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Which Little?
Big Horn (Ammo endurance and some self defense) 100%  100%  [ 1 ]
Round Top (BFG) 0%  0%  [ 0 ]
China (LuRMs are the standard to judge by) 0%  0%  [ 0 ]
Total votes: 1
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PostPosted: Mon Jun 20, 2016 6:33 pm 
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Test Pilot
Test Pilot

Joined: Fri Jan 25, 2002 8:00 pm
Posts: 12373
Location: That flattop, up the well, overhead …
Not all applications could be met with a speed-6/ fusion combo, which leads to breaking the doctrine big.
Code:
          BattleTech Vehicle Technical Readout
                      VALIDATED

Type/Model:    Little Big Horn 
Tech:          Inner Sphere / 3060
Config:        Tracked Vehicle
Rules:         Level 3, Standard design

Mass:          40 tons
Power Plant:   200 Nissan XL Fusion
Cruise Speed:  54.0 km/h
Maximum Speed: 86.4 km/h
Armor Type:    Reactive
Armament:      
  1 Thumper Artillery 
  2 Anti-Personnel Pods
  1 Anti-Missile System 
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

--------------------------------------------------------
Type/Model:    Little Big Horn 
Mass:          40 tons
Construction Options:  Fractional Accounting

Equipment:                                 Items    Mass
Int. Struct.:  16 pts Standard               0      4.00
Engine:        200 XL Fusion                 2      4.25
Shielding & Transmission Equipment:          0      2.13
    Cruise MP:   5
     Flank MP:   8
Heat Sinks:     10 Single                    0       .00
Cockpit & Controls:                          0      2.00
Crew: 3 Members                              0       .00
Armor Factor:  113 pts Reactive              2      7.06

                          Internal    Armor
                          Structure   Value
   Front:                     4         30 
   Left / Right Sides:        4      30/30 
   Rear:                      4         23 

Weapons and Equipment    Loc  Heat  Ammo   Items    Mass
--------------------------------------------------------
1 Thumper Artillery      Front    0   60     2     18.00
1 Anti-Personnel Pod     Left     0          1       .50
1 Anti-Personnel Pod     Right    0          1       .50
1 Anti-Missile System    Front    0    6     2      1.00
1 C.A.S.E. Equipment     Body                1       .50
--------------------------------------------------------
TOTALS:                           0         11     39.94
Items & Tons Left:                           2       .06

Calculated Factors:
Total Cost:        3,864,187 C-Bills
Battle Value 2:    512 (old BV = 246)
Cost per BV:       7,547.24
Weapon Value:      363 / 363 (Ratio = .71 / .71)
Damage Factors:    SRDmg = 14;  MRDmg = 14;  LRDmg = 14
BattleForce2:      MP: 5T,  Armor/Structure: 0 / 4
                   Damage PB/M/L: 1/1/2,  Overheat: 0
                   Class: GM;  Point Value: 5
                   Specials: artT
Code:
          BattleTech Vehicle Technical Readout
                      VALIDATED

Type/Model:    Little Round Top 
Tech:          Inner Sphere / 3060
Config:        Tracked Vehicle
Rules:         Level 3, Standard design

Mass:          40 tons
Power Plant:   200 Nissan XL Fusion
Cruise Speed:  54.0 km/h
Maximum Speed: 86.4 km/h
Armor Type:    Reactive
Armament:      
  1 Sniper Artillery 
  1 Small Pulse Laser 
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

--------------------------------------------------------
Type/Model:    Little Round Top 
Mass:          40 tons
Construction Options:  Fractional Accounting

Equipment:                                 Items    Mass
Int. Struct.:  16 pts Standard               0      4.00
Engine:        200 XL Fusion                 2      4.25
Shielding & Transmission Equipment:          0      2.13
    Cruise MP:   5
     Flank MP:   8
Heat Sinks:     10 Single                    0       .00
Cockpit & Controls:                          0      2.00
Crew: 3 Members                              0       .00
Armor Factor:   49 pts Reactive              2      3.06

                          Internal    Armor
                          Structure   Value
   Front:                     4         18 
   Left / Right Sides:        4      13/13 
   Rear:                      4          5 

Weapons and Equipment    Loc  Heat  Ammo   Items    Mass
--------------------------------------------------------
1 Sniper Artillery       Front    0   30     2     23.00
1 Small Pulse Laser      Front    2          1      1.00
1 C.A.S.E. Equipment     Body                1       .50
--------------------------------------------------------
TOTALS:                           2          8     39.94
Items & Tons Left:                           5       .06

Calculated Factors:
Total Cost:        3,736,787 C-Bills
Battle Value 2:    377 (old BV = 237)
Cost per BV:       9,911.9
Weapon Value:      151 / 151 (Ratio = .40 / .40)
Damage Factors:    SRDmg = 13;  MRDmg = 12;  LRDmg = 12
BattleForce2:      MP: 5T,  Armor/Structure: 0 / 2
                   Damage PB/M/L: 1/1/2,  Overheat: 0
                   Class: GM;  Point Value: 4
                   Specials: artS
Code:
          BattleTech Vehicle Technical Readout
                   * CUSTOM WEAPON

Type/Model:    Little China 
Tech:          Inner Sphere / 3060
Config:        Tracked Vehicle
Rules:         Level 3, Standard design

Mass:          40 tons
Power Plant:   200 Nissan XL Fusion
Cruise Speed:  54.0 km/h
Maximum Speed: 86.4 km/h
Armor Type:    Reactive
Armament:      
  2 LRM-20s*
  1 ER Medium Laser 
  1 Small X-Pulse Laser 
  1 Anti-Missile System 
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

--------------------------------------------------------
Type/Model:    Little China 
Mass:          40 tons
Construction Options:  Fractional Accounting

Equipment:                                 Items    Mass
Int. Struct.:  20 pts Standard               0      4.00
Engine:        200 XL Fusion                 2      4.25
Shielding & Transmission Equipment:          0      2.13
    Cruise MP:   5
     Flank MP:   8
Heat Sinks:     10 Single                    0       .00
Cockpit & Controls:                          0      2.00
Crew: 3 Members                              0       .00
Turret Equipment:                            0       .25
Armor Factor:   61 pts Reactive              2      3.81

                          Internal    Armor
                          Structure   Value
   Front:                     4         20 
   Left / Right Sides:        4      13/13 
   Rear:                      4          6 
   Turret:                    4          9 

Weapons and Equipment    Loc  Heat  Ammo   Items    Mass
--------------------------------------------------------
2 LRM-20s*               Front    0   24     3     20.00
1 ER Medium Laser        Turret   5          1      1.00
1 Small X-Pulse Laser    Turret   3          1      1.00
1 Anti-Missile System    Turret   0    6     2      1.00
1 C.A.S.E. Equipment     Body                1       .50
--------------------------------------------------------
TOTALS:                           8         12     39.94
Items & Tons Left:                           1       .06

Calculated Factors:
Total Cost:        4,467,237 C-Bills
Battle Value 2:    1,020 (old BV = 849)
Cost per BV:       4,379.64
Weapon Value:      338 / 338 (Ratio = .33 / .33)
Damage Factors:    SRDmg = 20;  MRDmg = 20;  LRDmg = 11
BattleForce2:      MP: 5T,  Armor/Structure: 0 / 3
                   Damage PB/M/L: 2/3/2,  Overheat: 0
                   Class: GM;  Point Value: 10
Code:
          BattleTech Vehicle Technical Readout
                      VALIDATED

Type/Model:    Janitor 
Tech:          Inner Sphere / 3060
Config:        Tracked Vehicle
Rules:         Level 3, Standard design

Mass:          40 tons
Power Plant:   200 Nissan XL Fusion
Cruise Speed:  54.0 km/h
Maximum Speed: 86.4 km/h
Armor Type:    Reactive
Armament:      
  1 Large Pulse Laser 
  1 Machine Gun 
  1 Guardian ECM 
  1 LRM 5 
  1 TAG 
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

--------------------------------------------------------
Type/Model:    Janitor 
Mass:          40 tons
Construction Options:  Fractional Accounting

Equipment:                                 Items    Mass
Int. Struct.:  20 pts Standard               0      4.00
Engine:        200 XL Fusion                 2      4.25
Shielding & Transmission Equipment:          0      2.13
    Cruise MP:   5
     Flank MP:   8
Heat Sinks:     10 Single                    0       .00
Cockpit & Controls:                          0      2.00
Crew: 3 Members                              0       .00
Turret Equipment:                            0      1.05
Armor Factor:  129 pts Reactive              2      8.06

                          Internal    Armor
                          Structure   Value
   Front:                     4         38 
   Left / Right Sides:        4      26/26 
   Rear:                      4         17 
   Turret:                    4         22 

Weapons and Equipment    Loc  Heat  Ammo   Items    Mass
--------------------------------------------------------
1 Large Pulse Laser      Turret  10          1      7.00
1 Machine Gun            Turret   0  200     2      1.50
1 Guardian ECM           Body     0          1      1.50
1 LRM 5                  Turret   0          1      2.00
1 TAG                    Turret   0          1      1.00
1 C.A.S.E. Equipment     Body                1       .50
1 Bulldozer              Front               1      2.00
1 Basic Mobile HQ        Rear                1      3.00
--------------------------------------------------------
TOTALS:                          10         13     39.99
Items & Tons Left:                           0       .01

Calculated Factors:
Total Cost:        4,243,937 C-Bills
Battle Value 2:    756 (old BV = 451)
Cost per BV:       5,613.67
Weapon Value:      288 / 288 (Ratio = .38 / .38)
Damage Factors:    SRDmg = 11;  MRDmg = 5;  LRDmg = 1
BattleForce2:      MP: 5T,  Armor/Structure: 0 / 5
                   Damage PB/M/L: 1/1/-,  Overheat: 0
                   Class: GM;  Point Value: 8
                   Specials: ecm, tag, eng, hq
Yeah: So. :brick:

You just can't get these weapon systems to cross a medium bridge cheaply, but "cross a medium bridge" is maybe more important then "enter a light woods with zero hand-holding by engineers;" This is what it costs to be this mobile.

So now you've got a second engine in you logistics chain, and you again face your main body out-running it's artillery: At lest it doesn't cost as much as a Manteuffel …

Note the reactive armor.

Yes: The Janitor is there to "clean up" things for the lance of Littles; ECM cover, dedicated comms (InABox!) just enough weapons to throw-down with the enemy cav that will come for you, and a 'dozer blade to fart out a prepared position, too. Don't leave home without it! :tank:

_________________
[url=http://www.hitbox.tv/hmpgoose]Goose - The Egyptian God of Frustration[/url]

"He closes his eyes and remembers the night splattered with brightness, the sudden flare of erupting fuel, the mad chase as, supersonic, he bobbed and weaved among the hills and valleys of the Ozarks, the laws on his tail, burning for home …"


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