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 Post subject: Dragoon
PostPosted: Fri Apr 11, 2014 3:42 pm 
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Commanding General
Commanding General

Joined: Sat Nov 24, 2007 5:28 pm
Posts: 1828
Code:
          BattleTech Vehicle Technical Readout
                      VALIDATED

Type/Model:    Dragoon 
Tech:          Clan / 3090
Config:        Tracked Vehicle
Rules:         Level 2, Standard design

Mass:          60 tons
Power Plant:   300 Vlar Fusion
Cruise Speed:  54.0 km/h
Maximum Speed: 86.4 km/h
Armor Type:    Valiant Lamellor Standard
Armament:      
  1 Series 6b ER Large Laser 
  2 Type V "Longbow" LRM 5s
Manufacturer:  Wolf Clan Site 3
  Location:    Arc-Royal
Communications System:  Dalban Micronics
Targeting & Tracking System:  Dalban HiRez

--------------------------------------------------------



==Overview:==
Quick frame of reference.  These are a series of tanks, built to very basic Clan standards, all using the same engine, T&T, Comm, Armor, JJ, Clan DHS,and weapons limited to 
Clan ERML,ERLL, MPL, SPL, and LRM 5.  The idea is for a series of cheap, usable militia/garrison units that could be mass produced.  I picked the Wolves/Arc Royal randomly, 
but I could see any/all of the invading Clans doing something similar in the Post Jihad era.

Mameluke-50t
Dragoon-60t
Cuirassier-75t
Carabinier-100t

There will be a lighter engine, maybe a SFE 105 to cover the lighter hovers and such, and I will throw in a few wheeled vehicles as well.  I'm also working on a BA using Magnetic clamps to go with these, but I have yet to decide if I like that idea or not.

--------------------------------------------------------
Type/Model:    Dragoon 
Mass:          60 tons

Equipment:                                 Items    Mass
Int. Struct.:  30 pts Standard               0      6.00
Engine:        300 Fusion                    0     19.00
Shielding & Transmission Equipment:          0      9.50
    Cruise MP:   5
     Flank MP:   8
Heat Sinks:     12 Single                    0      2.00
Cockpit & Controls:                          0      3.00
Crew: 4 Members                              0       .00
Turret Equipment:                            0      1.00
Armor Factor:  184 pts Standard              0     11.50

                          Internal    Armor
                          Structure   Value
   Front:                     6         55 
   Left / Right Sides:        6      37/37 
   Rear:                      6         24 
   Turret:                    6         31 

Weapons and Equipment    Loc  Heat  Ammo   Items    Mass
--------------------------------------------------------
1 ER Large Laser         Turret  12          1      4.00
2 LRM 5s                 Turret   0   48     3      4.00
1 C.A.S.E. Equipment     Body                0       .00
--------------------------------------------------------
TOTALS:                          12          4     60.00
Items & Tons Left:                          13       .00

Calculated Factors:
Total Cost:        2,854,400 C-Bills
Battle Value 2:    1,142 (old BV = 717)
Cost per BV:       2,499.47
Weapon Value:      746 / 746 (Ratio = .65 / .65)
Damage Factors:    SRDmg = 15;  MRDmg = 12;  LRDmg = 7
BattleForce2:      MP: 5T,  Armor/Structure: 0 / 7
                   Damage PB/M/L: 2/2/2,  Overheat: 0
                   Class: GH;  Point Value: 11



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 Post subject: Re: Dragoon
PostPosted: Fri Apr 11, 2014 3:43 pm 
Offline
Commanding General
Commanding General

Joined: Sat Nov 24, 2007 5:28 pm
Posts: 1828
Code:
          BattleTech Vehicle Technical Readout
                      VALIDATED

Type/Model:    Dragoon 2
Tech:          Clan / 3090
Config:        Tracked Vehicle
Rules:         Level 2, Standard design

Mass:          60 tons
Power Plant:   300 Vlar Fusion
Cruise Speed:  54.0 km/h
Maximum Speed: 86.4 km/h
Armor Type:    Valiant Lamellor Standard
Armament:      
  5 Type V "Longbow" LRM 5s
  2 Series 2b ER Medium Lasers
Manufacturer:  Wolf Clan Site 3
  Location:    Arc-Royal
Communications System:  Dalban Micronics
Targeting & Tracking System:  Dalban HiRez
--------------------------------------------------------



==Overview:==
Quick frame of reference.  These are a series of tanks, built to very basic Clan standards, all using the same engine, T&T, Comm, Armor, JJ, Clan DHS,and weapons limited to 
Clan ERML,ERLL, MPL, SPL, and LRM 5.  The idea is for a series of cheap, usable militia/garrison units that could be mass produced.  I picked the Wolves/Arc Royal randomly, 
but I could see any/all of the invading Clans doing something similar in the Post Jihad era.

Mameluke-50t
Dragoon-60t
Cuirassier-75t
Carabinier-100t

There will be a lighter engine, maybe a SFE 105 to cover the lighter hovers and such, and I will throw in a few wheeled vehicles as well.  I'm also working on a BA using Magnetic clamps to go with these, but I have yet to decide if I like that idea or not.

--------------------------------------------------------
Type/Model:    Dragoon 2
Mass:          60 tons

Equipment:                                 Items    Mass
Int. Struct.:  30 pts Standard               0      6.00
Engine:        300 Fusion                    0     19.00
Shielding & Transmission Equipment:          0      9.50
    Cruise MP:   5
     Flank MP:   8
Heat Sinks:     10 Single                    0       .00
Cockpit & Controls:                          0      3.00
Crew: 4 Members                              0       .00
Turret Equipment:                            0       .50
Armor Factor:  176 pts Standard              0     11.00

                          Internal    Armor
                          Structure   Value
   Front:                     6         53 
   Left / Right Sides:        6      35/35 
   Rear:                      6         24 
   Turret:                    6         29 

Weapons and Equipment    Loc  Heat  Ammo   Items    Mass
--------------------------------------------------------
2 LRM 5s                 Turret   0   48     3      4.00
2 ER Medium Lasers       Turret  10          2      2.00
3 LRM 5s                 Front    0   48     3      5.00
1 C.A.S.E. Equipment     Body                0       .00
--------------------------------------------------------
TOTALS:                          10          8     60.00
Items & Tons Left:                           9       .00

Calculated Factors:
Total Cost:        3,012,000 C-Bills
Battle Value 2:    1,320 (old BV = 910)
Cost per BV:       2,281.82
Weapon Value:      1,100 / 1,100 (Ratio = .83 / .83)
Damage Factors:    SRDmg = 27;  MRDmg = 19;  LRDmg = 7
BattleForce2:      MP: 5T,  Armor/Structure: 0 / 7
                   Damage PB/M/L: 3/3/2,  Overheat: 0
                   Class: GH;  Point Value: 13
                   Specials: if



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 Post subject: Re: Dragoon
PostPosted: Fri Apr 11, 2014 3:43 pm 
Offline
Commanding General
Commanding General

Joined: Sat Nov 24, 2007 5:28 pm
Posts: 1828
Code:
          BattleTech Vehicle Technical Readout
                      VALIDATED

Type/Model:    Dragoon 3
Tech:          Clan / 3090
Config:        Tracked Vehicle
Rules:         Level 2, Standard design

Mass:          60 tons
Power Plant:   300 Vlar Fusion
Cruise Speed:  54.0 km/h
Maximum Speed: 86.4 km/h
Armor Type:    Valiant Lamellor Standard
Armament:      
  2 Series 14a Medium Pulse Lasers
  1 Chis Series Small Pulse Laser 
  3 Type V "Longbow" LRM 5s
Manufacturer:  Wolf Clan Site 3
  Location:    Arc-Royal
Communications System:  Dalban Micronics
Targeting & Tracking System:  Dalban HiRez
--------------------------------------------------------



==Overview:==
Quick frame of reference.  These are a series of tanks, built to very basic Clan standards, all using the same engine, T&T, Comm, Armor, JJ, Clan DHS,and weapons limited to 
Clan ERML,ERLL, MPL, SPL, and LRM 5.  The idea is for a series of cheap, usable militia/garrison units that could be mass produced.  I picked the Wolves/Arc Royal randomly, 
but I could see any/all of the invading Clans doing something similar in the Post Jihad era.

Mameluke-50t
Dragoon-60t
Cuirassier-75t
Carabinier-100t

There will be a lighter engine, maybe a SFE 105 to cover the lighter hovers and such, and I will throw in a few wheeled vehicles as well.  I'm also working on a BA using Magnetic clamps to go with these, but I have yet to decide if I like that idea or not.

--------------------------------------------------------
Type/Model:    Dragoon 3
Mass:          60 tons

Equipment:                                 Items    Mass
Int. Struct.:  30 pts Standard               0      6.00
Engine:        300 Fusion                    0     19.00
Shielding & Transmission Equipment:          0      9.50
    Cruise MP:   5
     Flank MP:   8
Heat Sinks:     10 Single                    0       .00
Cockpit & Controls:                          0      3.00
Crew: 4 Members                              0       .00
Turret Equipment:                            0       .50
Armor Factor:  192 pts Standard              0     12.00

                          Internal    Armor
                          Structure   Value
   Front:                     6         58 
   Left / Right Sides:        6      38/38 
   Rear:                      6         26 
   Turret:                    6         32 

Weapons and Equipment    Loc  Heat  Ammo   Items    Mass
--------------------------------------------------------
2 Medium Pulse Lasers    Turret   8          2      4.00
1 Small Pulse Laser      Turret   2          1      1.00
3 LRM 5s                 Front    0   48     4      5.00
1 C.A.S.E. Equipment     Body                0       .00
--------------------------------------------------------
TOTALS:                          10          7     60.00
Items & Tons Left:                          10       .00

Calculated Factors:
Total Cost:        2,797,600 C-Bills
Battle Value 2:    1,238 (old BV = 798)
Cost per BV:       2,259.77
Weapon Value:      1,049 / 1,049 (Ratio = .85 / .85)
Damage Factors:    SRDmg = 24;  MRDmg = 14;  LRDmg = 4
BattleForce2:      MP: 5T,  Armor/Structure: 0 / 7
                   Damage PB/M/L: 3/3/1,  Overheat: 0
                   Class: GH;  Point Value: 12
                   Specials: if



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 Post subject: Re: Dragoon
PostPosted: Tue Jun 03, 2014 6:17 pm 
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Lieutenant General
Lieutenant General

Joined: Sun Jan 20, 2002 8:00 pm
Posts: 529
While I appreciate the design in general, there is no reason for it to be 60 tons. You could have exactly the same vehicle at 50 tons with considerably less cost AND the ability to be transported in a dropship's light vehicle bay.

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 Post subject: Re: Dragoon
PostPosted: Mon Jun 16, 2014 12:07 pm 
Offline
Commanding General
Commanding General

Joined: Sat Nov 24, 2007 5:28 pm
Posts: 1828
Except I was trying to make use of a 300 SFE. The idea was to try and covers all the bases with a very small set of parts. I posted several vehicle and mech designs all using the mimimum spread of parts. The user would be a Clan based militia/secondline so transportablity was not all that high on the list.


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