I've been having a bit of fun writing my own stories of late, in my own universe. I recently thought it might be fun to translate some of my stuff into BattleTech stats. Make no mistake. These designs are not BattleTech. I retain all copyrights to the fluff, art, and all that jazz. The BattleTech stats that represent them can be made by anybody, and are not owned by me or anyone. I just thought the idea of translating them over to see how they would look would be fun.
Here we have the Joint Light Tactical Vehicle, an American hoverjeep that I've been having some fun with lately. It features in a new story I'll be giving away at Gencon and will also be a base vehicle in the Forge of Wars: Tactics Core Set.
Jolt Hoverjeep art
Drawn by
http://wansworld.deviantart.com
Art for the design:
http://medronpryde.deviantart.com/art/J ... -449750455
Forge of Wars: Tactics:
http://medronpryde.deviantart.com/art/F ... -471102203
Manufactured by American Motors General (AMG), and many other companies throughout Western Alliance space under license, the Joint Light Tactical Vehicle (Jolt) is the standard hoverjeep used by all branches of the modern United States of America Federal Armed Forces. The Jolt is deployed on all American military bases throughout Western Alliance space, and has been built in numbers that even AMG cannot estimate. Numerous Western Alliance member nations and many of the American State Guards also use the Jolt for their standard light infantry transport and tactical support.
The standard M356J Jolt is capable of carrying four soldiers, cargo, and one power armored infantryman in full battle rattle. They carry basic electronic jamming and targeting support that allows them to link up with assigned infantry units and share data. The base package carries a light machine gun mounted in a Common Remotely Operated Weapon Station (CROWS). Operated by the onboard Artificial Intelligence (AI) loaded on all Jolts, the weapon can fire in autonomous mode
The upgunned and heavier M356U Jolt can be easily reconfigured to use heavy weapons from the M-330 Rocket Launcher to the M-180 Rocket Propelled Grenade and everything in between. It is common to see them firing M-220 Machineguns, M-301 Railguns, and even M-256 Laser Cannons when the times call for such weapons. They also carry heavy armor to protect the drive and electronic systems that keep the hoverjeep running.
The Jolt can maneuver on wheels or off, driven by a soldier assigned to it or by the onboard AI in autonomous mode. It drives rough on wheels though, especially upon on initial landing, and it was that characteristic that gave the Jolt its famous name. The suspension was a late edition to the design, and as it is expected to float on gravplating most of the time, a heavier duty suspension was never considered important enough to retrofit in. The Jolt is capable of taking to the air and supporting grounded infantry with or without an operator, allowing infantry squads to bring their own tactical air support without relying on central command.
The Jolt is the primary light tactical vehicle of the American, and therefore the Western Alliance, ground forces. Any action near such a base is expected to see many of these hoverjeeps in action, moving troops in fast reaction squads, bringing ammunition to depleted infantry squads, or acting as light tactical air support. Wherever the Western Alliance goes, the Jolt goes.
Code:
BattleTech Vehicle Technical Readout
VALIDATED
Type/Model: M356J Jolt (Jack)
Tech: Clan / 2297
Config: Hovercraft
Rules: Level 3, Standard design
Mass: 3 tons
Power Plant: 10 XL Fusion
Cruise Speed: 140.4 km/h
Maximum Speed: 216.0 km/h
Armor Type: Standard
Armament:
1 Light Machine Gun
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
--------------------------------------------------------
Type/Model: M356J Jolt (Jack)
Mass: 3 tons
Construction Options: Fractional Accounting
Equipment: Items Mass
Int. Struct.: 5 pts Standard 0 .30
Engine: 10 XL Fusion 1 .40
Shielding & Transmission Equipment: 0 .20
Cruise MP: 13
Flank MP: 20
Heat Sinks: 10 Single 0 .00
Cockpit & Controls: 0 .15
Crew: 1 Members 0 .00
Lift Equipment: 0 .30
Turret Equipment: 0 .03
Armor Factor: 1 pts Standard 0 .06
Internal Armor
Structure Value
Front: 1 1
Left / Right Sides: 1 0/0
Rear: 1 0
Turret: 1 0
Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
1 Light Machine Gun Turret 0 50 2 .50
1 C.A.S.E. Equipment Body 0 .00
Infantry Seating Body 1 1.00
--------------------------------------------------------
TOTALS: 0 4 2.94
Items & Tons Left: 1 .06
Calculated Factors:
Total Cost: 78,837 C-Bills
Battle Value 2: 31 (old BV = 19)
Cost per BV: 2,543.15
Weapon Value: 0 / 0 (Ratio = .00 / .00)
Damage Factors: SRDmg = 1; MRDmg = 0; LRDmg = 0
BattleForce2: MP: 13H, Armor/Structure: 0 / 0
Damage PB/M/L: -/-/-, Overheat: 0
Class: GL; Point Value: 0
Specials: tran1
Code:
BattleTech Vehicle Technical Readout
VALIDATED
Type/Model: M356U Jolt (Jack)
Tech: Clan / 2297
Config: Hovercraft
Rules: Level 3, Standard design
Mass: 5 tons
Power Plant: 25 XL Fusion
Cruise Speed: 140.4 km/h
Maximum Speed: 216.0 km/h
Armor Type: Standard
Armament:
3 Light Machine Guns
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
--------------------------------------------------------
Type/Model: M356U Jolt (Jack)
Mass: 5 tons
Construction Options: Fractional Accounting
Equipment: Items Mass
Int. Struct.: 5 pts Standard 0 .50
Engine: 25 XL Fusion 1 .67
Shielding & Transmission Equipment: 0 .33
Cruise MP: 13
Flank MP: 20
Heat Sinks: 10 Single 0 .00
Cockpit & Controls: 0 .25
Crew: 1 Members 0 .00
Lift Equipment: 0 .50
Turret Equipment: 0 .08
Armor Factor: 10 pts Standard 0 .63
Internal Armor
Structure Value
Front: 1 3
Left / Right Sides: 1 2/2
Rear: 1 1
Turret: 1 2
Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
3 Light Machine Guns Turret 0 50 4 1.00
1 C.A.S.E. Equipment Body 0 .00
Infantry Seating Body 1 1.00
--------------------------------------------------------
TOTALS: 0 6 4.96
Items & Tons Left: 0 .04
Calculated Factors:
Total Cost: 134,924 C-Bills
Battle Value 2: 87 (old BV = 56)
Cost per BV: 1,550.85
Weapon Value: 1 / 1 (Ratio = .01 / .01)
Damage Factors: SRDmg = 2; MRDmg = 0; LRDmg = 0
BattleForce2: MP: 13H, Armor/Structure: 0 / 1
Damage PB/M/L: -/-/-, Overheat: 0
Class: GL; Point Value: 1
Specials: tran1
_________________
Medron Pryde - The Great and Terrible
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