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 Post subject: Opprimo
PostPosted: Sat Feb 01, 2014 12:54 pm 
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Stratego
Stratego

Joined: Sat Nov 10, 2001 8:00 pm
Posts: 10855
Location: Ft. Hood Texas
Code:
          BattleTech Vehicle Technical Readout
                      VALIDATED

Type/Model:    Opprimo 
Tech:          Inner Sphere / 3060
Config:        Tracked Vehicle
Rules:         Level 3, Standard design

Mass:          100 tons
Power Plant:   300 Vlar XL Fusion
Cruise Speed:  32.4 km/h
Maximum Speed: 54.0 km/h
Armor Type:    ArcShield VII Mk 5 Ferro-Fibrous
Armament:      
  1 Amerex 150 Gauss Rifle 
  1 Jacobson Model 56 ER Large Laser 
  1 CRAY System Mk II Light Gauss Rifle 
  1 Vulcan MDS Model 5B Anti-Missile System 
  2 Hovertec Quad SRM 4s
  1 Cyclops-Beagle Sensory Probe Beagle Active Probe 
Manufacturer:  Amhurst Ltd.
  Location:    Churchill
Communications System:  Hastings Electronics 300
Targeting & Tracking System:  Cyclops-Beagle Sensory Probe

------------------------------------------------------------------------------
==Overview:==
Built at the height of the WoB Jihad, the Opprimo was something of a
boondoggle from the start. Amhurst Ltd. on Churchill was asked by the LCAF to
build a tank that could stand up to both mechs and other armored units.
Amhurst's board of directors smelling a very lucrative contract told the LCAF
High Command that they could indeed build a tank to the very minnute detail
they wanted.

==Capabilities:==
The use of the  Amerex 150 Gauss Rifle and Jacobson Model 56 ER Large Laser
allows the Opprimo to hit targets hard and fast, keeping them off balance and
then allowing the Opprimo ot move in to use the CRAY System Mk II Light Gauss
Rifle to finish off the enemy.

Defending the Opprimo from attacks are a combonation of systems with the
leding being the Vulcan MDS Model 5B Anti-Missile System followed up by two
Hovertec Quad SRM 4s and to keep those pesky attackers from getting to close
is the Cyclops-Beagle Sensory Probe.

--------------------------------------------------------
Type/Model:    Opprimo 
Mass:          100 tons
Construction Options:  Fractional Accounting

Equipment:                                 Items    Mass
Int. Struct.:  50 pts Standard               0     10.00
Engine:        300 XL Fusion                 2      9.50
Shielding & Transmission Equipment:          0      4.75
    Cruise MP:   3
     Flank MP:   5
Heat Sinks:     12 Single                    0      2.00
Cockpit & Controls:                          0      5.00
Crew: 6 Members                              0       .00
Turret Equipment:                            0      3.25
Armor Factor:  358 pts Ferro-Fibrous         2     19.98

                          Internal    Armor
                          Structure   Value
   Front:                    10         80 
   Left / Right Sides:       10      74/74 
   Rear:                     10         50 
   Turret:                   10         80 

Weapons and Equipment    Loc  Heat  Ammo   Items    Mass
--------------------------------------------------------
1 Gauss Rifle            Turret   0   16     2     17.00
1 ER Large Laser         Turret  12          1      5.00
1 Light Gauss Rifle      Turret   0   32     2     14.00
1 Anti-Missile System    Turret   0   24     2      2.50
2 SRM 4s                 Front    0   25     3      5.00
1 Beagle Active Probe    Front    0          1      1.50
1 C.A.S.E. Equipment     Body                1       .50
--------------------------------------------------------
TOTALS:                          12         16     99.98
Items & Tons Left:                           9       .02

Calculated Factors:
Total Cost:        19,851,700 C-Bills
Battle Value 2:    2,012 (old BV = 1,274)
Cost per BV:       9,866.65
Weapon Value:      1,955 / 1,955 (Ratio = .97 / .97)
Damage Factors:    SRDmg = 35;  MRDmg = 24;  LRDmg = 14
BattleForce2:      MP: 3T,  Armor/Structure: 0 / 14
                   Damage PB/M/L: 4/4/3,  Overheat: 0
                   Class: GA;  Point Value: 20
                   Specials: prb
 

_________________
Karagin-

Darkness is a friend of mine. Sometimes I have to beat it back, or it would overwhelm me. Shirley Meier

[url]http://karagin12.livejournal.com/[/url]

The Wookiee, he's not wearing any pants!

[img]http://www.heavymetalpro.com/countries/mil-army.gif[/img]


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 Post subject: Re: Opprimo
PostPosted: Sun Feb 02, 2014 10:44 pm 
Offline
Commanding General
Commanding General

Joined: Sat Nov 24, 2007 5:28 pm
Posts: 1828
Interesting boondoggle of a MBT. I actually kind of like a tweaked version with an ERPPC and paired Light Gausses....


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 Post subject: Re: Opprimo
PostPosted: Sun Feb 02, 2014 11:16 pm 
Offline
Stratego
Stratego

Joined: Sat Nov 10, 2001 8:00 pm
Posts: 10855
Location: Ft. Hood Texas
Quote:
Interesting boondoggle of a MBT. I actually kind of like a tweaked version with an ERPPC and paired Light Gausses....
What would you suggest as way to make that happen?

_________________
Karagin-

Darkness is a friend of mine. Sometimes I have to beat it back, or it would overwhelm me. Shirley Meier

[url]http://karagin12.livejournal.com/[/url]

The Wookiee, he's not wearing any pants!

[img]http://www.heavymetalpro.com/countries/mil-army.gif[/img]


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 Post subject: Re: Opprimo
PostPosted: Fri Apr 11, 2014 10:10 am 
Offline
Commanding General
Commanding General

Joined: Sat Nov 24, 2007 5:28 pm
Posts: 1828
I was thinking something like this:

Code:
          BattleTech Vehicle Technical Readout
                      VALIDATED

Type/Model:    Opprimo V/RJ
Tech:          Inner Sphere / 3060
Config:        Tracked Vehicle
Rules:         Level 3, Standard design

Mass:          100 tons
Power Plant:   300 Vlar XL Fusion
Cruise Speed:  32.4 km/h
Maximum Speed: 54.0 km/h
Armor Type:    Hvy Ferro-Fibrous
Armament:      
  2 Light Gauss Rifles
  1 Anti-Missile System 
  2 SRM 4s
  1 ER PPC 
  1 Guardian ECM 
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

--------------------------------------------------------
Type/Model:    Opprimo V/RJ
Mass:          100 tons
Construction Options:  Fractional Accounting

Equipment:                                 Items    Mass
Int. Struct.:  50 pts Standard               0     10.00
Engine:        300 XL Fusion                 2      9.50
Shielding & Transmission Equipment:          0      4.75
    Cruise MP:   3
     Flank MP:   5
Heat Sinks:     15 Single                    0      5.00
Cockpit & Controls:                          0      5.00
Crew: 7 Members                              0       .00
Turret Equipment:                            0      3.15
Armor Factor:  359 pts Hvy Ferro-Fibrous     3     18.09

                          Internal    Armor
                          Structure   Value
   Front:                    10        107 
   Left / Right Sides:       10      72/72 
   Rear:                     10         48 
   Turret:                   10         60 

Weapons and Equipment    Loc  Heat  Ammo   Items    Mass
--------------------------------------------------------
2 Light Gauss Rifles     Turret   0   64     3     28.00
1 Anti-Missile System    Turret   0   24     2      2.50
2 SRM 4s                 Front    0   25     3      5.00
1 ER PPC                 Turret  15          1      7.00
1 Guardian ECM           Body     0          1      1.50
1 C.A.S.E. Equipment     Body                1       .50
--------------------------------------------------------
TOTALS:                          15         16     99.99
Items & Tons Left:                           9       .01

Calculated Factors:
Total Cost:        20,118,000 C-Bills
Battle Value 2:    1,935 (old BV = 1,189)
Cost per BV:       10,396.9
Weapon Value:      1,771 / 1,771 (Ratio = .92 / .92)
Damage Factors:    SRDmg = 30;  MRDmg = 20;  LRDmg = 13
BattleForce2:      MP: 3T,  Armor/Structure: 0 / 14
                   Damage PB/M/L: 3/4/3,  Overheat: 0
                   Class: GA;  Point Value: 19
                   Specials: ecm

Basically I switched the standard GR for an extra Light and an ERPPC. The Beagle became a Guardian for variety, and the FF became Heavy FF to make up a bit of the weight difference. The SRMs and AMS stayed the same. If you don't like the Heavy FF you can always drop the electronics to give a bit more tonnage in armor.

I prefer my version because the extreme range firepower is increased, as is the point blank while helping endurance for a very minimum cost difference, basically for the sacrifice of a head chopper.

I could see both versions being deployed together as well.


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