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PostPosted: Mon Mar 14, 2016 10:06 am 
Antisocial General
Antisocial General

Joined: Mon Mar 17, 2003 8:35 am
Posts: 7883
Location: MLC, Lyran Alliance.
Take a Destrier ISV. Ditch the bulky infantry compartment, shorten the drivetrain and shrink the hull accordingly. Upgrade the turret. Voila!
          BattleTech Vehicle Technical Readout

Type/Model:    Scorpene Light Tank 
Tech:          Inner Sphere / 3060
Config:        Tracked Vehicle
Rules:         Level 2, Custom design

Mass:          25 tons
Power Plant:   125 Nissan Fusion
Cruise Speed:  54.0 km/h
Maximum Speed: 86.4 km/h
Armor Type:    Ferro-Fibrous
  1 Large Laser 
  1 Small Pulse Laser 
  1 Anti-Missile System 
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

The Scorpene is a utilitarian light tank built in the Astral Republic. It
provides AFV support for airmobile units, and fulfills duties where heavier
units would be wasted, such as base security and convoy protection.

The Scorpene's engine and chassis are based on the ubiquitous Destrier ISV,
and its weapons and compact unmanned turret are also used on other RMF units.
In fact, except for the hull and some drivetrain parts, the Scorpene is almost
entirely built from other units' spares. This high degree of  commonality
makes the Scorpene cheap and quick to build, and easy to maintain in the field
since parts are readily available.   

Like the Destrier, the Scorpene's engine sits at the right front, with the
driver seated to the left. The commander sits below the turret and uses the
simple "look-shoot" targeting system for observation and gunnery. The Scorpene
lacks the Destrier's infantry compartment, so it is a much smaller vehicle;
indeed, it can almost fit inside a Destrier!

The Scorpene is light enough to be carried by the Cigogne jump transport, and
adds a useful element of AFV support to airmobile operations. It is commonly
second into a landing zone after the lead wave of jump infantry and battle

Type/Model:    Scorpene Light Tank 
Mass:          25 tons

Equipment:                                 Items    Mass
Int. Struct.:  15 pts Standard               0      2.50
Engine:        125 Fusion                    0      4.00
Shielding & Transmission Equipment:          0      2.00
    Cruise MP:   5
     Flank MP:   8
Heat Sinks:     10 Single                    0       .00
Cockpit & Controls:                          0      1.50
Crew: 2 Members                              0       .00
Turret Equipment:                            0      1.00
Armor Factor:  108 pts Ferro-Fibrous         2      6.00

                          Internal    Armor
                          Structure   Value
   Front:                     3         24 
   Left / Right Sides:        3      20/20 
   Rear:                      3         20 
   Turret:                    3         24 

Weapons and Equipment    Loc  Heat  Ammo   Items    Mass
1 Large Laser            Turret   8          1      5.00
1 Small Pulse Laser      Turret   2          1      1.00
1 Anti-Missile System    Turret   0   12     2      1.50
1 C.A.S.E. Equipment     Body                1       .50
TOTALS:                          10          7     25.00
Items & Tons Left:                           3       .00

Calculated Factors:
Total Cost:        801,667 C-Bills
Battle Value 2:    595 (old BV = 350)
Cost per BV:       1,347.34
Weapon Value:      186 / 186 (Ratio = .31 / .31)
Damage Factors:    SRDmg = 8;  MRDmg = 4;  LRDmg = 0
BattleForce2:      MP: 5T,  Armor/Structure: 0 / 4
                   Damage PB/M/L: 1/1/-,  Overheat: 0
                   Class: GL;  Point Value: 6

Be careful what you wish for. I might let you have it. :evil:

PostPosted: Sun Apr 24, 2016 2:00 am 
Commanding General
Commanding General

Joined: Sat Nov 24, 2007 5:28 pm
Posts: 1828
Nasty little bugger of a standard tank. Not super cheap, but still cheap enough to be deployed in large numbers, decently durable, with a sting. Does your Astral Republic use Heavy FF? If so an easy minor upgrade. I almost wonder if an ECM and slightly more armor might be worth trading out the AMS/CASE. Cost goes up slightly, but you loose the boom boom factor. I prefer AMS to ECM in general, but I also like the idea of no reloads.

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