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What's Ronnie Say?
I'm a Contra, too. 100%  100%  [ 1 ]
I just hit me, like a two-ton [aum] heavy thing … 0%  0%  [ 0 ]
Total votes: 1
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 Post subject: Conta Puddlejumper
PostPosted: Thu Mar 21, 2019 12:27 pm 
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Test Pilot
Test Pilot

Joined: Fri Jan 25, 2002 8:00 pm
Posts: 12373
Location: That flattop, up the well, overhead …
Code:
                    AeroTech 2 Vessel Technical Readout
                               * CUSTOM WEAPON

Class/Model/Name:  Contra Puddlejumper 
Tech:              Inner Sphere / 3067
Vessel Type:       Conventional Fighter
Rules:             Level 3, Standard design
Rules Set:         AeroTech2

Mass:              20 tons
Length:            11 meters
Power Plant:       160 Turbine
Safe Thrust:       8
Maximum Thrust:    12
Armor Type:        *Laser Refctive*
Armament:          
    2 Heavy MG*
------------------------------------------------------------------------------
Class/Model/Name:  Conta Puddlejumper 
Mass:              20 tons
Construction Options:  Fractional Accounting

Equipment:                                                              Mass
Power Plant:  160 Turbine                                               12.00
Thrust:  Safe Thrust: 8
      Maximum Thrust: 12
Structural Integrity: 8                                                   .00
VSTOL Equipment:                                                         1.00
Total Heat Sinks:    0 Single                                             .00
Fuel:                                                                    1.00
Cockpit, Avionics & Attitude Thrusters:                                  2.00
Armor Type:  *Laser Refctive*  (20 total armor pts)                      1.25
                           Standard Scale Armor Pts
   Location:                            L / R
   Nose:                                 11
   Left/Right Wings:                   3/3
   Aft:                                   3

Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
2 Heavy MG*                Nose         3     --     --     --    0      2.00
  Ammo (HMG) 25            ---                                            .25
1 C.A.S.E. Equipment       Body                                           .50
------------------------------------------------------------------------------
TOTALS:                                                     Heat: 0     20.00
Tons Left:                                                                .00

Calculated Factors:
Total Cost:        249,132 C-Bills
Battle Value:      125
Cost per BV:       1,993.05
Weapon Value:      106 (Ratio = .85)
Damage Factors:    SRV = 6;  MRV = 0;  LRV = 0;  ERV = 0
BattleForce2:      MP: 8,  Armor/Structure: 1 / 0
                   Damage PB/M/L: 1/-/-,  Overheat: 0
                   Class: FL;  Point Value: 1
After years of development, and hours of drinking, we have the final, flying, line of defense. Plenty of firepower to tumble the fancy torch-jobs, enough armor to keep a match going into it's third turn*, and VSTOL-capability like any good defence force needs on The Day After.

It pains me to have to use external fuel like this, but conventional fighters do get double-range, out'a the box.

*Don't kid yourself: Torch-jobs carry lasers, and you won't last two turns if you bring the wrong armor.

_________________
Goose - The Egyptian God of Frustration

"He closes his eyes and remembers the night splattered with brightness, the sudden flare of erupting fuel, the mad chase as, supersonic, he bobbed and weaved among the hills and valleys of the Ozarks, the laws on his tail, burning for home …"


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