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 Post subject: Generic IFV and AMR(OS)
PostPosted: Sun Nov 22, 2015 10:40 am 
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Supreme Mugwump
Supreme Mugwump

Joined: Wed Dec 06, 2006 3:42 pm
Posts: 3183
the AMR (Anti-Mech-Rocket) I use here is a simpler Version of a one-shot Tbolt10, the difference is that the AMR does have no Systems that aim it in any direction, instead its mounted on a rail on the Barrel of a laser or cannon, to elevate or aim it the other weapon is moved and then the AMR is fired.

the results of this Change are only a difference in weight(Half a ton), and that the AMR can not fire in the same round that the other weapon is fired in.
of course only one such weapon can be mounted on each carrier-barrel.

here i have the example for the System:
Code:
 BattleTech Vehicle Technical Readout
                   * CUSTOM WEAPON

Type/Model:    Generic IFV 
Tech:          Inner Sphere / 3060
Config:        Wheeled Vehicle
Rules:         Level 3, Standard design

Mass:          10 tons
Power Plant:   30 Light Fusion
Cruise Speed:  54,0 km/h
Maximum Speed: 86,4 km/h
Armor Type:    Standard
Armament:      
  2 ER Medium Lasers
  2 AMR10(OS)s*
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

--------------------------------------------------------
Type/Model:    Generic IFV 
Mass:          10 tons
Construction Options:  Fractional Accounting

Equipment:                                 Items    Mass
Int. Struct.:  5 pts Standard                0      1,00
Engine:        30 Light Fusion               1       ,75
Shielding & Transmission Equipment:          0       ,38
    Cruise MP:   5
     Flank MP:   8
Heat Sinks:     10 Single                    0       ,00
Cockpit & Controls:                          0       ,50
Crew: 1 Members                              0       ,00
Turret Equipment:                            0       ,30
Armor Factor:   33 pts Standard              0      2,06

                          Internal    Armor
                          Structure   Value
   Front:                     1          9 
   Left / Right Sides:        1        7/7 
   Rear:                      1          4 
   Turret:                    1          6 

Weapons and Equipment    Loc  Heat  Ammo   Items    Mass
--------------------------------------------------------
2 ER Medium Lasers       Turret  10          2      2,00
2 AMR10(OS)s*            Turret   0          2      1,00
1 Trailer Hitch          Rear                1       ,00
Infantry Bay/cargo       Body                1      2,00
--------------------------------------------------------
TOTALS:                          10          7      9,99
Items & Tons Left:                           0       ,01

Calculated Factors:
Total Cost:        794.955 C-Bills
Battle Value 2:    380 (old BV = 312)
Cost per BV:       2.091,99
Weapon Value:      86 / 86 (Ratio = ,23 / ,23)
Damage Factors:    SRDmg = 26;  MRDmg = 14;  LRDmg = 1
BattleForce2:      MP: 5W,  Armor/Structure: 0 / 1
                   Damage PB/M/L: 1/1/-,  Overheat: 0
                   Class: GL;  Point Value: 4
                   Specials: tran2
the clan Version is lighter(0,33tons)and has more range(8/16/24), i use the difference for more cargo in my example:
Code:
BattleTech Vehicle Technical Readout
                   * CUSTOM WEAPON

Type/Model:    Generic IFV(Clan)  
Tech:          Clan / 3060
Config:        Wheeled Vehicle
Rules:         Level 3, Standard design

Mass:          10 tons
Power Plant:   30 XL Fusion
Cruise Speed:  54,0 km/h
Maximum Speed: 86,4 km/h
Armor Type:    Standard
Armament:      
  2 ER Medium Lasers
  2 AMR-C(OS)s*
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

--------------------------------------------------------
Type/Model:    Generic IFV(Clan)  
Mass:          10 tons
Construction Options:  Fractional Accounting

Equipment:                                 Items    Mass
Int. Struct.:  5 pts Standard                0      1,00
Engine:        30 XL Fusion                  1       ,50
Shielding & Transmission Equipment:          0       ,25
    Cruise MP:   5
     Flank MP:   8
Heat Sinks:     10 Single                    0       ,00
Cockpit & Controls:                          0       ,50
Crew: 1 Members                              0       ,00
Turret Equipment:                            0       ,27
Armor Factor:   33 pts Standard              0      2,06

                          Internal    Armor
                          Structure   Value
   Front:                     1          9 
   Left / Right Sides:        1        7/7 
   Rear:                      1          4 
   Turret:                    1          6 

Weapons and Equipment    Loc  Heat  Ammo   Items    Mass
--------------------------------------------------------
2 ER Medium Lasers       Turret  10          2      2,00
2 AMR-C(OS)s*            Turret   0          2       ,66
1 C.A.S.E. Equipment     Body                0       ,00
1 Trailer Hitch          Rear                1       ,00
Infantry Bay/cargo       Body                1      2,75
--------------------------------------------------------
TOTALS:                          10          7      9,99
Items & Tons Left:                           0       ,01

Calculated Factors:
Total Cost:        868.297 C-Bills
Battle Value 2:    506 (old BV = 438)
Cost per BV:       1.716,0
Weapon Value:      144 / 144 (Ratio = ,28 / ,28)
Damage Factors:    SRDmg = 34;  MRDmg = 26;  LRDmg = 13
BattleForce2:      MP: 5W,  Armor/Structure: 0 / 1
                   Damage PB/M/L: 1/1/-,  Overheat: 0
                   Class: GL;  Point Value: 5
                   Specials: tran2

_________________
typos and spelling-mistakes are property of the finder. english is not my mother-tongue.


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PostPosted: Sun Nov 22, 2015 6:41 pm 
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Stratego
Stratego

Joined: Sat Nov 10, 2001 8:00 pm
Posts: 10855
Location: Ft. Hood Texas
I like the concepts, could you post the HMVee files?

_________________
Karagin-

Darkness is a friend of mine. Sometimes I have to beat it back, or it would overwhelm me. Shirley Meier

[url]http://karagin12.livejournal.com/[/url]

The Wookiee, he's not wearing any pants!

[img]http://www.heavymetalpro.com/countries/mil-army.gif[/img]


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PostPosted: Mon Nov 23, 2015 12:44 pm 
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Supreme Mugwump
Supreme Mugwump

Joined: Wed Dec 06, 2006 3:42 pm
Posts: 3183
i have a Problem with my Computer storing the files of HMVee whereever ...
so i did not store the vee.
its a rather simple build tho and the AMR is a TBolt 10(OS) with half weight, the clan Version just has a range of 8/16/24 .33 tons of weight and automatically adjusted BV, thats all.

I ponder whether i should Change the AMR(OS) and Name it rail-launch-system, the idea is that a rail-launcher might Launch different types of Missile, from short-range/big bang to Long range/small bang, mines, fog, AA, Illumination. all of that could come in different weight classes, from the small weight-class that can be mounted on light weapons to heavy ones that require a heavy weapon to Mount. of course the small Missiles could be fired from heavy class launchers.

then some rules have to me made in case the Missile is hit on the launcher, for reloading and maybe more.

_________________
typos and spelling-mistakes are property of the finder. english is not my mother-tongue.


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PostPosted: Tue Nov 24, 2015 10:50 pm 
Offline
Stratego
Stratego

Joined: Sat Nov 10, 2001 8:00 pm
Posts: 10855
Location: Ft. Hood Texas
I had the same issue, do a search by name of the file, then it will bring it up, open by location, then move it to the HMVee file for your vehicles, after I did that, it started to save to the right folder. Rick explains it better in the help section of the forums.

_________________
Karagin-

Darkness is a friend of mine. Sometimes I have to beat it back, or it would overwhelm me. Shirley Meier

[url]http://karagin12.livejournal.com/[/url]

The Wookiee, he's not wearing any pants!

[img]http://www.heavymetalpro.com/countries/mil-army.gif[/img]


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