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 Post subject: Terra Frigate
PostPosted: Thu Aug 21, 2008 3:13 am 
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Loki
Loki

Joined: Sun Sep 16, 2001 8:00 pm
Posts: 11444
Location: Minnesnowta
Code:
                    AeroTech 2 Vessel Technical Readout
                               * CUSTOM WEAPON

Class/Model/Name:  Terra Frigate (Human Sphere) 
Tech:              Clan / 3083
Vessel Type:       WarShip
Rules:             Level 3, Standard design
Rules Set:         AeroTech2

Mass:              52,100 tons
Hull:              TER-83
K-F Drive System:  CST-23M
Length:            224 meters
Sail Diameter:     400 meters
Power Plant:       Vlar Standard
Safe Thrust:       5
Maximum Thrust:    8
Armor Type:        Krupp Draco -400 Lamellor Ferro-carbide
Armament:          
    1 Kinslaughter Medium NPPC
    4 Blankenburg NL 30*
   32 Holly LRM 20
   32 Blankenburg Large Pulse Laser
   46 Blankenburg Small Pulse Laser
   24 McArthur AMS
   14 Blankenburg ER Large Laser
Manufacturer:   Titan Yards
  Location:     Sol system, planet Saturn, Titan moon
Communications System:  Marshall StarComm
Targeting & Tracking System:  Blankenburg Starfire
------------------------------------------------------------------------------
==Overview:==
     The Terra-class frigate is the most numerous WarShip in the Human Sphere,
sent everywhere to show ComStar's presence. They escort their larger cousins,
protect recharge stations, and can also be seen just sailing anywhere that
ComStar has an interest. Every ComStar fleet is surrounded by these small
ships, screening them from enemies.
     Their primary weapon is a single Kinslaughter naval-class particle cannon
that can punch holes in the armor of almost any frigate linked to a C3 system
used to share data with other ships. It is backed up by four Blankenburg light
naval lasers and several arrays of smaller anti-fighter weaponary that do a
good job of keeping it safe from those smaller enemies. They carry a level II
of Huscarl OmniFighters most often tasked with keeping an overwatch against
other fighters. The crew and fighters are supplied from two cargo bays with
large easy-access doors that can hold more than a thousand tons of cargo. This
allows the Terra to remain on station for months without resupply, making them
an excellent patrol craft. It is also common to see them transporting a level
II of BattleMechs or vehicles, making them a capable small transport. If there
is any weakness to the craft it is that it can not carry DropShips through a
jump, keeping it from transporting larger numbers of troops.
     ComStar is not the only nation that uses the Terra. They can also be seen
flown by some other nations, sold or leased by ComStar to fund its rebuilding
efforts in the 3080s and early 3090s. They ended the practice in 3095, but
large numbers of Terra's continue to be flown by other powers, especially the
Tikonov Free Republic and New Star League which purchased the lion's share of
them. The advanced materials and systems used in their construction though
require most owners to contract with ComStar to maintain them, and ComStar has
arranged for more than one Terra to "disappear" after getting into the hands
of people they really didn't like, such as pirates. In the last few years,
they have also been attempting to buy back Terras, or have been cancelling
leases to get them back into their hands. The Tikonov Free Republic and the
New Star League have not been impacted by this change in policy.
     Terra's have seen action in every major war, and many minor ones, since
the Jihad, and opponents know to look out for them as they can be extremely
deadly in the hands of a competent commander. Like other WarShips of their
size, they can land at DropPorts throughout the Human Sphere, making them a
common sight for the ordinary people of known space.

------------------------------------------------------------------------------
Class/Model/Name:  Terra Frigate (Human Sphere) 
Mass:              52,100 tons

Equipment:                                                            Mass  
Power Plant, Drive & Control:                                       15,630.00
Thrust:  Safe Thrust: 5
      Maximum Thrust: 8
Kearny-Fuchida Hyperdrive:  Compact (Integrity = 3)                 23,576.00
Lithium Fusion Battery                                                 521.00
Jump Sail (Detachable): (Integrity = 3)                                 33.00
Structural Integrity: 69                                             3,595.00
Total Heat Sinks:    500 Double                                        279.00
Fuel & Fuel Pumps:                                                   1,020.00
Bridge, Controls, Radar, Computer & Attitude Thrusters:                131.00
Fire Control Computers:                                                   .00
Armor Type:  Lamellor Ferro-carbide  (156 total armor pts)              71.00
                           Capital Scale Armor Pts
   Location:                            L / R
   Fore:                                 31
   Fore-Left/Right:                   31/31
   Aft-Left/Right:                    21/21
   Aft:                                  21

Cargo:
   Bay 1:  Fighters (6) with 4 doors                                   900.00
   Bay 2:  Cargo (1) with 2 doors                                      791.00
   Bay 3:  Cargo (1) with 2 doors                                      791.00

Grav Deck #1:  (50-meter diameter)                                      50.00
Escape Pods:  24 (7 tons each)                                         168.00

Crew and Passengers:
      6 Officers (15 minimum)                                           60.00
     31 Crew (49 minimum)                                              217.00
     24 1st Class Passengers                                           240.00
     12 Bay Personnel                                                     .00
Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
1 Medium NPPC              Nose         9      9      9      9  135  1,800.00
4 NL 30*                   Nose        12     12     --     --  128  1,000.00
4 LRM 20(120 rounds)       Nose     5(48)  5(48)  5(48)     --   24     40.00
4 Large Pulse Laser        Nose     4(40)  4(40)  4(40)     --   40     24.00
4 Small Pulse Laser        Nose     1(12)     --     --     --    8      4.00
3 AMS(240 rounds)          Nose        --     --     --     --    3     11.50
2 ER Large Laser           FL/R     2(20)  2(20)  2(20)  2(20)   48     16.00
4 LRM 20(120 rounds)       FL/R     5(48)  5(48)  5(48)     --   48     80.00
4 Large Pulse Laser        FL/R     4(40)  4(40)  4(40)     --   80     48.00
6 Small Pulse Laser        FL/R     2(18)     --     --     --   24     12.00
3 AMS(240 rounds)          FL/R        --     --     --     --    6     23.00
2 ER Large Laser           L/RBS    2(20)  2(20)  2(20)  2(20)   48     16.00
4 LRM 20(120 rounds)       L/RBS    5(48)  5(48)  5(48)     --   48     80.00
4 Large Pulse Laser        L/RBS    4(40)  4(40)  4(40)     --   80     48.00
6 Small Pulse Laser        L/RBS    2(18)     --     --     --   24     12.00
3 AMS(240 rounds)          L/RBS       --     --     --     --    6     23.00
2 ER Large Laser           AL/R     2(20)  2(20)  2(20)  2(20)   48     16.00
4 LRM 20(120 rounds)       AL/R     5(48)  5(48)  5(48)     --   48     80.00
4 Large Pulse Laser        AL/R     4(40)  4(40)  4(40)     --   80     48.00
6 Small Pulse Laser        AL/R     2(18)     --     --     --   24     12.00
3 AMS(240 rounds)          AL/R        --     --     --     --    6     23.00
2 ER Large Laser           Aft      2(20)  2(20)  2(20)  2(20)   24      8.00
4 LRM 20(120 rounds)       Aft      5(48)  5(48)  5(48)     --   24     40.00
4 Large Pulse Laser        Aft      4(40)  4(40)  4(40)     --   40     24.00
6 Small Pulse Laser        Aft      2(18)     --     --     --   12      6.00
3 AMS(240 rounds)          Aft         --     --     --     --    3     11.50
1 Naval C3 System                                                      521.00
------------------------------------------------------------------------------
TOTALS:                                            Heat: 1,059      52,100.00
Tons Left:                                                                .00

Calculated Factors:
Total Cost:        4,364,205,000 C-Bills
Battle Value:      34,242
Cost per BV:       127,451.81
Weapon Value:      21,424 (Ratio = .63)
Damage Factors:    SRV = 1,172;  MRV = 816;  LRV = 427;  ERV = 25
Maintenance:       Maintenance Point Value (MPV) = 100,427
                   (37,898 Structure, 37,268 Life Support, 25,261 Weapons)
                   Support Points (SP) = 41,978  (42% of MPV)
BattleForce2:      Not applicable
The Terra Frigate uses the new smaller cap lasers introduced in Tac Ops.

The following miniature is used to represent the Terra:
http://www.kallistra.co.uk/Resources/Al ... ery/A1.JPG

The miniature is an Altaran A1 patrol ship found here:
http://www.kallistra.co.uk/Shop/SD3K%20Shop.html

_________________
Medron Pryde - The Great and Terrible :blah:
[img]http://faileas.greywolf.googlepages.com/WOTD.png[/img]
[url=http://www.pryderockindustries.com]P.R.I.[/url] - The home of BattleTech programs and files
"I'm gonna Tea Party like its 1776." - Medron Pryde
Who is John Galt?


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 Post subject:
PostPosted: Thu Aug 21, 2008 1:32 pm 
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General
General

Joined: Tue Aug 05, 2008 12:20 pm
Posts: 1201
Location: Hattiesburg, MS
Ok, I like the idea between the design. Interesting, and good fluff. But--and there had to be a but--a few critical points of contention.

1. This ship weighs in at 52,100 tons. Minimum WarShip size--according to AT2--is 100,000 tons. Mass for WarShips can only be changed in increments of 10,000 tons, as well. Now, perhaps you meant for this ship to utilize a sub-compact drive core (ala the Bugseye); if so good! But your KF Drive is 45.25% of the ships mass--sub-compacts mass 50% of the ships mass, and can't mount docking collars.

2. Interesting use of the new sub-capital weapons. I like that, but you have capital scale, sub-capital scale, and standard scale on the same design. This thing would be a nightmare in logistics and maintenence.

3. A Structural Integrity of 69? You call it a frigate--and that would be a good SI for a frigate--but FRIGATES mass 600-800 tons on average, NOT 52,100 tons (which is less than a Corvette).

To close, its a grand idea, and I salute you for having that idea. But it could be better.

Arminas tar Valantil
Grand Master of the Ebon Rose


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 Post subject:
PostPosted: Thu Aug 21, 2008 2:38 pm 
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Major
Major

Joined: Sun Aug 03, 2008 8:22 pm
Posts: 329
Location: 66°North, aka the North Pole (Iceland)
Our friend Medron here has a thing for mineature warships, it would seem. While I for one am not sold on the concept, I will be the first to admit they would be very handy for someone making a fleet on a, relatively, small budget.


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 Post subject:
PostPosted: Thu Aug 21, 2008 9:20 pm 
Offline
Loki
Loki

Joined: Sun Sep 16, 2001 8:00 pm
Posts: 11444
Location: Minnesnowta
The 100k and 10k limits are AT2R frakups. Neither are canon and both break canon designs.

As such, I do NOT accept them as canon indications of what is done in the BattleTech universe, especially as there are many canon designs that break them.

Look at TRO 2750, look at BattleSpace, look at TRO 3057. Both of them are FULL of designs that break the 10k limit, and the Bug-Eye breaks the 100k limit.

As for size...;)

In the Human Sphere, the big bad Star League WarShips are rare. The "war frigates" that are under 100ktons are the standard ships of war in the modern Human Sphere, and so they are just called the standard war frigate that everybody has.

This is one of many examples of that style of construction in the Human Sphere as there are dozens of such ships out there.

_________________
Medron Pryde - The Great and Terrible :blah:
[img]http://faileas.greywolf.googlepages.com/WOTD.png[/img]
[url=http://www.pryderockindustries.com]P.R.I.[/url] - The home of BattleTech programs and files
"I'm gonna Tea Party like its 1776." - Medron Pryde
Who is John Galt?


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 Post subject:
PostPosted: Fri Aug 22, 2008 9:40 am 
Offline
General
General

Joined: Tue Aug 05, 2008 12:20 pm
Posts: 1201
Location: Hattiesburg, MS
Perhaps they are--but they are the rules of the game now. Bugeye class vessels can be built--with the new sub-compact drive core introduced in TacOps.

Now, in YOUR campaign, certainly change what you want. But, please sir, if you want our opinion on your designs, tell us of any rules changes that you are using when you post--otherwise, the Rules As Written are all that we have to judge it by.

Having said that, I don't think it would change the game too much to allow smaller ships to mount compact cores, or to all WarShips to be built to an odd (i.e., non-10,000 tons divisible) mass. But it is not currently LEGAL in canon to do so.

Now that you have notified us of they parameters of your campaign, and the house rules that you use for these designs, I will judge them in that light. Be careful, however, of what you ask for--you may well receive it.

Arminas tar Valantil
Grand Master of the Ebon Rose


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 Post subject:
PostPosted: Fri Aug 22, 2008 1:09 pm 
Offline
Loki
Loki

Joined: Sun Sep 16, 2001 8:00 pm
Posts: 11444
Location: Minnesnowta
Quote:
Having said that, I don't think it would change the game too much to allow smaller ships to mount compact cores, or to all WarShips to be built to an odd (i.e., non-10,000 tons divisible) mass. But it is not currently LEGAL in canon to do so.
Nope. It is simply canon. It is simply the history and the way things are. I follow the example of canon, and ignore any so called "rule" that violates canon.

AT2R is a rules set for playing that is basically tournament level games. That doesn't mean its rules can design all of the units in use. In fact, it can't design more than a dozen spacecraft in use in the Human Sphere. It is incomplete, with missing systems and of course an abstraction level that simply does not make it capable to follow canon.

AT2R, in short, is not a system that allows for the creation of canon ships.

These ships are designed to fit in the same universe that the canon ships exist in, and so they follow the same guidelines that the canon ships do. :)

Also note that I've been working on the Human Sphere since early 2004, long before the new core rules were a glint in Randall's eyes, and even before AT2R rose its ugly head. I will not redesign every single little ship in use because some arbitrary rule comes in without any reason, especially when it violates the vast majority of canon designs. In cases like that, the offending rule is thrown into the trash can it deserves to be thrown into.

You can call that house rules if you want. I call it following canon, which in my mind is the most important thing out there for a story-driven universe.

I have been posting the history and the designs of the Human Sphere for over four years now. The denizens of this and many other boards KNOW what the Human Sphere is, know what makes it different from the Jihadified Catalyst universe, and know what to expect when they see one of my designs. That is why I do not explain every single little rules nuance when I post them.

Now a very short primer of the Human Sphere is that the Word of Blake used WarShips to break up the polities of the Inner Sphere during the Jihad. They basically gave planets two choices. Leave your House or burn. Many of those that left, did not willingly return after the Jihad ended, and so the modern Human Sphere is fractured, with many smaller polities. These smaller polities still needed space fleets to protect themselves, but they didn't have the resources to build Star League-style fleets of massive WarShips. Therefore they began mass producing smaller WarShips which could be built faster, be in more places at once, and consumed fewer resources to manufacture. Hence the (re)introduction of WarShips the size of DropShips.

The modern war frigate in the parlance of the old Terran wet navies that simply called the most common ships of war, war frigates.

_________________
Medron Pryde - The Great and Terrible :blah:
[img]http://faileas.greywolf.googlepages.com/WOTD.png[/img]
[url=http://www.pryderockindustries.com]P.R.I.[/url] - The home of BattleTech programs and files
"I'm gonna Tea Party like its 1776." - Medron Pryde
Who is John Galt?


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 Post subject:
PostPosted: Mon Aug 25, 2008 1:32 am 
Offline
Commanding General
Commanding General

Joined: Sat Nov 24, 2007 5:28 pm
Posts: 1828
Medron's pocket warships fall into the category of many other things in BT that may not fit the current ruleset, but make sense, and have examples in writing. How many times have LAMs popped up, been in novels, then had them made "illegal", then reappear, then become "illegal" again? How about Null Sig, Ghost Ability, the changes in AMS, or Pulse Lasers over the years? Those are just a handful of variations between game groups without exactly being house rules. There is a tournament answer to the above examples, but even that has changed over the years.


CBT does a decent job, better then most games of showing the tourny legal while also allowing everything in the history to still work, even if it is level 3 experimental tech. Medron's designs make his version of the Sphere fairly clear, and to me this sort of pocket warship makes a lot more since then the Blakest Capital armed Dropships. Are they tourny legal? No, but neither is most of what is posted here. At best we all build custom configs on Omnis.

Having said all that maybe we should have a custom tag or something, but I would think that would become unmanageable, since almost everything here is custom.


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