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Kingdom of Horizon: Cossack Armored Car http://forums.heavymetalpro.com/viewtopic.php?f=21&t=22141 |
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Author: | CavGunner [ Fri Feb 09, 2018 10:36 pm ] |
Post subject: | Kingdom of Horizon: Cossack Armored Car |
Code: BattleTech Vehicle Technical Readout VALIDATED Type/Model: Cossack Armored Car Tech: Inner Sphere / 3025 Config: Wheeled Vehicle Rules: Level 2-FA, Standard design Mass: 25 tons Power Plant: 130 GAZ 130 I.C.E. Cruise Speed: 64.8 km/h Maximum Speed: 97.2 km/h Armor Type: Starshield Standard Armament: 1 Intek Medium Laser 1 Harvester SRM 2 1 Coventry Light Autogun Machine Gun Manufacturer: GAZ Location: Horizon Communications System: Basix 200 Targeting & Tracking System: ComStar Test-2 ------------------------------------------------------------------------------ ==Overview:== The Cossack is an armored 6x6 scout vehicle produced on Horizon by GAZ (Russian: Horizon Automobile Plant). Although the Cossack is an obscure footnote compared to famous vehicles such as the Darter, Skulker, and Wheeled Scout, the Horizon Royal Army has always felt that those vehicles were lacking in capability. In contrast to its competitors the Cossack is slightly heavier but boasts a more powerful and flexible armament. It is also reasonably fast and reasonably well armored for its type. Therefore, although it does not break any new ground technologically (and is in fact a technological step backward compared to vehicles produced in previous centuries) it can nevertheless engage infantry, light armor, and even light mechs with a high degree of confidence. ==Capabilities:== Unlike its competitors that mount only a single weapon, the Cossack mounts a variety of firepower. The primary weapon is a medium laser of the time-proven Intek variety. The laser allows the crew to fire at will and take difficult shots without fear of running out of ammo. A reliable Harvester SRM-2 provides additional ranged firepower. Finally, a single minigun allows the vehicle to successfully engage infantry. All weapons are mounted in a turret for full 360 degree freedom of fire. With a top speed of 94 kph off-road, the Cossack can easily outmanuever most other battlefield units or disengage when faced with unfavorable odds. ==Deployment== The GAZ plant on Horizon has been producing 3-4 Cossacks every month for decades. All parts are produced locally on Horizon either as indigenous components or as licensed models. Despite its advantages very few Inner Sphere buyers have shown any interest in this vehicle, aside from the occasional purchase by a mercenary command. As a result the Cossack is by far the single most common combat vehicle in the HRA. It is also the vehicle that the HRA asks the most of, for in addition to their scouting duties Cossack units are often called upon to hold the field until heavier units arrive. As a result, losses in Cossack companies tend to be very high. Despite this the sturdy and reliable Cossack is well-liked by its crews, and any vehicle that survives for more than a few years is considered to be imbued with luck. -------------------------------------------------------- Type/Model: Cossack Armored Car Mass: 25 tons Construction Options: Fractional Accounting Equipment: Items Mass Int. Struct.: 15 pts Standard 0 2.50 Engine: 130 I.C.E. 0 9.00 Power Amplifiers: 0 .10 Cruise MP: 6 Flank MP: 9 Heat Sinks: 3 Single 0 3.00 Cockpit & Controls: 0 1.25 Crew: 2 Members 0 .00 Turret Equipment: 0 .25 Armor Factor: 72 pts Standard 0 4.50 Internal Armor Structure Value Front: 3 20 Left / Right Sides: 3 14/14 Rear: 3 10 Turret: 3 14 Weapons and Equipment Loc Heat Ammo Items Mass -------------------------------------------------------- 1 Medium Laser Turret 3 1 1.00 1 SRM 2 Turret 0 50 2 2.00 1 Machine Gun Turret 0 100 2 1.00 -------------------------------------------------------- TOTALS: 3 5 24.60 Items & Tons Left: 5 .40 Calculated Factors: Total Cost: 256,969 C-Bills Battle Value 2: 343 (old BV = 186) Cost per BV: 749.18 Weapon Value: 84 / 84 (Ratio = .24 / .24) Damage Factors: SRDmg = 7; MRDmg = 1; LRDmg = 0 BattleForce2: MP: 6W, Armor/Structure: 0 / 3 Damage PB/M/L: 1/1/-, Overheat: 0 Class: GL; Point Value: 3 |
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