the AMR (Anti-Mech-Rocket) I use here is a simpler Version of a one-shot Tbolt10, the difference is that the AMR does have no Systems that aim it in any direction, instead its mounted on a rail on the Barrel of a laser or cannon, to elevate or aim it the other weapon is moved and then the AMR is fired.
the results of this Change are only a difference in weight(Half a ton), and that the AMR can not fire in the same round that the other weapon is fired in.
of course only one such weapon can be mounted on each carrier-barrel.
here i have the example for the System:
Code:
BattleTech Vehicle Technical Readout
* CUSTOM WEAPON
Type/Model: Generic IFV
Tech: Inner Sphere / 3060
Config: Wheeled Vehicle
Rules: Level 3, Standard design
Mass: 10 tons
Power Plant: 30 Light Fusion
Cruise Speed: 54,0 km/h
Maximum Speed: 86,4 km/h
Armor Type: Standard
Armament:
2 ER Medium Lasers
2 AMR10(OS)s*
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
--------------------------------------------------------
Type/Model: Generic IFV
Mass: 10 tons
Construction Options: Fractional Accounting
Equipment: Items Mass
Int. Struct.: 5 pts Standard 0 1,00
Engine: 30 Light Fusion 1 ,75
Shielding & Transmission Equipment: 0 ,38
Cruise MP: 5
Flank MP: 8
Heat Sinks: 10 Single 0 ,00
Cockpit & Controls: 0 ,50
Crew: 1 Members 0 ,00
Turret Equipment: 0 ,30
Armor Factor: 33 pts Standard 0 2,06
Internal Armor
Structure Value
Front: 1 9
Left / Right Sides: 1 7/7
Rear: 1 4
Turret: 1 6
Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
2 ER Medium Lasers Turret 10 2 2,00
2 AMR10(OS)s* Turret 0 2 1,00
1 Trailer Hitch Rear 1 ,00
Infantry Bay/cargo Body 1 2,00
--------------------------------------------------------
TOTALS: 10 7 9,99
Items & Tons Left: 0 ,01
Calculated Factors:
Total Cost: 794.955 C-Bills
Battle Value 2: 380 (old BV = 312)
Cost per BV: 2.091,99
Weapon Value: 86 / 86 (Ratio = ,23 / ,23)
Damage Factors: SRDmg = 26; MRDmg = 14; LRDmg = 1
BattleForce2: MP: 5W, Armor/Structure: 0 / 1
Damage PB/M/L: 1/1/-, Overheat: 0
Class: GL; Point Value: 4
Specials: tran2
the clan Version is lighter(0,33tons)and has more range(8/16/24), i use the difference for more cargo in my example:
Code:
BattleTech Vehicle Technical Readout
* CUSTOM WEAPON
Type/Model: Generic IFV(Clan)
Tech: Clan / 3060
Config: Wheeled Vehicle
Rules: Level 3, Standard design
Mass: 10 tons
Power Plant: 30 XL Fusion
Cruise Speed: 54,0 km/h
Maximum Speed: 86,4 km/h
Armor Type: Standard
Armament:
2 ER Medium Lasers
2 AMR-C(OS)s*
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
--------------------------------------------------------
Type/Model: Generic IFV(Clan)
Mass: 10 tons
Construction Options: Fractional Accounting
Equipment: Items Mass
Int. Struct.: 5 pts Standard 0 1,00
Engine: 30 XL Fusion 1 ,50
Shielding & Transmission Equipment: 0 ,25
Cruise MP: 5
Flank MP: 8
Heat Sinks: 10 Single 0 ,00
Cockpit & Controls: 0 ,50
Crew: 1 Members 0 ,00
Turret Equipment: 0 ,27
Armor Factor: 33 pts Standard 0 2,06
Internal Armor
Structure Value
Front: 1 9
Left / Right Sides: 1 7/7
Rear: 1 4
Turret: 1 6
Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
2 ER Medium Lasers Turret 10 2 2,00
2 AMR-C(OS)s* Turret 0 2 ,66
1 C.A.S.E. Equipment Body 0 ,00
1 Trailer Hitch Rear 1 ,00
Infantry Bay/cargo Body 1 2,75
--------------------------------------------------------
TOTALS: 10 7 9,99
Items & Tons Left: 0 ,01
Calculated Factors:
Total Cost: 868.297 C-Bills
Battle Value 2: 506 (old BV = 438)
Cost per BV: 1.716,0
Weapon Value: 144 / 144 (Ratio = ,28 / ,28)
Damage Factors: SRDmg = 34; MRDmg = 26; LRDmg = 13
BattleForce2: MP: 5W, Armor/Structure: 0 / 1
Damage PB/M/L: 1/1/-, Overheat: 0
Class: GL; Point Value: 5
Specials: tran2