Yes, I know. But I keep trying to do it better,
and not kick up the old thread.
Related Other Thread
The parts of this refreshed gage is:
- Give up on the 37-ton dune-buggy compromise (ergo, one enters light woods with zero hand-holding)
- Armor over firepower (less ER medium Lasers)
- User Reactive more often, as artillery and bombers are a bigger threat to your rear then random ol' raiders
Code:
BattleTech Vehicle Technical Readout
VALIDATED
Type/Model: Strong Bad
Tech: Inner Sphere / 3060
Config: Tracked Vehicle
Rules: Level 3, Standard design
Mass: 40 tons
Power Plant: 240 Pitban Fusion
Cruise Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Armor Type: Hvy Ferro-Fibrous
Armament:
1 ER Medium Laser
1 Rocket Launcher 10 (OS)
1 Small X-Pulse Laser
1 Anti-Missile System
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
--------------------------------------------------------
Type/Model: Strong Bad
Mass: 40 tons
Construction Options: Fractional Accounting
Equipment: Items Mass
Int. Struct.: 20 pts Standard 0 4.00
Engine: 240 Fusion 0 11.50
Shielding & Transmission Equipment: 0 5.75
Cruise MP: 6
Flank MP: 9
Heat Sinks: 10 Single 0 .00
Cockpit & Controls: 0 2.00
Crew: 3 Members 0 .00
Turret Equipment: 0 .30
Armor Factor: 118 pts Hvy Ferro-Fibrous 3 5.95
Internal Armor
Structure Value
Front: 4 35
Left / Right Sides: 4 25/25
Rear: 4 13
Turret: 4 20
Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
1 ER Medium Laser Turret 5 1 1.00
1 Rocket Launcher 10 (OS)Turret 0 1 .50
1 Small X-Pulse Laser Turret 3 1 1.00
1 Anti-Missile System Turret 0 12 2 1.50
1 C.A.S.E. Equipment Body 1 .50
Infantry Bay Body 1 6.00
--------------------------------------------------------
TOTALS: 8 10 40.00
Items & Tons Left: 3 .00
Calculated Factors:
Total Cost: 1,579,550 C-Bills
Battle Value 2: 612 (old BV = 329)
Cost per BV: 2,580.96
Weapon Value: 204 / 204 (Ratio = .33 / .33)
Damage Factors: SRDmg = 14; MRDmg = 6; LRDmg = 2
BattleForce2: MP: 6T, Armor/Structure: 0 / 5
Damage PB/M/L: 1/1/-, Overheat: 0
Class: GM; Point Value: 6
Specials: tran6
I
like the idea of a six-suit BA squad, but getting 14 PBIs into one transport, when you live off a DropShip, seems like a necessary risk.
Code:
BattleTech Vehicle Technical Readout
* CUSTOM WEAPON
Type/Model: Spamity SPAM
Tech: Inner Sphere / 3060
Config: Tracked Vehicle
Rules: Level 3, Standard design
Mass: 40 tons
Power Plant: 240 Pitban Fusion
Cruise Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Armor Type: Reactive
Armament:
1 LRM-20*
1 Anti-Missile System
1 Anti-Personnel Pod
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
--------------------------------------------------------
Type/Model: Spamity SPAM
Mass: 40 tons
Construction Options: Fractional Accounting
Equipment: Items Mass
Int. Struct.: 16 pts Standard 0 4.00
Engine: 240 Fusion 0 11.50
Shielding & Transmission Equipment: 0 5.75
Cruise MP: 6
Flank MP: 9
Heat Sinks: 10 Single 0 .00
Cockpit & Controls: 0 2.00
Crew: 3 Members 0 .00
Armor Factor: 60 pts Reactive 2 3.75
Internal Armor
Structure Value
Front: 4 20
Left / Right Sides: 4 15/15
Rear: 4 10
Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
1 LRM-20* Front 0 18 2 11.00
1 Anti-Missile System Front 0 6 2 1.00
1 Anti-Personnel Pod Front 0 1 .50
1 C.A.S.E. Equipment Body 1 .50
--------------------------------------------------------
TOTALS: 0 8 40.00
Items & Tons Left: 5 .00
Calculated Factors:
Total Cost: 1,827,000 C-Bills
Battle Value 2: 654 (old BV = 486)
Cost per BV: 2,793.58
Weapon Value: 150 / 150 (Ratio = .23 / .23)
Damage Factors: SRDmg = 7; MRDmg = 9; LRDmg = 5
BattleForce2: MP: 6T, Armor/Structure: 0 / 3
Damage PB/M/L: 1/1/1, Overheat: 0
Class: GM; Point Value: 7
I'm not crazy about the (lack) of tertiary guns, but what's the value of armor?
Code:
BattleTech Vehicle Technical Readout
VALIDATED
Type/Model: Hawkeye Pierce
Tech: Inner Sphere / 3060
Config: Tracked Vehicle
Rules: Level 3, Standard design
Mass: 40 tons
Power Plant: 240 Pitban Fusion
Cruise Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Armor Type: Hvy Ferro-Fibrous
Armament:
1 Anti-Missile System
1 Small X-Pulse Laser
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
--------------------------------------------------------
Type/Model: Hawkeye Pierce
Mass: 40 tons
Construction Options: Fractional Accounting
Equipment: Items Mass
Int. Struct.: 20 pts Standard 0 4.00
Engine: 240 Fusion 0 11.50
Shielding & Transmission Equipment: 0 5.75
Cruise MP: 6
Flank MP: 9
Heat Sinks: 10 Single 0 .00
Cockpit & Controls: 0 2.00
Crew: 3 Members 0 .00
Turret Equipment: 0 .15
Armor Factor: 101 pts Hvy Ferro-Fibrous 3 5.09
Internal Armor
Structure Value
Front: 4 23
Left / Right Sides: 4 23/23
Rear: 4 22
Turret: 4 10
Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
1 Anti-Missile System Turret 0 12 2 1.50
1 Small X-Pulse Laser Turret 3 1 1.00
1 C.A.S.E. Equipment Body 1 .50
1 MASH Unit (6 Theaters) Rear 6 8.50
--------------------------------------------------------
TOTALS: 3 13 39.99
Items & Tons Left: 0 .01
Calculated Factors:
Total Cost: 1,534,400 C-Bills
Battle Value 2: 442 (old BV = 192)
Cost per BV: 3,471.49
Weapon Value: 32 / 32 (Ratio = .07 / .07)
Damage Factors: SRDmg = 2; MRDmg = 0; LRDmg = 0
BattleForce2: MP: 6T, Armor/Structure: 0 / 4
Damage PB/M/L: -/-/-, Overheat: 0
Class: GM; Point Value: 4
Specials: mash
Less extras, more meatball surgery.
Code:
BattleTech Vehicle Technical Readout
* CUSTOM WEAPON
Type/Model: Lifter D
Tech: Inner Sphere / 3060
Config: Tracked Vehicle
Rules: Level 3, Standard design
Mass: 40 tons
Power Plant: 240 Pitban Fusion
Cruise Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Armor Type: Hvy Ferro-Fibrous
Armament:
1 Flamer
1 Backhoe*
1 Chainsaw
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
--------------------------------------------------------
Type/Model: Lifter D
Mass: 40 tons
Construction Options: Fractional Accounting
Equipment: Items Mass
Int. Struct.: 20 pts Standard 0 4.00
Engine: 240 Fusion 0 11.50
Shielding & Transmission Equipment: 0 5.75
Cruise MP: 6
Flank MP: 9
Heat Sinks: 10 Single 0 .00
Cockpit & Controls: 0 2.00
Crew: 3 Members 0 .00
Turret Equipment: 0 .60
Armor Factor: 62 pts Hvy Ferro-Fibrous 3 3.13
Internal Armor
Structure Value
Front: 4 18
Left / Right Sides: 4 13/13
Rear: 4 8
Turret: 4 10
Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
1 Flamer Turret 3 1 1.00
1 Backhoe* Rear 0 1 5.00
1 Chainsaw Turret 0 1 5.00
1 Bulldozer Front 1 2.00
--------------------------------------------------------
TOTALS: 3 7 39.98
Items & Tons Left: 6 .02
Calculated Factors:
Total Cost: 1,384,250 C-Bills
Battle Value 2: 290 (old BV = 111)
Cost per BV: 4,773.28
Weapon Value: 8 / 8 (Ratio = .03 / .03)
Damage Factors: SRDmg = 1; MRDmg = 0; LRDmg = 0
BattleForce2: MP: 6T, Armor/Structure: 0 / 3
Damage PB/M/L: 1/-/-, Overheat: 0
Class: GM; Point Value: 3
Specials: eng
Code:
BattleTech Vehicle Technical Readout
VALIDATED
Type/Model: Hydrolizer deux
Tech: Inner Sphere / 3060
Config: Tracked Vehicle
Rules: Level 3, Standard design
Mass: 40 tons
Power Plant: 240 Pitban Fusion
Cruise Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Armor Type: Hvy Ferro-Fibrous
Armament:
1 Flamer
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
--------------------------------------------------------
Type/Model: Hydrolizer deux
Mass: 40 tons
Construction Options: Fractional Accounting
Equipment: Items Mass
Int. Struct.: 20 pts Standard 0 4.00
Engine: 240 Fusion 0 11.50
Shielding & Transmission Equipment: 0 5.75
Cruise MP: 6
Flank MP: 9
Heat Sinks: 10 Single 0 .00
Cockpit & Controls: 0 2.00
Crew: 3 Members 0 .00
Turret Equipment: 0 .10
Armor Factor: 52 pts Hvy Ferro-Fibrous 3 2.62
Internal Armor
Structure Value
Front: 4 15
Left / Right Sides: 4 10/10
Rear: 4 7
Turret: 4 10
Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
1 Flamer Turret 3 1 1.00
1 Coolant System Rear 2 9.00
Even More Coolant Body 1 4.00
--------------------------------------------------------
TOTALS: 3 7 39.97
Items & Tons Left: 6 .03
Calculated Factors:
Total Cost: 1,208,900 C-Bills
Battle Value 2: 244 (old BV = 89)
Cost per BV: 4,954.51
Weapon Value: 6 / 6 (Ratio = .02 / .02)
Damage Factors: SRDmg = 1; MRDmg = 0; LRDmg = 0
BattleForce2: MP: 6T, Armor/Structure: 0 / 2
Damage PB/M/L: -/-/-, Overheat: 0
Class: GM; Point Value: 2
Specials: cool
Yes: You need a water trunk.
Code:
BattleTech Vehicle Technical Readout
VALIDATED
Type/Model: Chuck Wagon
Tech: Inner Sphere / 3060
Config: Tracked Vehicle
Rules: Level 3, Standard design
Mass: 40 tons
Power Plant: 240 Pitban Fusion
Cruise Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Armor Type: Hvy Ferro-Fibrous
Armament:
1 Flamer
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
--------------------------------------------------------
Type/Model: Chuck Wagon
Mass: 40 tons
Construction Options: Fractional Accounting
Equipment: Items Mass
Int. Struct.: 20 pts Standard 0 4.00
Engine: 240 Fusion 0 11.50
Shielding & Transmission Equipment: 0 5.75
Cruise MP: 6
Flank MP: 9
Heat Sinks: 10 Single 0 .00
Cockpit & Controls: 0 2.00
Crew: 3 Members 0 .00
Turret Equipment: 0 .10
Armor Factor: 82 pts Hvy Ferro-Fibrous 3 4.13
Internal Armor
Structure Value
Front: 4 25
Left / Right Sides: 4 16/16
Rear: 4 11
Turret: 4 14
Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
1 Flamer Turret 3 1 1.00
1 MASH Unit (6 Theaters) Rear 6 8.50
Infantry Bay Body 1 3.00
--------------------------------------------------------
TOTALS: 3 11 39.98
Items & Tons Left: 2 .02
Calculated Factors:
Total Cost: 1,254,750 C-Bills
Battle Value 2: 314 (old BV = 105)
Cost per BV: 3,996.02
Weapon Value: 8 / 8 (Ratio = .03 / .03)
Damage Factors: SRDmg = 1; MRDmg = 0; LRDmg = 0
BattleForce2: MP: 6T, Armor/Structure: 0 / 3
Damage PB/M/L: -/-/-, Overheat: 0
Class: GM; Point Value: 3
Specials: tran3, mash
Seemed like a good way to fake a mobile kitchen. I figure the flamer is multi-use …
Code:
BattleTech Vehicle Technical Readout
VALIDATED
Type/Model: Local 1957 C
Tech: Inner Sphere / 3060
Config: Tracked Vehicle
Rules: Level 3, Standard design
Mass: 40 tons
Power Plant: 240 Pitban Fusion
Cruise Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Armor Type: Hvy Ferro-Fibrous
Armament:
1 Small X-Pulse Laser
1 Anti-Missile System
1 Cargo Lift Hoist
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
--------------------------------------------------------
Type/Model: Local 1957 C
Mass: 40 tons
Construction Options: Fractional Accounting
Equipment: Items Mass
Int. Struct.: 20 pts Standard 0 4.00
Engine: 240 Fusion 0 11.50
Shielding & Transmission Equipment: 0 5.75
Cruise MP: 6
Flank MP: 9
Heat Sinks: 10 Single 0 .00
Cockpit & Controls: 0 2.00
Crew: 3 Members 0 .00
Turret Equipment: 0 .45
Armor Factor: 85 pts Hvy Ferro-Fibrous 3 4.28
Internal Armor
Structure Value
Front: 4 25
Left / Right Sides: 4 17/17
Rear: 4 11
Turret: 4 15
Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
1 Small X-Pulse Laser Turret 3 1 1.00
1 Anti-Missile System Turret 0 12 2 1.50
1 Cargo Lift Hoist Turret 0 1 3.00
1 C.A.S.E. Equipment Body 1 .50
1 Minesweeper Front 1 3.00
Cargo Bay Capacity Body 1 3.00
--------------------------------------------------------
TOTALS: 3 10 39.98
Items & Tons Left: 3 .02
Calculated Factors:
Total Cost: 1,515,150 C-Bills
Battle Value 2: 431 (old BV = 206)
Cost per BV: 3,515.43
Weapon Value: 27 / 27 (Ratio = .06 / .06)
Damage Factors: SRDmg = 2; MRDmg = 0; LRDmg = 0
BattleForce2: MP: 6T, Armor/Structure: 0 / 4
Damage PB/M/L: -/-/-, Overheat: 0
Class: GM; Point Value: 4
Specials: tran3
_________________
[url=
http://www.hitbox.tv/hmpgoose]Goose - The Egyptian God of Frustration[/url]
"He closes his eyes and remembers the night splattered with brightness, the sudden flare of erupting fuel, the mad chase as, supersonic, he bobbed and weaved among the hills and valleys of the Ozarks, the laws on his tail, burning for home …"