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Kanga II Hovertank
http://forums.heavymetalpro.com/viewtopic.php?f=21&t=21814
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Author:  Shades of Grey [ Sun Aug 23, 2015 8:54 pm ]
Post subject:  Kanga II Hovertank

And now, for something completely different. Starting with the canon Kanga...

- Let's start by replacing that old-fashioned ICE engine with a fusion reactor. Hey, that's a lot of weight freed up.

- I hate it when jump distance and base speed don't match; it just doesn't look right. So let's bump that jump up to 8.

- That autocannon is heavy, and we have heatsinks now, so let's ditch the AC/5 + MG for a LL + SPL. We lose a little range, but we gain some striking power and more free weight, and we also solve the Kanga's total ammo dependency. We'll keep all the weapons forward, since that's part of the Kanga's character.

- Goodbye old school LRM + SRM racks, hello to two MML-7's with three tons of ammo. That's a significant increase in firepower (especially up close) and flexibility.

- CASE for the missile bins, bump up the armor to where it should be for a heavier, attacking hovertank, and voila!
Code:
          BattleTech Vehicle Technical Readout
                   * CUSTOM WEAPONS

Type/Model:    Kanga II 
Tech:          Inner Sphere / 3067
Config:        Hovercraft
Rules:         Level 3, Modified design

Mass:          50 tons
Power Plant:   165 VOX Fusion
Cruise Speed:  86.4 km/h
Maximum Speed: 129.6 km/h
Jump Jets:     8 Standard Jump Jets
Jump Capacity: 240 meters
Armor Type:    Ferro-Fibrous
Armament:      
  1 Large Laser 
  1 Small Pulse Laser 
  1 MML7 (LRM)*
  1 MML7 (SRM)*
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

--------------------------------------------------------
Type/Model:    Kanga II 
Mass:          50 tons

Equipment:                                 Items    Mass
Int. Struct.:  20 pts Standard               0      5.00
Engine:        165 Fusion                    0      6.67
Shielding & Transmission Equipment:          0      3.33
    Cruise MP:   8
     Flank MP:  12
      Jump MP:   8
Heat Sinks:     10 Single                    0       .00
Cockpit & Controls:                          0      2.50
Crew: 4 Members                              0       .00
Lift Equipment:                              0      5.00
Armor Factor:   90 pts Ferro-Fibrous         2      5.00

                          Internal    Armor
                          Structure   Value
   Front:                     5         30 
   Left / Right Sides:        5      20/20 
   Rear:                      5         20 

Weapons and Equipment    Loc  Heat  Ammo   Items    Mass
--------------------------------------------------------
1 Large Laser            Front    8          1      5.00
1 Small Pulse Laser      Front    2          1      1.00
1 MML7 (LRM)*            Front    0   34     2      6.50
1 MML7 (SRM)*            Front    0   14     2      5.50
1 C.A.S.E. Equipment     Body                1       .50
8 Standard Jump Jets                         1      4.00
--------------------------------------------------------
TOTALS:                          10         10     50.00
Items & Tons Left:                           5       .00

Calculated Factors:
Total Cost:        3,856,000 C-Bills
Battle Value 2:    1,026 (old BV = 963)
Cost per BV:       3,758.28
Weapon Value:      393 / 393 (Ratio = .38 / .38)
Damage Factors:    SRDmg = 17;  MRDmg = 9;  LRDmg = 2
BattleForce2:      MP: 8J,  Armor/Structure: 0 / 4
                   Damage PB/M/L: 2/2/-,  Overheat: 0
                   Class: GM;  Point Value: 10
 

Author:  Calis [ Mon Aug 24, 2015 5:07 pm ]
Post subject:  Re: Kanga II Hovertank

Interesting rework

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