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Bedouin Class Jumpship - ARTWORK NOW AVAILABLE http://forums.heavymetalpro.com/viewtopic.php?f=22&t=20569 |
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Author: | Highball [ Sat Sep 24, 2011 6:56 pm ] |
Post subject: | Bedouin Class Jumpship - ARTWORK NOW AVAILABLE |
The second of the newest jumpships to enter service in the Federated Suns is the Bedouin Class. In keeping with the new philosophy of jumpship design spreading throughout the Federated Suns, the Bedouin has many crew comforts and was designed for endurance. Many of the merchants throughout the Inner Sphere are egar to make this new jumpship part of their fleets plying the deep space in search of profits, and they will not be disappointed! INITIAL SKETCH FOR SCALE ROUGH ACTION DRAWING COMPLETED ACTION SCENE Code: AeroTech 2 Vessel Technical Readout VALIDATED Class/Model/Name: Bedouin Class Jumpship Tech: Inner Sphere / 3067 Vessel Type: JumpShip Rules: Level 2, Standard design Rules Set: AeroTech2 Mass: 100,000 tons Power Plant: Standard Safe Thrust: 0 Maximum Thrust: 0 Armor Type: Lamellor Ferro-carbide Armament: 6 BlazeFire Sweetshot ER Large Laser 18 Magna Medium Laser ------------------------------------------------------------------------------ ==Notable Vessels & Crews:== Named Vessels: ------------------------------------------------------------------------------ Class/Model/Name: Bedouin Class Jumpship Mass: 100,000 tons Equipment: Mass Power Plant, Drive & Control: 1,200.00 Thrust: Safe Thrust: 0 Maximum Thrust: 0 Kearny-Fuchida Hyperdrive: Standard (Integrity = 3) 95,000.00 Jump Sail: (Integrity = 3) 43.00 Structural Integrity: 1 667.00 Total Heat Sinks: 93 Double .00 Fuel & Fuel Pumps: 408.00 Bridge, Controls, Radar, Computer & Attitude Thrusters: 250.00 Fire Control Computers: .00 Food & Water: (120 days supply) 18.00 Armor Type: Lamellor Ferro-carbide (18 total armor pts) 13.00 Capital Scale Armor Pts Location: L / R Fore: 3 Fore-Left/Right: 3/3 Aft-Left/Right: 3/3 Aft: 3 Cargo: Bay 1: Cargo (1) 51.00 DropShip Capacity: 2 Docking Hardpoints 2,000.00 Grav Deck #1: (60-meter diameter) 50.00 Life Boats: 2 (7 tons each) 14.00 Escape Pods: 1 (7 tons each) 7.00 Crew and Passengers: 2 Officers (2 minimum) 20.00 9 Crew (9 minimum) 63.00 4 Gunners (4 minimum) 28.00 5 1st Class Passengers 50.00 10 2nd Class Passengers 70.00 Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass ------------------------------------------------------------------------------ 1 ER Large Laser Nose 1(8) 1(8) 1(8) -- 12 5.00 3 Medium Laser Nose 2(15) -- -- -- 9 3.00 1 ER Large Laser FL/R 1(8) 1(8) 1(8) -- 24 10.00 3 Medium Laser FL/R 2(15) -- -- -- 18 6.00 1 ER Large Laser AL/R 1(8) 1(8) 1(8) -- 24 10.00 3 Medium Laser AL/R 2(15) -- -- -- 18 6.00 1 ER Large Laser Aft 1(8) 1(8) 1(8) -- 12 5.00 3 Medium Laser Aft 2(15) -- -- -- 9 3.00 ------------------------------------------------------------------------------ TOTALS: Heat: 126 100,000.00 Tons Left: .00 Calculated Factors: Total Cost: 388,113,250 C-Bills Battle Value: 1,413 Cost per BV: 274,673.21 Weapon Value: 1,644 (Ratio = 1.16) Damage Factors: SRV = 127; MRV = 35; LRV = 13; ERV = 0 Maintenance: Maintenance Point Value (MPV) = 13,716 (6,730 Structure, 4,850 Life Support, 2,136 Weapons) Support Points (SP) = 16,094 (117% of MPV) BattleForce2: Not applicable |
Author: | Highball [ Wed Sep 05, 2012 4:26 pm ] |
Post subject: | Re: Bedouin Class Jumpship - SNEAK PEEK |
So it has been awhile! Now we have a series of new Jumpships that the Federated Suns shipyards are now building so that they can expand the nations jumpships fleets. May I present the Bedouin Class Jumpship! |
Author: | Highball [ Thu Nov 08, 2018 10:20 pm ] |
Post subject: | Re: Bedouin Class Jumpship - ARTWORK NOW AVAILABLE |
Attachment: Bedouin Class Jumpship.hma
Attachment: Bedouin Class Jumpship LF.hma
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