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 Post subject: Gaussinator
PostPosted: Fri Jan 31, 2014 12:51 am 
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Major
Major

Joined: Wed Jul 10, 2002 8:00 pm
Posts: 368
BattleTech Vehicle Technical Readout
VALIDATED

Type/Model: Gaussinator
Tech: Inner Sphere / 2750
Config: Tracked Vehicle
Rules: Level 3, Custom design

Mass: 200 tons
Power Plant: 200 I.C.E.
Cruise Speed: 10.8 km/h
Maximum Speed: 21.6 km/h
Armor Type: Ferro-Fibrous

Armament:
5 Gauss Rifles

Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)

--------------------------------------------------------
Type/Model: Gaussinator
Mass: 200 tons
Construction Options: Fractional Accounting

Equipment: Items Mass
Int. Struct.: 100 pts Standard 0 40.00
Engine: 200 I.C.E. 0 17.00
Cruise MP: 1
Flank MP: 2
Heat Sinks: 0 Single 0 .00
Cockpit & Controls: 0 10.00
Crew: 14 Members 0 .00
Turret Equipment: 0 7.50
Armor Factor: 681 pts Ferro-Fibrous 2 38.00

Internal Armor
Structure Value
Front: 20 110
Front L / R Sides: 20 100/100
Rear L / R Sides: 20 90/90
Rear: 20 90
Turret: 20 101

Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
1 Gauss Rifle Turret 0 20 2 17.50
1 Gauss Rifle Turret 0 20 1 17.50
1 Gauss Rifle Turret 0 20 1 17.50
1 Gauss Rifle Turret 0 20 1 17.50
1 Gauss Rifle Turret 0 20 1 17.50
--------------------------------------------------------
TOTALS: 0 8 200.00
Items & Tons Left: 37 .00

Calculated Factors:
Total Cost: 12,885,278 C-Bills
Battle Value: 1,929
Cost per BV: 6,679.77
Weapon Value: 2,995 / 2,995 (Ratio = 1.55 / 1.55)
Damage Factors: SRDmg = 66; MRDmg = 54; LRDmg = 35
BattleForce2: MP: 1, Armor/Structure: 0 / 26
Damage PB/M/L: 6/8/8, Overheat: 0
Class: GA; Point Value: 19


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 Post subject: Re: Gaussinator
PostPosted: Fri Jan 31, 2014 6:41 am 
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Stratego
Stratego

Joined: Sat Nov 10, 2001 8:00 pm
Posts: 10855
Location: Ft. Hood Texas
TOO SLOW for starters, and why does it have an IC engine?

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 Post subject: Re: Gaussinator
PostPosted: Fri Jan 31, 2014 11:55 am 
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Commanding General
Commanding General

Joined: Sat Nov 24, 2007 5:28 pm
Posts: 1828
So...it is fairly cheap for the firepower. I could see it maybe as a mobile gun turret for a Castle Brian, but that would make more sense with a fusion engine for logistics. It could benefit from a defensive umbrella instead of the armor (AMS/ECM), or even reactive armor, since LRMs/Arty would be my first go to weapon to remove this turret.

Like most of these super heavy designs there needs to be a fluff reason for building them, for example a civilian 200 ton earth mover factory rebuilt to produce a combat vehicle from an existing chassis. If this is meant to be a purpose built field vehicle for anything past a turret it is lacking.


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 Post subject: Re: Gaussinator
PostPosted: Fri Jan 31, 2014 8:42 pm 
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Supreme Mugwump
Supreme Mugwump

Joined: Wed Dec 06, 2006 3:42 pm
Posts: 3183
the mobile gun turret makes sense. when u build it somewhere near the place where it is supposed to be dug-in(better: cast in concrete) it does not need a fusion engine.
it would roll out of the factory, move to its final destination and then never move again. the ICE-engine would either be surplus, or it would be taken out and fit into the next rolling turret for transportation.
where the engine was there would be a small 25-point fusion engine for powering the turret and ammo-feeding mechanisms. the remaining space could be used for a double crew to live in.
of course the turret would ideally be dug in above a tunnel for ammo supply and next to some sort of AMS.

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 Post subject: Re: Gaussinator
PostPosted: Fri Jan 31, 2014 9:54 pm 
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Lieutenant General
Lieutenant General

Joined: Sun Jan 20, 2002 8:00 pm
Posts: 529
Hey, I was just wondering when ATN would come around and yank our chains with yet another lazy, unimaginative, impractical, 200-ton rehash of every other design he's posted on here. But now... now I can sleep well tonight.

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