Just playing about with the program and ended up with the Swiftsure not really sure what you would classify it as.
Code:
AeroTech 2 Vessel Technical Readout
VALIDATED
Class/Model/Name: Swiftsure
Tech: Inner Sphere / 3067
Vessel Type: WarShip
Rules: Level 2, Standard design
Rules Set: AeroTech2
Mass: 500,000 tons
K-F Drive System: (Unknown)
Length: 605 meters
Sail Diameter: 1,024 meters
Power Plant: Standard
Safe Thrust: 6
Maximum Thrust: 9
Armor Type: Lamellor Ferro-carbide
Armament:
1 Medium N-Gauss
3 NAC/20
32 ER Large Laser
32 ER Medium Laser
24 Large Pulse Laser
24 Medium Pulse Laser
16 LRM 5+ArtIV
32 SRM 6+ArtIV
32 AMS
6 NL35
1 NL55
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==Overview:==
Originally designed as a destroyer the Type 52 was heavily modified to carry a
substantial number of Battle-Armour troops and nine platoons of standard
infantry along with twenty small craft which reduced the fighter complement to
twelve. The already high thrust was increased making it one of the fastest if
lightly armed warships in the Inner-Sphere.
==Capabilities:==
The speed of theSwiftsure makes easily capable of overtaking
any dropship that would be available to pirates while its capital armament can
deal with some of the older pocket warships.
The two docking hardpoints are intended to carry an A-3 Overlord and a Unicorn
CV carrying forty aerospace fighters.
Twenty small craft are also carried probably to ferry the Battle-Armour and
standard infantry to the planetary surface should they be required for any
purpose by the world goverment.
==Deployment==
Currently only the Swiftsure is in service and patrols the periphery border
between the Filvelt Coalition and the shattered Taurian Concordat and the
Periphery March.
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Class/Model/Name: Swiftsure
Mass: 500,000 tons
Equipment: Mass
Power Plant, Drive & Control: 180,000.00
Thrust: Safe Thrust: 6
Maximum Thrust: 9
Kearny-Fuchida Hyperdrive: Compact (Integrity = 11) 226,250.00
Lithium Fusion Battery 5,000.00
Jump Sail: (Integrity = 4) 55.00
Structural Integrity: 70 35,000.00
Total Heat Sinks: 645 Double .00
Fuel & Fuel Pumps: 5,100.00
Bridge, Controls, Radar, Computer & Attitude Thrusters: 1,250.00
Fire Control Computers: 1,886.00
Food & Water: (121 days supply) 379.00
Hyperpulse Generator: 50.00
Armor Type: Lamellor Ferro-carbide (581 total armor pts) 539.00
Capital Scale Armor Pts
Location: L / R
Fore: 110
Fore-Left/Right: 95/95
Aft-Left/Right: 95/95
Aft: 91
Cargo:
Bay 1: Fighters (12) with 4 doors 1,800.00
Cargo (1) 50.00
Bay 2: Cargo (5) with 5 doors 12,500.00
Bay 3: Infantry (foot) Platoons (9) with 6 doors 45.00
Bay 4: Small Craft (20) with 4 doors 4,000.00
Cargo (1) 50.00
DropShip Capacity: 2 Docking Hardpoints 2,000.00
Grav Decks #1 - 2: (90-meter diameter) 100.00
Grav Decks #3 - 4: (80-meter diameter) 100.00
Life Boats: 22 (7 tons each) 154.00
Escape Pods: 40 (7 tons each) 280.00
Crew and Passengers:
32 Officers (32 minimum) 320.00
113 Crew (113 minimum) 791.00
43 Gunners (43 minimum) 301.00
64 Marine Battle Armor Troopers/Elementals 448.00
376 Bay Personnel .00
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
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1 Medium N-Gauss(20 rounds)Nose 25 25 25 25 15 5,508.00
1 NAC/20(20 rounds) Nose 20 20 20 -- 60 2,508.00
4 ER Large Laser Nose 5(52) 5(52) 3(32) -- 48 20.00
4 ER Medium Laser 20 4.00
3 Large Pulse Laser Nose 5(45) 3(27) -- -- 30 21.00
3 Medium Pulse Laser 12 6.00
2 LRM 5+ArtIV(24 rounds) Nose 1(8) 1(8) 1(8) -- 4 7.00
4 SRM 6+ArtIV(90 rounds) Nose 4(40) -- -- -- 16 22.00
4 AMS(96 rounds) Nose -- -- -- -- 4 10.00
1 NAC/20(20 rounds) FL/R 20 20 20 -- 120 5,016.00
4 ER Large Laser FL/R 5(52) 5(52) 3(32) -- 96 40.00
4 ER Medium Laser 40 8.00
3 Large Pulse Laser FL/R 5(45) 3(27) -- -- 60 42.00
3 Medium Pulse Laser 24 12.00
2 LRM 5+ArtIV(24 rounds) FL/R 1(8) 1(8) 1(8) -- 8 14.00
4 SRM 6+ArtIV(90 rounds) FL/R 4(40) -- -- -- 32 44.00
4 AMS(96 rounds) FL/R -- -- -- -- 8 20.00
4 ER Large Laser L/RBS 5(52) 5(52) 3(32) -- 96 40.00
4 ER Medium Laser 40 8.00
3 Large Pulse Laser L/RBS 5(45) 3(27) -- -- 60 42.00
3 Medium Pulse Laser 24 12.00
2 LRM 5+ArtIV(24 rounds) L/RBS 1(8) 1(8) 1(8) -- 8 14.00
4 SRM 6+ArtIV(90 rounds) L/RBS 4(40) -- -- -- 32 44.00
4 AMS(96 rounds) L/RBS -- -- -- -- 8 20.00
3 NL35 AL/R 11 11 11 -- 312 4,200.00
4 ER Large Laser AL/R 5(52) 5(52) 3(32) -- 96 40.00
4 ER Medium Laser 40 8.00
3 Large Pulse Laser AL/R 5(45) 3(27) -- -- 60 42.00
3 Medium Pulse Laser 24 12.00
2 LRM 5+ArtIV(24 rounds) AL/R 1(8) 1(8) 1(8) -- 8 14.00
4 SRM 6+ArtIV(90 rounds) AL/R 4(40) -- -- -- 32 44.00
4 AMS(96 rounds) AL/R -- -- -- -- 8 20.00
1 NL55 Aft 6 6 6 6 85 1,100.00
4 ER Large Laser Aft 5(52) 5(52) 3(32) -- 48 20.00
4 ER Medium Laser 20 4.00
3 Large Pulse Laser Aft 5(45) 3(27) -- -- 30 21.00
3 Medium Pulse Laser 12 6.00
2 LRM 5+ArtIV(24 rounds) Aft 1(8) 1(8) 1(8) -- 4 7.00
4 SRM 6+ArtIV(90 rounds) Aft 4(40) -- -- -- 16 22.00
4 AMS(96 rounds) Aft -- -- -- -- 4 10.00
1 Lot Spare Parts (0.50%) 2,500.00
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TOTALS: Heat: 1,664 500,000.00
Tons Left: .00
Calculated Factors:
Total Cost: 11,718,530,000 C-Bills
Battle Value: 62,930
Cost per BV: 186,215.32
Weapon Value: 45,726 (Ratio = .73)
Damage Factors: SRV = 1,708; MRV = 1,215; LRV = 693; ERV = 243
Maintenance: Maintenance Point Value (MPV) = 357,767
(80,466 Structure, 234,025 Life Support, 43,276 Weapons)
Support Points (SP) = 216,528 (61% of MPV)
BattleForce2: Not applicable