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 Post subject: Cupids' Gaze
PostPosted: Sat Mar 30, 2019 6:01 pm 
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Test Pilot
Test Pilot

Joined: Fri Jan 25, 2002 8:00 pm
Posts: 12373
Location: That flattop, up the well, overhead …
Code:
          BattleTech Vehicle Technical Readout
                   * CUSTOM WEAPON

Type/Model:    Cupids' Gaze 
Tech:          Inner Sphere / 3067
Config:        Tracked Vehicle
Rules:         Level 3, Standard design

Mass:          40 tons
Power Plant:   200 Nissan XL Fusion
Cruise Speed:  54.0 km/h
Maximum Speed: 86.4 km/h
Armor Type:    Reactive
Armament:      
  1 Arrow IV System 
  1 Laser AMS*
  1 Machine Gun 
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

--------------------------------------------------------
Type/Model:    Cupids' Gaze 
Mass:          40 tons
Construction Options:  Fractional Accounting

Equipment:                                 Items    Mass
Int. Struct.:  16 pts Standard               0      4.00
Engine:        200 XL Fusion                 2      4.25
Shielding & Transmission Equipment:          0      2.13
    Cruise MP:   5
     Flank MP:   8
Heat Sinks:     10 Single                    0       .00
Cockpit & Controls:                          0      2.00
Crew: 3 Members                              0       .00
Armor Factor:   57 pts Reactive              2      3.56

                          Internal    Armor
                          Structure   Value
   Front:                     4         20 
   Left / Right Sides:        4      15/15 
   Rear:                      4          7 

Weapons and Equipment    Loc  Heat  Ammo   Items    Mass
--------------------------------------------------------
1 Arrow IV System        Front    0   20     2     19.00
1 Laser AMS*             Front    3          1      1.50
1 Machine Gun            Front    0  100     2      1.00
1 C.A.S.E. Equipment     Body                1       .50
1 Bulldozer              Front               1      2.00
--------------------------------------------------------
TOTALS:                           3         11     39.94
Items & Tons Left:                           2       .06

Calculated Factors:
Total Cost:        4,368,887 C-Bills
Battle Value 2:    857 (old BV = 688)
Cost per BV:       5,097.88
Weapon Value:      175 / 175 (Ratio = .20 / .20)
Damage Factors:    SRDmg = 12;  MRDmg = 12;  LRDmg = 12
BattleForce2:      MP: 5T,  Armor/Structure: 0 / 2
                   Damage PB/M/L: 2/1/2,  Overheat: 0
                   Class: GM;  Point Value: 9
                   Specials: artA, eng
It pains me in my doctrine to have this unit: A different, and pricey, engine, to mess up logistics; But there simply is no other way to move many if the like-gun(s) across a medium bridge.

The zen-sureal part is how nicely this model pans out, which, of cores, was the whole point of the Arrow IVs: You just have to get over the price of ammo for there results.

I only half-remember how I was going to House Rule™ L-AMS into a useful item: I don't thing I have a choice but to make them into something you need a Schrek, as a doaner platform, to put moar then one on a tank …

_________________
[url=http://www.hitbox.tv/hmpgoose]Goose - The Egyptian God of Frustration[/url]

"He closes his eyes and remembers the night splattered with brightness, the sudden flare of erupting fuel, the mad chase as, supersonic, he bobbed and weaved among the hills and valleys of the Ozarks, the laws on his tail, burning for home …"


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