Not all applications could be met with a speed-6/ fusion combo, which leads to breaking the doctrine
big.
Code:
BattleTech Vehicle Technical Readout
VALIDATED
Type/Model: Little Big Horn
Tech: Inner Sphere / 3060
Config: Tracked Vehicle
Rules: Level 3, Standard design
Mass: 40 tons
Power Plant: 200 Nissan XL Fusion
Cruise Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Armor Type: Reactive
Armament:
1 Thumper Artillery
2 Anti-Personnel Pods
1 Anti-Missile System
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
--------------------------------------------------------
Type/Model: Little Big Horn
Mass: 40 tons
Construction Options: Fractional Accounting
Equipment: Items Mass
Int. Struct.: 16 pts Standard 0 4.00
Engine: 200 XL Fusion 2 4.25
Shielding & Transmission Equipment: 0 2.13
Cruise MP: 5
Flank MP: 8
Heat Sinks: 10 Single 0 .00
Cockpit & Controls: 0 2.00
Crew: 3 Members 0 .00
Armor Factor: 113 pts Reactive 2 7.06
Internal Armor
Structure Value
Front: 4 30
Left / Right Sides: 4 30/30
Rear: 4 23
Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
1 Thumper Artillery Front 0 60 2 18.00
1 Anti-Personnel Pod Left 0 1 .50
1 Anti-Personnel Pod Right 0 1 .50
1 Anti-Missile System Front 0 6 2 1.00
1 C.A.S.E. Equipment Body 1 .50
--------------------------------------------------------
TOTALS: 0 11 39.94
Items & Tons Left: 2 .06
Calculated Factors:
Total Cost: 3,864,187 C-Bills
Battle Value 2: 512 (old BV = 246)
Cost per BV: 7,547.24
Weapon Value: 363 / 363 (Ratio = .71 / .71)
Damage Factors: SRDmg = 14; MRDmg = 14; LRDmg = 14
BattleForce2: MP: 5T, Armor/Structure: 0 / 4
Damage PB/M/L: 1/1/2, Overheat: 0
Class: GM; Point Value: 5
Specials: artT
Code:
BattleTech Vehicle Technical Readout
VALIDATED
Type/Model: Little Round Top
Tech: Inner Sphere / 3060
Config: Tracked Vehicle
Rules: Level 3, Standard design
Mass: 40 tons
Power Plant: 200 Nissan XL Fusion
Cruise Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Armor Type: Reactive
Armament:
1 Sniper Artillery
1 Small Pulse Laser
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
--------------------------------------------------------
Type/Model: Little Round Top
Mass: 40 tons
Construction Options: Fractional Accounting
Equipment: Items Mass
Int. Struct.: 16 pts Standard 0 4.00
Engine: 200 XL Fusion 2 4.25
Shielding & Transmission Equipment: 0 2.13
Cruise MP: 5
Flank MP: 8
Heat Sinks: 10 Single 0 .00
Cockpit & Controls: 0 2.00
Crew: 3 Members 0 .00
Armor Factor: 49 pts Reactive 2 3.06
Internal Armor
Structure Value
Front: 4 18
Left / Right Sides: 4 13/13
Rear: 4 5
Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
1 Sniper Artillery Front 0 30 2 23.00
1 Small Pulse Laser Front 2 1 1.00
1 C.A.S.E. Equipment Body 1 .50
--------------------------------------------------------
TOTALS: 2 8 39.94
Items & Tons Left: 5 .06
Calculated Factors:
Total Cost: 3,736,787 C-Bills
Battle Value 2: 377 (old BV = 237)
Cost per BV: 9,911.9
Weapon Value: 151 / 151 (Ratio = .40 / .40)
Damage Factors: SRDmg = 13; MRDmg = 12; LRDmg = 12
BattleForce2: MP: 5T, Armor/Structure: 0 / 2
Damage PB/M/L: 1/1/2, Overheat: 0
Class: GM; Point Value: 4
Specials: artS
Code:
BattleTech Vehicle Technical Readout
* CUSTOM WEAPON
Type/Model: Little China
Tech: Inner Sphere / 3060
Config: Tracked Vehicle
Rules: Level 3, Standard design
Mass: 40 tons
Power Plant: 200 Nissan XL Fusion
Cruise Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Armor Type: Reactive
Armament:
2 LRM-20s*
1 ER Medium Laser
1 Small X-Pulse Laser
1 Anti-Missile System
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
--------------------------------------------------------
Type/Model: Little China
Mass: 40 tons
Construction Options: Fractional Accounting
Equipment: Items Mass
Int. Struct.: 20 pts Standard 0 4.00
Engine: 200 XL Fusion 2 4.25
Shielding & Transmission Equipment: 0 2.13
Cruise MP: 5
Flank MP: 8
Heat Sinks: 10 Single 0 .00
Cockpit & Controls: 0 2.00
Crew: 3 Members 0 .00
Turret Equipment: 0 .25
Armor Factor: 61 pts Reactive 2 3.81
Internal Armor
Structure Value
Front: 4 20
Left / Right Sides: 4 13/13
Rear: 4 6
Turret: 4 9
Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
2 LRM-20s* Front 0 24 3 20.00
1 ER Medium Laser Turret 5 1 1.00
1 Small X-Pulse Laser Turret 3 1 1.00
1 Anti-Missile System Turret 0 6 2 1.00
1 C.A.S.E. Equipment Body 1 .50
--------------------------------------------------------
TOTALS: 8 12 39.94
Items & Tons Left: 1 .06
Calculated Factors:
Total Cost: 4,467,237 C-Bills
Battle Value 2: 1,020 (old BV = 849)
Cost per BV: 4,379.64
Weapon Value: 338 / 338 (Ratio = .33 / .33)
Damage Factors: SRDmg = 20; MRDmg = 20; LRDmg = 11
BattleForce2: MP: 5T, Armor/Structure: 0 / 3
Damage PB/M/L: 2/3/2, Overheat: 0
Class: GM; Point Value: 10
Code:
BattleTech Vehicle Technical Readout
VALIDATED
Type/Model: Janitor
Tech: Inner Sphere / 3060
Config: Tracked Vehicle
Rules: Level 3, Standard design
Mass: 40 tons
Power Plant: 200 Nissan XL Fusion
Cruise Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Armor Type: Reactive
Armament:
1 Large Pulse Laser
1 Machine Gun
1 Guardian ECM
1 LRM 5
1 TAG
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
--------------------------------------------------------
Type/Model: Janitor
Mass: 40 tons
Construction Options: Fractional Accounting
Equipment: Items Mass
Int. Struct.: 20 pts Standard 0 4.00
Engine: 200 XL Fusion 2 4.25
Shielding & Transmission Equipment: 0 2.13
Cruise MP: 5
Flank MP: 8
Heat Sinks: 10 Single 0 .00
Cockpit & Controls: 0 2.00
Crew: 3 Members 0 .00
Turret Equipment: 0 1.05
Armor Factor: 129 pts Reactive 2 8.06
Internal Armor
Structure Value
Front: 4 38
Left / Right Sides: 4 26/26
Rear: 4 17
Turret: 4 22
Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
1 Large Pulse Laser Turret 10 1 7.00
1 Machine Gun Turret 0 200 2 1.50
1 Guardian ECM Body 0 1 1.50
1 LRM 5 Turret 0 1 2.00
1 TAG Turret 0 1 1.00
1 C.A.S.E. Equipment Body 1 .50
1 Bulldozer Front 1 2.00
1 Basic Mobile HQ Rear 1 3.00
--------------------------------------------------------
TOTALS: 10 13 39.99
Items & Tons Left: 0 .01
Calculated Factors:
Total Cost: 4,243,937 C-Bills
Battle Value 2: 756 (old BV = 451)
Cost per BV: 5,613.67
Weapon Value: 288 / 288 (Ratio = .38 / .38)
Damage Factors: SRDmg = 11; MRDmg = 5; LRDmg = 1
BattleForce2: MP: 5T, Armor/Structure: 0 / 5
Damage PB/M/L: 1/1/-, Overheat: 0
Class: GM; Point Value: 8
Specials: ecm, tag, eng, hq
Yeah: So.
You just
can't get these weapon systems to cross a medium bridge cheaply, but "cross a medium bridge" is maybe more important then "enter a light woods with zero hand-holding by engineers;" This is what it costs to be this mobile.
So now you've got a second engine in you logistics chain, and you again face your main body out-running it's artillery: At lest it doesn't cost as much as a Manteuffel …
Note the reactive armor.
Yes: The Janitor is there to "clean up" things for the lance of Littles; ECM cover, dedicated comms (InABox!) just enough weapons to throw-down with the enemy cav that
will come for you, and a 'dozer blade to fart out a prepared position, too. Don't leave home without it!
_________________
[url=
http://www.hitbox.tv/hmpgoose]Goose - The Egyptian God of Frustration[/url]
"He closes his eyes and remembers the night splattered with brightness, the sudden flare of erupting fuel, the mad chase as, supersonic, he bobbed and weaved among the hills and valleys of the Ozarks, the laws on his tail, burning for home …"