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 Post subject: Obscure CW General
PostPosted: Fri Mar 22, 2019 1:13 pm 
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Test Pilot
Test Pilot

Joined: Fri Jan 25, 2002 8:00 pm
Posts: 12373
Location: That flattop, up the well, overhead …
Code:
          BattleTech Vehicle Technical Readout
                      VALIDATED

Type/Model:    Obscure CW General 
Tech:          Inner Sphere / 3060
Config:        Tracked Vehicle
Rules:         Level 3, Standard design

Mass:          40 tons
Power Plant:   240 Pitban Fusion
Cruise Speed:  64.8 km/h
Maximum Speed: 97.2 km/h
Armor Type:    Reactive
Armament:      
  1 ER Medium Laser 
  1 Light AC/2 
  1 ER Small Laser 
  1 Small X-Pulse Laser 
  1 Anti-Missile System 
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

--------------------------------------------------------
Type/Model:    Obscure CW General 
Mass:          40 tons
Construction Options:  Fractional Accounting

Equipment:                                 Items    Mass
Int. Struct.:  20 pts Standard               0      4.00
Engine:        240 Fusion                    0     11.50
Shielding & Transmission Equipment:          0      5.75
    Cruise MP:   6
     Flank MP:   9
Heat Sinks:     10 Single                    0       .00
Cockpit & Controls:                          0      2.00
Crew: 3 Members                              0       .00
Turret Equipment:                            0       .65
Armor Factor:  113 pts Reactive              2      7.06

                          Internal    Armor
                          Structure   Value
   Front:                     4         35 
   Left / Right Sides:        4      25/25 
   Rear:                      4          8 
   Turret:                    4         20 

Weapons and Equipment    Loc  Heat  Ammo   Items    Mass
--------------------------------------------------------
1 ER Medium Laser        Turret   5          1      1.00
1 Light AC/2             Turret   0   45     2      5.00
1 ER Small Laser         Front    2          1       .50
1 Small X-Pulse Laser    Turret   3          1      1.00
1 Anti-Missile System    Turret   0    6     2      1.00
1 C.A.S.E. Equipment     Body                1       .50
1 Trailer Hitch          Rear                1       .00
--------------------------------------------------------
TOTALS:                          10         11     39.96
Items & Tons Left:                           2       .04

Calculated Factors:
Total Cost:        1,806,420 C-Bills
Battle Value 2:    641 (old BV = 368)
Cost per BV:       2,818.13
Weapon Value:      232 / 232 (Ratio = .36 / .36)
Damage Factors:    SRDmg = 9;  MRDmg = 3;  LRDmg = 0
BattleForce2:      MP: 6T,  Armor/Structure: 0 / 4
                   Damage PB/M/L: 1/1/-,  Overheat: 0
                   Class: GM;  Point Value: 6
My hag-up with 40-ton treads knows no bounds! :scream:

From the top: Any offensive force on a budget likes 40-ton treads, as they fit in light DropShip bays, cross muddy fields, and transverse the medium bridges that are de rigeur across the Known 'Verse. Running fusion units means doing away with about half your logistics train.

The hard part become picking your firepower: Most of the fancy, reactor-driven, beam weapons only scare indigs, and don't actually put them down very fast (ergo the Quality of Quantity.) One is wise to mount a verity of guns, and to mass their units to achieve the firepower being sought.

Use of reactive armor is settled law: You will face SRMs on a daily basis. The armor layout is the hard part …

_________________
[url=http://www.hitbox.tv/hmpgoose]Goose - The Egyptian God of Frustration[/url]

"He closes his eyes and remembers the night splattered with brightness, the sudden flare of erupting fuel, the mad chase as, supersonic, he bobbed and weaved among the hills and valleys of the Ozarks, the laws on his tail, burning for home …"


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