General
Antisocial General

Joined: Mon Mar 17, 2003 8:35 am
Posts: 7883
Location: MLC, Lyran Alliance.
The problem with any vehicle, no matter how heavily armored, is the inherent vulnerability of vehicles to crits. On my own larger tank designs, I tend to de-emphasize armor and add AMS to help fend off those crit-seeking SRM's and lethal Infernos, because past a certain point, adding armor limits your tonnage for firepower more than it adds protection. Also, I never design any unit slower than 2/3, and even those are very rare; usually 3/5 is the practical minimum.

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PostPosted: Sat May 25, 2013 11:01 am 
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Stratego
Stratego

Joined: Sat Nov 10, 2001 8:00 pm
Posts: 10855
Location: Ft. Hood Texas
Cost does play a role in the military of the Inner Sphere and Clans, if it didn't then we would see nothing but 100 ton mechs walking around carrying everything that could be crammed in there. Sorry but your vehicle is not well thought out or designed and is stopped by just about anything either side of the fight has. From special ammo, to LBX weapons to landmines to inferno rockets etc...the amount of waste this thing shows is scary.

_________________
Karagin-

Darkness is a friend of mine. Sometimes I have to beat it back, or it would overwhelm me. Shirley Meier

[url]http://karagin12.livejournal.com/[/url]

The Wookiee, he's not wearing any pants!

[img]http://www.heavymetalpro.com/countries/mil-army.gif[/img]


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PostPosted: Sat May 25, 2013 2:18 pm 
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Lieutenant General
Lieutenant General

Joined: Sun Jan 20, 2002 8:00 pm
Posts: 529
Quote:


Cost of individual military units doesn't seem to be an issue with the major houses or the Clans. Given that the Ultimate Combat Vehicle (UCV) won't give movement modifiers and will be even easier to hit if immobilized, I don't think the large amount of armor is out of line. As for its role: a fire support vehicle that can bombard the enemy with its artillery as they close and then is useful enough to be able to engage them on the battlefield with LRMs and survive return fire from the enemy; see how simple it is :)
Of course cost is an issue.

I understand that you LIKE this design, and I admit that it would look quite impressive in a parade or on museum display. However, in an actual battle, this is a white elephant that would be outmaneuvered and critted to death with ease by... well, everything. Even infantry. The lack of mobility and unreasonably excessive armor are major design flaws. As for the supposed fire support role, you certainly don't need an overweight, somewhat mobile bunker to accomplish that mission, especially since you are carrying only one Arrow IV and 4 LRM launchers in the first place.

As a comparative example:
Code:
          BattleTech Vehicle Technical Readout
                      VALIDATED

Type/Model:    Clan FSV 
Tech:          Clan / 3060
Config:        Tracked Vehicle
Rules:         Level 2, Standard design

Mass:          90 tons
Power Plant:   270 Fusion
Cruise Speed:  32.4 km/h
Maximum Speed: 54.0 km/h
Armor Type:    Ferro-Fibrous
Armament:      
  1 Arrow IV System 
  3 LRM 20s
  2 ER Medium Lasers
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

--------------------------------------------------------
Type/Model:    Clan FSV 
Mass:          90 tons

Equipment:                                 Items    Mass
Int. Struct.:  45 pts Standard               0      9.00
Engine:        270 Fusion                    0     14.50
Shielding & Transmission Equipment:          0      7.50
    Cruise MP:   3
     Flank MP:   5
Heat Sinks:     10 Single                    0       .00
Cockpit & Controls:                          0      4.50
Crew: 6 Members                              0       .00
Turret Equipment:                            0      2.00
Armor Factor:  221 pts Ferro-Fibrous         1     11.50

                          Internal    Armor
                          Structure   Value
   Front:                     9         60 
   Left / Right Sides:        9      44/44 
   Rear:                      9         30 
   Turret:                    9         43 

Weapons and Equipment    Loc  Heat  Ammo   Items    Mass
--------------------------------------------------------
1 Arrow IV System        Front    0   20     2     16.00
3 LRM 20s                Turret   0   48     4     23.00
2 ER Medium Lasers       Turret  10          2      2.00
1 C.A.S.E. Equipment     Body                0       .00
--------------------------------------------------------
TOTALS:                          10          9     90.00
Items & Tons Left:                          14       .00

Calculated Factors:
Total Cost:        7,001,500 C-Bills
Battle Value 2:    2,167 (old BV = 1,686)
Cost per BV:       3,230.96
Weapon Value:      2,441 / 2,441 (Ratio = 1.13 / 1.13)
Damage Factors:    SRDmg = 59;  MRDmg = 47;  LRDmg = 28
BattleForce2:      MP: 3T,  Armor/Structure: 0 / 9
                   Damage PB/M/L: 6/6/6,  Overheat: 0
                   Class: GA;  Point Value: 22
                   Specials: if

_________________
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The Expanse Battletech campaign homepage (currently defunct): http://www.heavymetalpro.com/forums/vie ... hp?t=17910


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PostPosted: Sat May 25, 2013 7:54 pm 
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Stratego
Stratego

Joined: Sat Nov 10, 2001 8:00 pm
Posts: 10855
Location: Ft. Hood Texas
Clan FSV makes better sense...really it does.

_________________
Karagin-

Darkness is a friend of mine. Sometimes I have to beat it back, or it would overwhelm me. Shirley Meier

[url]http://karagin12.livejournal.com/[/url]

The Wookiee, he's not wearing any pants!

[img]http://www.heavymetalpro.com/countries/mil-army.gif[/img]


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