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TCS Resolution (Destroyer)
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Author:  master arminas [ Sat Aug 16, 2008 2:04 pm ]
Post subject:  TCS Resolution (Destroyer)

Now we get back to the meat and potatoes--WarShips. The Resolution is an older design, mostly retired from service by the time of the Reunification War. Pulled from mothballs, it served in all theatres of the combat. Take a look!
Code:
                    AeroTech 2 Vessel Technical Readout
                                  VALIDATED

Class/Model/Name:  Resolution [Destroyer] 
Tech:              Inner Sphere / 2750
Vessel Type:       WarShip
Rules:             Level 2, Standard design
Rules Set:         AeroTech2

Mass:              430,000 tons
K-F Drive System:  (Unknown)
Length:            558 meters
Sail Diameter:     998 meters
Power Plant:       Standard
Safe Thrust:       4
Maximum Thrust:    6
Armor Type:        Standard
Armament:          
    8 White Shark
    8 Barracuda
    8 NAC/25
    8 NL55
    8 Medium NPPC
------------------------------------------------------------------------------
==Overview:==
The Resolution class Destroyer was considered by some within the TCN as the
premier mid-weight combatent of the Taurian Concordat Navy for over a century
and a half.  The third WarShip of the Navy--following the Winchester class
Cruiser and the Wildcat class Destroyer--the Resolution built upon the design
philosophy of the Wildcat and made it her own.

Despite being small for its classification compared to Inner Sphere designs,
the Resolution was able to equal or exceed most of them in firepower, armor
protection, and thrust.  Only with the advent of the new Formidable class in
2484 was there any serious talk about sending the Resolutions into mothballs. 
Still, it would be 2527 before the final Resolution class on active duty--TCS
Undaunted (SDD-016)--was retired.

Recalled for duty a decade before the Reunification War took the Periphery by
storm, Resolution class vessels served with distinction and valor.  Considered
more expendable than the younger, powerful Formidable and Thunderer class,
Resolution class ships took the fight into the teeth of the Star League at
battles such as Robsart, Diefenbaker, and Montour.

That last two surviving Resolution class Destroyers--TCS Reprisal (SDD-007)
and TCS Revenge (SDD-010)--were lost on September 8, 2587 at the Battle of
Montour.

==Capabilities:==
Considered by many to be the gold standard of Taurian Naval design for
medium-weight ships, the Resolutions managed to achieve a maximum thrust of
3-g's on a 430,000 ton frame.  Five hundred and fourteen tons of standard
armor provided protection that often exceeded that of many Inner Sphere
Cruisers, let alone other Destroyers.

Following Taurian doctrine, no docking collars were mounted, and only a light
complement of support craft--8 aerospace fighters and 2 small craft--embarked.
 Fifty zero-g Marines provided ship-board security and conducted boarding
actions.

The one hundred and ninty-seven officers and crew, fifty marines, and
twenty-three passengers were given spacious quarters and living conditions,
while two 95-meter grav decks ensured their health and well-being.  Sufficient
supplies, food, and water, as well as life support was provided for a patrol
duration of up to 180 days.

Seventy-two hundred tons of fuel bunkerage also gave the Resolution class 180
days of thrust at 1-g--on paper at least.  In practice, the aerospace fighters
and small craft shared that fuel tankage, reducing the amount of time the
Resolution could continually thrust.  10,750 tons of spare parts was carried
for on-board repairs, while an additional 14,466 tons was available as open
cargo volume.

Weaponry for the Resolution class was typically Taurian--a mixture of Naval
Autocannons, Naval Missiles, and energy mounts in multiple bays.  This
philosophy of design arose to prevent a single lucky hit from disabling all of
the weapons in one or more firing arcs.  By dividing the weapons up, the
ability to penetrate enemy armor might be slightly reduced, but if one weapon
is lost, the others can still fire.  By varying the type of weapons, a
Concordat ship commander had a variety of tools at his disposal.  If he needed
a precision weapon, he had missiles.  Worried about ammo shortages--Naval
Lasers and Naval PPCs.  Need a bigger hammer?  Naval autocannon.  The
Resolution class was the first ship where this design doctrine came fully into
being.

Primary armament consisted of eight Jankowski Mark III Class 25 Naval
Autocannons, each with a magazine of 50 rounds.  Eight High Energy Systems
Pulsar class Medium Naval PPCs backed up these guns, and provided extended
fire range.  Another eight Martin-Gordan Sunburn Class 55 Naval Lasers were
mounted as well, for additional extreme range firepower.  All of these weapons
were mounted in single bays, one to each of the eight firing arcs available.

For anti-fighter defense, sixteen Norman/Raytheon capital missile launchers
were mounted.  Eight Barracuda launchers and eight White Shark launchers, each
with 30 missiles.  Mounted in seperate bays, the two missile launchers were
given different tasks.  The Barracudas were exceptionally accurate.  However,
the White Sharks were half-again as destructive, and much more likely to
penetrate enemy armor.  Both were devastating against enemy aerospace assets.

==Battle History:==
The Battle of Robsart has often been described as an orgy of violence, a duel
with submachine-guns at three paces.  At Robsart, the Concordat Navy had its
heart torn out, though it gave as good as it got.

Eleven Resolution class Destoyers--Renown, Relentless, Repulse, Onslaught,
Independence, Implacable, Indomitable, Valiant, Vindictive, Venerable, and
Victorious--were part of the Concordat's Grand Fleet that met the Star League
Navy in orbit.

While the entire battle lasted for four days, not all ships were involved for
the entire duration.  The destroyers listed above belonged to the Concordat's
4th and 7th Destroyer Squadrons, and entered the fray on day 3.  Arriving in
system at a pirate point, Commodore William Ayres spotted a Monsoon class
Battleship attempting to flank the Taurian forces.  The Hegemony ship was
escorted by six Lola I class Destroyers and eight Baron class Destroyers.

Commodore Ayres took both squadrons into pursuit.  Despite taking heavy damage
from the Monsoon, the ships closed the range, and began exchanging fire with
the enemy escorts.  Ayres, aboard the Independence, engaged the Monsoon
himself, but shortly thereafter found himself in serious trouble.

While his fellow destroyers were fighting--and beating--the enemy escorts, he
had lost over half of his armor, and taken severe internal damage.  His bold
attempt to distact the Monsoon paid off, however, when a hailstorm of
missiles, energy beams, and autocannon shells slammed into the Monsoon from
behind.

TCS Samantha Calderon, the Fleet Flagship, had been ordered to withdraw from
the battle.  Already, Admiral Gerald Hanson knew the victory--if any--here
would be pyrrhic in nature.  The Saucy Sam had been making her way to a jump
point when she noticed the fight between Ayres and the Monsoon.  Moving to
intercept, she had never even been detected by the two ships locked in a death
grip.  With a single volley, the Calderon completed the destruction of the
Monsoon, then pressed on for the jump point.

Ayres, turned back to the rest of the fight, where the survivors of his two
squadrons routed the remaining enemy escort ships.  Seven Resolutions remained
intact after this engagement--Ayres had lost Repulse, Implacable, Valiant, and
Venerable.  His own Independence was badly damaged as well.

The following day, Star League reinforcement arrived.  Ayres threw his ships
into the fight once more.  Despite their damage, they accounted for another
nine enemy vessels before the last ship--TCS Onslaught--exploded beneath the
guns of the Congress class Shannon.

When tallies of the battle were finally assembled, it was found that between
them, the eleven Resolutions of the 4th and 7th Squadrons destroyed ninteen
enemy vessels ranging in size from Vincent class Corvettes to an Aegis class
Cruiser.

==Variants:==
The above listed ship is the Block II model, introduced with SDD-013 Ranger in
2420.

The original Block I model--all of which were refitted to the Block II
standard--was a much more limited vessel.  Armament consists of 16 Jankowski
Mark I Class 10 Naval Autocannon, in eight two gun bays, even spaced across
the ship.  Each bay had a magazine of 100 rounds drawn upon by both guns. 
Eight Norman/Raytheon Barracuda class capital missile launchers (30 missiles
each) provided the only extreme range and anti-fighter armament.

Thirty-two Martin-Gordan Flare Class 35 Naval Lasers--in eight bays of four
each--rounded out the guns of the ship.  2,224 heat sinks provided enough
dissipation to fire all weapons simultaneously, while the ship carried 18,061
tons of cargo.

The Block I required a larger crew than the later Block II, and yet had less
firepower.  By 2450, no Block I models remained in service.

==Notable Vessels & Crews:==
Below is listed all known ships of the Resolution class.  The first twelve
ships were of the original Block I class--all of which were refitted to the
Block II standard by 2450.

Resolution class Destroyer, Block I [Resolution class]

Resolution (SDD-001)
Renown (SDD-002)
Resistance (SDD-003)
Reaper (SDD-004)
Relentless (SDD-005)
Robust (SDD-006)
Reprisal (SDD-007)
Ranger (SDD-008)
Respite (SDD-009)
Revenge (SDD-010)
Repulse (SDD-011)
Redoubtable (SDD-012)


Resolution class Destroyer, Block II [Ranger class]

Ranger (SDD-013)
Onslaught (SDD-014)
Zealous (SDD-015)
Undaunted (SDD-016)
Independence (SDD-017)
Invincible (SDD-018)
Interceptor (SDD-019)
Intrepid (SDD-020)
Illustrious (SDD-021)
Implacable (SDD-022)
Inflexible (SDD-023)
Indomitable (SDD-024)
Indetatigable (SDD-025)
Impregnable (SDD-026)
Irresistable (SDD-027)
Viceroy (SDD-028)
Valiant (SDD-029)
Victory (SDD-030)
Vengeance (SDD-031)
Vigliant (SDD-032)
Vindictive (SDD-033)
Victorious (SDD-034)
Venerable (SDD-035)
Victorious (SDD-036)

==Deployment==
Though it took a century, eventually 36 Resolution class Destroyers were with
the Fleet.  These ships back-stopped the lighter Wildcats on patrol missions
on the border, and escorted  Winchester class Cruisers to show the Flag.  They
kept transports safe on runs to drop their troops on worlds occupied by the
enemy, and they rescued spacers in distress.

When the Undaunted was mothballed in 2527, it was the end of an era. 
Resurrected for service in 2561, the Resolutions returned to duty ready and
able to serve.  As older ships, without the new armor and more modern
amenities, Resolutions were committed to fights where the Admirality could not
afford to lose Formidable and Thunderer class ships.

By the spring of 2587, all of the ships of this class had been lost in action,
trying to hold back the tide.

------------------------------------------------------------------------------
Class/Model/Name:  Resolution [Destroyer] 
Mass:              430,000 tons

Equipment:                                                            Mass  
Power Plant, Drive & Control:                                      103,200.00
Thrust:  Safe Thrust: 4
      Maximum Thrust: 6
Kearny-Fuchida Hyperdrive:  Compact (Integrity = 10)               194,575.00
Jump Sail (Detachable): (Integrity = 4)                                 52.00
Structural Integrity: 60                                            25,800.00
Total Heat Sinks:    2,640 Single                                    2,141.00
Fuel & Fuel Pumps:                                                   7,344.00
Bridge, Controls, Radar, Computer & Attitude Thrusters:              1,075.00
Fire Control Computers:                                                   .00
Food & Water:  (180 days supply)                                       243.00
Armor Type:  Standard  (242 total armor pts)                           514.00
                           Capital Scale Armor Pts
   Location:                            L / R
   Fore:                                 41
   Fore-Left/Right:                   41/41
   Aft-Left/Right:                    41/41
   Aft:                                  37

Cargo:
   Bay 1:  Fighters (4) with 2 doors                                   600.00
           Small Craft (1) with 1 door                                 200.00
   Bay 2:  Fighters (4) with 2 doors                                   600.00
           Small Craft (1) with 1 door                                 200.00
   Bay 3:  Cargo (1) with 2 doors                                   14,466.00

Grav Decks #1 - 2:  (95-meter diameter)                                100.00
Escape Pods:  46 (7 tons each)                                         322.00

Crew and Passengers:
     29 Officers (29 minimum)                                          290.00
    102 Crew (102 minimum)                                             714.00
     40 Gunners (40 minimum)                                           280.00
      7 1st Class Passengers                                            70.00
     16 2nd Class Passengers                                           112.00
     50 Marines                                                        250.00
     26 Bay Personnel                                                     .00
Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
1 White Shark(30 msls)     Nose         3      3      3      3   15  1,320.00
1 Barracuda(30 msls)       Nose         2      2      2      2   10    990.00
1 NAC/25(50 rounds)        Nose        25     25     25     --   85  3,030.00
1 NL55                     Nose         6      6      6      6   85  1,100.00
1 Medium NPPC              Nose         9      9      9      9  135  1,800.00
1 White Shark(30 msls)     FL/R         3      3      3      3   30  2,640.00
1 Barracuda(30 msls)       FL/R         2      2      2      2   20  1,980.00
1 NAC/25(50 rounds)        FL/R        25     25     25     --  170  6,060.00
1 NL55                     FL/R         6      6      6      6  170  2,200.00
1 Medium NPPC              FL/R         9      9      9      9  270  3,600.00
1 White Shark(30 msls)     L/RBS        3      3      3      3   30  2,640.00
1 Barracuda(30 msls)       L/RBS        2      2      2      2   20  1,980.00
1 NAC/25(50 rounds)        L/RBS       25     25     25     --  170  6,060.00
1 NL55                     L/RBS        6      6      6      6  170  2,200.00
1 Medium NPPC              L/RBS        9      9      9      9  270  3,600.00
1 White Shark(30 msls)     AL/R         3      3      3      3   30  2,640.00
1 Barracuda(30 msls)       AL/R         2      2      2      2   20  1,980.00
1 NAC/25(50 rounds)        AL/R        25     25     25     --  170  6,060.00
1 NL55                     AL/R         6      6      6      6  170  2,200.00
1 Medium NPPC              AL/R         9      9      9      9  270  3,600.00
1 White Shark(30 msls)     Aft          3      3      3      3   15  1,320.00
1 Barracuda(30 msls)       Aft          2      2      2      2   10    990.00
1 NAC/25(50 rounds)        Aft         25     25     25     --   85  3,030.00
1 NL55                     Aft          6      6      6      6   85  1,100.00
1 Medium NPPC              Aft          9      9      9      9  135  1,800.00
1 Lot Spare Parts (2.50%)                                           10,750.00
1 Bay Personnel Quarters                                               182.00
------------------------------------------------------------------------------
TOTALS:                                            Heat: 2,640     430,000.00
Tons Left:                                                                .00

Calculated Factors:
Total Cost:        1,921,005,600 C-Bills
Battle Value:      107,028
Cost per BV:       17,948.63
Weapon Value:      32,602 (Ratio = .30)
Damage Factors:    SRV = 3,277;  MRV = 3,277;  LRV = 2,602;  ERV = 1,049
Maintenance:       Maintenance Point Value (MPV) = 316,452
                   (56,454 Structure, 136,158 Life Support, 123,840 Weapons)
                   Support Points (SP) = 196,721  (62% of MPV)
BattleForce2:      Not applicable

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