So with only one warship left and under review I thought I would share the next ship on the design block .... the Federation Class Jumpship. She is a radical departure from jumpship designs in that she has significant defensive armament, can carry a good number of additional personnel as passengers, has a large fuel bunker, and state of the art electronics. The Federation is meant to usher in a new era of jumpship design in the Federated Suns and set a new standard for jumpship design across the Inner Sphere.
INITIAL SKETCH FOR SCALE
ROUGH ACTION DRAWING
COMPLETED ACTION SCENE
Code:
AeroTech 2 Vessel Technical Readout
VALIDATED
Class/Model/Name: Federation Class Jumpship
Tech: Inner Sphere / 3067
Vessel Type: JumpShip
Rules: Level 2, Standard design
Rules Set: AeroTech2
Mass: 500,000 tons
Power Plant: Standard
Safe Thrust: 0
Maximum Thrust: 0
Armor Type: Ferro-carbide
Armament:
24 Johnston High Speed ER PPC
90 Magna 200P Small Pulse Laser
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==Overview:==
The new Federation Class Jumpship being produced by Challenge Systems is
a marvel of modern design and crew comfort. As the second and third production
lines are finished the aging Monolith Jumpship assembly lines will be
decommissioned.
==Capabilities:==
The new Federation Jumpships have been on the design boards for almost 4
decades. These new jumpships were part of Prince Hanse Davion's plans to help
devolope the Outback of the Federated Suns by carrying large amounts of
material to them and bringing back needed raw materials to the factories for
use. To help the ship accomplish its intended mission into the Outback three
massive 95 meter grav-decks were installed and six large 100 ton fuel storage
tanks were fitted to the ship. This would allow the ship to operate for
extended periods without the need for re-supply and allow the crew great
comforts on their long missions.
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Class/Model/Name: Federation Class Jumpship
Mass: 500,000 tons
Equipment: Mass
Power Plant, Drive & Control: 6,000.00
Thrust: Safe Thrust: 0
Maximum Thrust: 0
Kearny-Fuchida Hyperdrive: Standard (Integrity = 9) 475,000.00
Jump Sail: No Sail (Fusion-Charged K-F) .00
Structural Integrity: 1 3,333.50
Total Heat Sinks: 270 Double 116.00
Fuel & Fuel Pumps: 612.00
Bridge, Controls, Radar, Computer & Attitude Thrusters: 1,250.00
Fire Control Computers: 30.00
Food & Water: (120 days supply) 68.00
Armor Type: Ferro-carbide (90 total armor pts) 112.00
Capital Scale Armor Pts
Location: L / R
Fore: 15
Fore-Left/Right: 15/15
Aft-Left/Right: 15/15
Aft: 15
Cargo:
Bay 1: Small Craft (2) with 1 door 400.00
Fighters (4) with 1 door 600.00
Bay 2: Cargo (1) with 1 door 1,167.50
DropShip Capacity: 10 Docking Hardpoints 10,000.00
Grav Decks #1 - 2: (125-meter diameter) 200.00
Life Boats: 8 (7 tons each) 56.00
Escape Pods: 9 (7 tons each) 63.00
Crew and Passengers:
8 Officers (8 minimum) 80.00
23 Crew (23 minimum) 161.00
19 Gunners (19 minimum) 133.00
15 1st Class Passengers 150.00
30 2nd Class Passengers 210.00
18 Bay Personnel .00
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
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4 ER PPC Nose 4(40) 4(40) 4(40) -- 60 28.00
15 Small Pulse Laser Nose 5(45) -- -- -- 30 15.00
4 ER PPC FL/R 4(40) 4(40) 4(40) -- 120 56.00
15 Small Pulse Laser FL/R 5(45) -- -- -- 60 30.00
4 ER PPC AL/R 4(40) 4(40) 4(40) -- 120 56.00
15 Small Pulse Laser AL/R 5(45) -- -- -- 60 30.00
4 ER PPC Aft 4(40) 4(40) 4(40) -- 60 28.00
15 Small Pulse Laser Aft 5(45) -- -- -- 30 15.00
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TOTALS: Heat: 540 500,000.00
Tons Left: .00
Calculated Factors:
Total Cost: 1,238,464,250 C-Bills
Battle Value: 4,802
Cost per BV: 257,905.92
Weapon Value: 5,924 (Ratio = 1.23)
Damage Factors: SRV = 490; MRV = 173; LRV = 67; ERV = 0
Maintenance: Maintenance Point Value (MPV) = 35,125
(12,041 Structure, 16,400 Life Support, 6,684 Weapons)
Support Points (SP) = 56,496 (161% of MPV)
BattleForce2: Not applicable