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 Post subject: Firepower III
PostPosted: Tue Feb 11, 2014 4:04 am 
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Major
Major

Joined: Wed Jul 10, 2002 8:00 pm
Posts: 368
BattleTech Vehicle Technical Readout
VALIDATED

Type/Model: Firepower III
Tech: Inner Sphere / 2750
Config: Tracked Vehicle
Rules: Level 3, Custom design

Mass: 100 tons
Power Plant: 300 Vlar XL Fusion
Cruise Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Armor Type: Ferro-Fibrous

Armament:
1 ER PPC
1 Gauss Rifle
1 LB 10-X AC
1 SRM 6 w/ Artemis IV
1 Machine Gun
1 Anti-Missile System
1 TAG
1 Beagle Active Probe
1 Guardian ECM

Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)

--------------------------------------------------------
Type/Model: Firepower III
Mass: 100 tons

Equipment: Items Mass
Int. Struct.: 50 pts Standard 0 10.00
Engine: 300 XL Fusion 2 9.50
Shielding & Transmission Equipment: 0 5.00
Cruise MP: 3
Flank MP: 5
Heat Sinks: 15 Single 0 5.00
Cockpit & Controls: 0 5.00
Crew: 7 Members 0 .00
Turret Equipment: 0 4.00
Armor Factor: 170 pts Ferro-Fibrous 2 9.50

Internal Armor
Structure Value
Front: 10 40
Left / Right Sides: 10 30/30
Rear: 10 30
Turret: 10 40

Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
1 ER PPC Turret 15 1 7.00
1 Gauss Rifle Turret 0 24 2 18.00
1 LB 10-X AC Turret 0 20 2 13.00
1 SRM 6 w/ Artemis IV Turret 0 15 2 5.00
1 Machine Gun Turret 0 100 2 1.00
1 Anti-Missile System Turret 0 24 2 2.50
1 TAG Turret 0 1 1.00
1 Beagle Active Probe Body 0 1 1.50
1 Guardian ECM Body 0 1 1.50
1 C.A.S.E. Equipment Body 1 .50
Cargo Bay Capacity Body 1 1.00
--------------------------------------------------------
TOTALS: 15 21 100.00
Items & Tons Left: 4 .00

Calculated Factors:
Total Cost: 20,595,000 C-Bills
Battle Value: 1,238
Cost per BV: 16,635.7
Weapon Value: 1,386 / 1,360 (Ratio = 1.12 / 1.10)
Damage Factors: SRDmg = 39; MRDmg = 26; LRDmg = 13
BattleForce2: MP: 3, Armor/Structure: 0 / 7
Damage PB/M/L: 5/5/4, Overheat: 0
Class: GA; Point Value: 12
Specials: ecm, tag, prb


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 Post subject: Re: Firepower III
PostPosted: Tue Feb 11, 2014 6:38 am 
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Stratego
Stratego

Joined: Sat Nov 10, 2001 8:00 pm
Posts: 10855
Location: Ft. Hood Texas
Congrats ATN you built something that is at least on a scale of not being left on the drawing board.

Now why do you need three long range guns? I can see the Gauss/ER PPC, even though you did lose 5 tons to heat sinks, but why the LB-X? The SRM6 w/ARTIV is good for the time period you picked (unless that was the default setting) and the rest though seems thrown on there.

So can you tell us why this was made?

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 Post subject: Re: Firepower III
PostPosted: Tue Feb 11, 2014 9:06 am 
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Supreme Mugwump
Supreme Mugwump

Joined: Wed Dec 06, 2006 3:42 pm
Posts: 3183
indeed this makes much more sense.
i would suggest to Exchange the AC 10 for a Standard one, that way you could use specialty ammunition.

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 Post subject: Re: Firepower III
PostPosted: Tue Feb 11, 2014 2:53 pm 
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Lieutenant General
Lieutenant General

Joined: Sun Jan 20, 2002 8:00 pm
Posts: 529
In ATN's mind this must qualify as a scout tank, since it has Tag, Beagle Probe, and Guardian ECM.

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 Post subject: Re: Firepower III
PostPosted: Wed Feb 12, 2014 5:45 pm 
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Supreme Mugwump
Supreme Mugwump

Joined: Wed Dec 06, 2006 3:42 pm
Posts: 3183
looking at the design i think the idea of 3 different main guns comes from overcompensating a flaw of earlier designs.
when one extreme(multiple identical main guns in this case) is recognised as flawed, many constructors tend to swing to the other extreme. in this case 3 different main guns.

it is usually tryed to pair an energy weapon( to use free HS) with one ammo-dependent weapon (more weight efficient).
that principle can be found on numerous designs.
a third, different, main gun usually is of limited use unless it has special abilitys the other guns do not have.
this is especially the case when the two guns use different ammunition.

id say: ATN, you have made something much better than earlier designs, maybe you will become a decent designer of vehicles after all, keep trying!

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typos and spelling-mistakes are property of the finder. english is not my mother-tongue.


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 Post subject: Re: Firepower III
PostPosted: Sun Feb 16, 2014 2:30 am 
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Commanding General
Commanding General

Joined: Sat Nov 24, 2007 5:28 pm
Posts: 1828
I actually like the three main guns...You have to play with it, but you have at least two guns that can hit at each range. There are things I would tweak, but in general, this is a usable MBT.


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