The second of the newest jumpships to enter service in the Federated Suns is the Bedouin Class. In keeping with the new philosophy of jumpship design spreading throughout the Federated Suns, the Bedouin has many crew comforts and was designed for endurance. Many of the merchants throughout the Inner Sphere are egar to make this new jumpship part of their fleets plying the deep space in search of profits, and they will not be disappointed!
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Code:
AeroTech 2 Vessel Technical Readout
VALIDATED
Class/Model/Name: Bedouin Class Jumpship
Tech: Inner Sphere / 3067
Vessel Type: JumpShip
Rules: Level 2, Standard design
Rules Set: AeroTech2
Mass: 100,000 tons
Power Plant: Standard
Safe Thrust: 0
Maximum Thrust: 0
Armor Type: Lamellor Ferro-carbide
Armament:
6 BlazeFire Sweetshot ER Large Laser
18 Magna Medium Laser
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==Notable Vessels & Crews:==
Named Vessels:
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Class/Model/Name: Bedouin Class Jumpship
Mass: 100,000 tons
Equipment: Mass
Power Plant, Drive & Control: 1,200.00
Thrust: Safe Thrust: 0
Maximum Thrust: 0
Kearny-Fuchida Hyperdrive: Standard (Integrity = 3) 95,000.00
Jump Sail: (Integrity = 3) 43.00
Structural Integrity: 1 667.00
Total Heat Sinks: 93 Double .00
Fuel & Fuel Pumps: 408.00
Bridge, Controls, Radar, Computer & Attitude Thrusters: 250.00
Fire Control Computers: .00
Food & Water: (120 days supply) 18.00
Armor Type: Lamellor Ferro-carbide (18 total armor pts) 13.00
Capital Scale Armor Pts
Location: L / R
Fore: 3
Fore-Left/Right: 3/3
Aft-Left/Right: 3/3
Aft: 3
Cargo:
Bay 1: Cargo (1) 51.00
DropShip Capacity: 2 Docking Hardpoints 2,000.00
Grav Deck #1: (60-meter diameter) 50.00
Life Boats: 2 (7 tons each) 14.00
Escape Pods: 1 (7 tons each) 7.00
Crew and Passengers:
2 Officers (2 minimum) 20.00
9 Crew (9 minimum) 63.00
4 Gunners (4 minimum) 28.00
5 1st Class Passengers 50.00
10 2nd Class Passengers 70.00
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
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1 ER Large Laser Nose 1(8) 1(8) 1(8) -- 12 5.00
3 Medium Laser Nose 2(15) -- -- -- 9 3.00
1 ER Large Laser FL/R 1(8) 1(8) 1(8) -- 24 10.00
3 Medium Laser FL/R 2(15) -- -- -- 18 6.00
1 ER Large Laser AL/R 1(8) 1(8) 1(8) -- 24 10.00
3 Medium Laser AL/R 2(15) -- -- -- 18 6.00
1 ER Large Laser Aft 1(8) 1(8) 1(8) -- 12 5.00
3 Medium Laser Aft 2(15) -- -- -- 9 3.00
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TOTALS: Heat: 126 100,000.00
Tons Left: .00
Calculated Factors:
Total Cost: 388,113,250 C-Bills
Battle Value: 1,413
Cost per BV: 274,673.21
Weapon Value: 1,644 (Ratio = 1.16)
Damage Factors: SRV = 127; MRV = 35; LRV = 13; ERV = 0
Maintenance: Maintenance Point Value (MPV) = 13,716
(6,730 Structure, 4,850 Life Support, 2,136 Weapons)
Support Points (SP) = 16,094 (117% of MPV)
BattleForce2: Not applicable