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MAN No. 11 http://forums.heavymetalpro.com/viewtopic.php?f=21&t=23575 |
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Author: | Goose [ Tue Mar 26, 2019 4:08 pm ] |
Post subject: | MAN No. 11 |
Code: BattleTech Vehicle Technical Readout VALIDATED Type/Model: MAN No. 11 Tech: Inner Sphere / 3062 Config: Wheeled Vehicle Rules: Level 3, Standard design Mass: 20 tons Power Plant: 200 Nissan Fusion Cruise Speed: 108.0 km/h Maximum Speed: 162.0 km/h Armor Type: Reactive Armament: 1 Cargo Lift Hoist Manufacturer: (Unknown) Location: (Unknown) Communications System: (Unknown) Targeting & Tracking System: (Unknown) -------------------------------------------------------- Type/Model: MAN No. 11 Mass: 20 tons Construction Options: Fractional Accounting Equipment: Items Mass Int. Struct.: 10 pts Standard 0 2.00 Engine: 200 Fusion 0 8.50 Shielding & Transmission Equipment: 0 4.25 Cruise MP: 10 Flank MP: 15 Heat Sinks: 10 Single 0 .00 Cockpit & Controls: 0 1.00 Crew: 2 Members 0 .00 Dune Buggy Equipment: 0 .00 Turret Equipment: 0 .30 Armor Factor: 15 pts Reactive 2 .94 Internal Armor Structure Value Front: 2 4 Left / Right Sides: 2 3/3 Rear: 2 3 Turret: 2 2 Weapons and Equipment Loc Heat Ammo Items Mass -------------------------------------------------------- 1 Cargo Lift Hoist Turret 0 1 3.00 1 Trailer Hitch Rear 1 .00 -------------------------------------------------------- TOTALS: 0 4 19.99 Items & Tons Left: 5 .01 Calculated Factors: Total Cost: 418,403 C-Bills Battle Value 2: 85 (old BV = 21) Cost per BV: 4,922.39 Weapon Value: 0 / 0 (Ratio = .00 / .00) Damage Factors: SRDmg = 0; MRDmg = 0; LRDmg = 0 BattleForce2: MP: 10W, Armor/Structure: 0 / 1 Damage PB/M/L: -/-/-, Overheat: 0 Class: GL; Point Value: 1After way too long deliberating, I got a cargo truck. It'll only goes 162kph when dead-heading, but it'll go 162 … |
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