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PostPosted: Fri May 31, 2013 10:39 pm 
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Stratego
Stratego

Joined: Sat Nov 10, 2001 8:00 pm
Posts: 10855
Location: Ft. Hood Texas
My best work, who could with stand the fire power or even get through the armor? It can kill anything it runs into and it will defeat even Clan mechs....
Code:
          BattleTech Vehicle Technical Readout
                      VALIDATED

Type/Model:    Steelhead 
Tech:          Inner Sphere / 3060
Config:        Tracked Vehicle
Rules:         Level 3, Standard design

Mass:          200 tons
Power Plant:   400 LTV XL Fusion Supercharger
Cruise Speed:  21.6 km/h
Maximum Speed: 32.4 [43.2] km/h
Armor Type:    Hvy Ferro-Fibrous
Armament:      
  1 Gauss Rifle 
  1 Light Gauss Rifle 
  3 Anti-Missile Systems
  1 TAG 
  4 Medium Lasers
  2 LRM 15s
  1 Bloodhound Probe 
  1 Grenade Launcher 
  1 Angel ECM Suite 
  1 SRM 2 
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

--------------------------------------------------------
Type/Model:    Steelhead 
Mass:          200 tons
Construction Options:  Fractional Accounting

Equipment:                                 Items    Mass
Int. Struct.:  140 pts Standard              0     40.00
Engine:        400 XL Fusion                 2     26.25
Shielding & Transmission Equipment:          0     13.13
Engine Supercharger:                         1      2.63
    Cruise MP:   2
     Flank MP:   3 [4]
Heat Sinks:     12 Single                    0      2.00
Cockpit & Controls:                          0     10.00
Crew: 14 Members                             0       .00
Turret Equipment:                            0      3.40
Armor Factor:  700 pts Hvy Ferro-Fibrous     3     35.28

                          Internal    Armor
                          Structure   Value
   Front:                    20        100 
   Front L / R Sides:        20    100/100 
   Rear L / R Sides:         20    100/100 
   Rear:                     20        100 
   Turret:                   20        100 

Weapons and Equipment    Loc  Heat  Ammo   Items    Mass
--------------------------------------------------------
1 Gauss Rifle            Turret   0   16     2     17.00
1 Light Gauss Rifle      Turret   0   16     2     13.00
1 Anti-Missile System    Turret   0   30     2      3.00
1 TAG                    Turret   0          1      1.00
1 Medium Laser           Front    3          1      1.00
1 Medium Laser           Front    3          1      1.00
1 LRM 15                 Front    0   16     2      9.00
1 LRM 15                 Front    0   16     1      9.00
1 Bloodhound Probe       Turret   0          1      2.00
1 Grenade Launcher       Turret   0          1       .50
1 Angel ECM Suite        Body     0          1      2.00
1 SRM 2                  Front    0   50     2      2.00
2 Medium Lasers          Turret   6          2      2.00
2 Anti-Missile Systems   Turret   0   36     2      4.00
1 C.A.S.E. Equipment     Body                1       .50
1 Trailer Hitch          Front               1       .00
1 Trailer Hitch          Rear                1       .00
Cargo Bay Capacity       Body                1       .31
--------------------------------------------------------
TOTALS:                          12         31    200.00
Items & Tons Left:                          14       .00

Calculated Factors:
Total Cost:        108,200,889 C-Bills
Battle Value 2:    3,312 (old BV = 1,930)
Cost per BV:       32,669.35
Weapon Value:      3,255 / 3,255 (Ratio = .98 / .98)
Damage Factors:    SRDmg = 48;  MRDmg = 33;  LRDmg = 19
BattleForce2:      MP: 2T,  Armor/Structure: 0 / 28
                   Damage PB/M/L: 5/7/4,  Overheat: 0
                   Class: GA;  Point Value: 33
                   Specials: tran0, ecm, tag, prb
 

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