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 Post subject: Defender (Space Station)
PostPosted: Wed Mar 06, 2013 1:55 am 
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Major
Major

Joined: Wed Jul 10, 2002 8:00 pm
Posts: 368
AeroTech 2 Vessel Technical Readout
VALIDATED

Class/Model/Name: Defender
Tech: Inner Sphere / 3067
Vessel Type: Space Station
Rules: Level 2, Custom design
Rules Set: AeroTech2

Mass: 2,500,000 tons
Power Plant: Standard
Safe Thrust: 0
Maximum Thrust: 0
Armor Type: Standard

Armament:
192 Heavy NPPC
24 AR10 Launcher
30 Screen Launcher
72 AMS

------------------------------------------------------------------------------
Class/Model/Name: Defender
Mass: 2,500,000 tons

Equipment: Mass
Power Plant, Drive & Control: 30,000.00
Thrust: Safe Thrust: 0
Maximum Thrust: 0
Energy Collecting Sail: (Integrity = 9) 155.00
Energy Storage Batteries: (Quantity of 3) 300,000.00
Structural Integrity: 1 25,000.00
Total Heat Sinks: 30,000 Double 29,711.00
Fuel & Fuel Pumps: 103,487.00
Bridge, Controls, Radar, Computer & Attitude Thrusters: 2,500.00
Fire Control Computers: 116,412.00
Food & Water: (20000 days supply) 237,700.00
Hyperpulse Generator: 50.00
Armor Type: Standard (4,200 total armor pts) 10,499.00

Capital Scale Armor Pts
Location: L / R
Fore: 700
Fore-Left/Right: 700/700
Aft-Left/Right: 700/700
Aft: 700

Cargo:
Bay 1: Fighters (216) with 22 doors 32,400.00
Bay 2: Small Craft (24) with 3 doors 4,800.00
Bay 3: Cargo (1) with 2 doors 400,000.00
Bay 4: Press Repair Facil. (100,000 T Capy, 2 doors) 7,500.00
Bay 5: Press Repair Facil. (2,500,000 T Capy, 4 doors) 187,500.00

DropShip Capacity: 50 Docking Hardpoints 50,000.00
Grav Decks #1 - 10: (250-meter diameter) 1,000.00
Life Boats: 200 (7 tons each) 1,400.00
Escape Pods: 200 (7 tons each) 1,400.00

Crew and Passengers:
225 Officers (200 minimum) 2,250.00
725 Crew (320 minimum) 5,075.00
275 Gunners (258 minimum) 1,925.00
100 1st Class Passengers 1,000.00
500 Marines 2,500.00
552 Bay Personnel .00

Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
------------------------------------------------------------------------------
4 Heavy NPPC Nose 60 60 60 60 900 12,000.00
4 Heavy NPPC Nose 60 60 60 60 900 12,000.00
4 Heavy NPPC Nose 60 60 60 60 900 12,000.00
4 Heavy NPPC Nose 60 60 60 60 900 12,000.00
4 Heavy NPPC Nose 60 60 60 60 900 12,000.00
4 Heavy NPPC Nose 60 60 60 60 900 12,000.00
4 Heavy NPPC Nose 60 60 60 60 900 12,000.00
4 Heavy NPPC Nose 60 60 60 60 900 12,000.00
1 AR10 (50 KW, 50 WS, 75 B)Nose * * * * 20 7,000.00
1 AR10 (50 KW, 50 WS, 75 B)Nose * * * * 20 7,000.00
1 AR10 (50 KW, 50 WS, 75 B)Nose * * * * 20 7,000.00
1 AR10 (50 KW, 50 WS, 75 B)Nose * * * * 20 7,000.00
1 Screen Launcher(200 scrnsNose -- -- -- -- 10 2,040.00
1 Screen Launcher(200 scrnsNose -- -- -- -- 10 2,040.00
1 Screen Launcher(200 scrnsNose -- -- -- -- 10 2,040.00
1 Screen Launcher(200 scrnsNose -- -- -- -- 10 2,040.00
1 Screen Launcher(200 scrnsNose -- -- -- -- 10 2,040.00
12 AMS(30000 rounds) Nose -- -- -- -- 12 2,506.00
4 Heavy NPPC FL/R 60 60 60 60 1800 24,000.00
4 Heavy NPPC FL/R 60 60 60 60 1800 24,000.00
4 Heavy NPPC FL/R 60 60 60 60 1800 24,000.00
4 Heavy NPPC FL/R 60 60 60 60 1800 24,000.00
4 Heavy NPPC FL/R 60 60 60 60 1800 24,000.00
4 Heavy NPPC FL/R 60 60 60 60 1800 24,000.00
4 Heavy NPPC FL/R 60 60 60 60 1800 24,000.00
4 Heavy NPPC FL/R 60 60 60 60 1800 24,000.00
1 AR10 (50 KW, 50 WS, 75 B)FL/R * * * * 40 14,000.00
1 AR10 (50 KW, 50 WS, 75 B)FL/R * * * * 40 14,000.00
1 AR10 (50 KW, 50 WS, 75 B)FL/R * * * * 40 14,000.00
1 AR10 (50 KW, 50 WS, 75 B)FL/R * * * * 40 14,000.00
1 Screen Launcher(200 scrnsFL/R -- -- -- -- 20 4,080.00
1 Screen Launcher(200 scrnsFL/R -- -- -- -- 20 4,080.00
1 Screen Launcher(200 scrnsFL/R -- -- -- -- 20 4,080.00
1 Screen Launcher(200 scrnsFL/R -- -- -- -- 20 4,080.00
1 Screen Launcher(200 scrnsFL/R -- -- -- -- 20 4,080.00
12 AMS(30000 rounds) FL/R -- -- -- -- 24 5,012.00
4 Heavy NPPC AL/R 60 60 60 60 1800 24,000.00
4 Heavy NPPC AL/R 60 60 60 60 1800 24,000.00
4 Heavy NPPC AL/R 60 60 60 60 1800 24,000.00
4 Heavy NPPC AL/R 60 60 60 60 1800 24,000.00
4 Heavy NPPC AL/R 60 60 60 60 1800 24,000.00
4 Heavy NPPC AL/R 60 60 60 60 1800 24,000.00
4 Heavy NPPC AL/R 60 60 60 60 1800 24,000.00
4 Heavy NPPC AL/R 60 60 60 60 1800 24,000.00
1 AR10 (50 KW, 50 WS, 75 B)AL/R * * * * 40 14,000.00
1 AR10 (50 KW, 50 WS, 75 B)AL/R * * * * 40 14,000.00
1 AR10 (50 KW, 50 WS, 75 B)AL/R * * * * 40 14,000.00
1 AR10 (50 KW, 50 WS, 75 B)AL/R * * * * 40 14,000.00
1 Screen Launcher(200 scrnsAL/R -- -- -- -- 20 4,080.00
1 Screen Launcher(200 scrnsAL/R -- -- -- -- 20 4,080.00
1 Screen Launcher(200 scrnsAL/R -- -- -- -- 20 4,080.00
1 Screen Launcher(200 scrnsAL/R -- -- -- -- 20 4,080.00
1 Screen Launcher(200 scrnsAL/R -- -- -- -- 20 4,080.00
12 AMS(30000 rounds) AL/R -- -- -- -- 24 5,012.00
4 Heavy NPPC Aft 60 60 60 60 900 12,000.00
4 Heavy NPPC Aft 60 60 60 60 900 12,000.00
4 Heavy NPPC Aft 60 60 60 60 900 12,000.00
4 Heavy NPPC Aft 60 60 60 60 900 12,000.00
4 Heavy NPPC Aft 60 60 60 60 900 12,000.00
4 Heavy NPPC Aft 60 60 60 60 900 12,000.00
4 Heavy NPPC Aft 60 60 60 60 900 12,000.00
4 Heavy NPPC Aft 60 60 60 60 900 12,000.00
1 AR10 (50 KW, 50 WS, 75 B)Aft * * * * 20 7,000.00
1 AR10 (50 KW, 50 WS, 75 B)Aft * * * * 20 7,000.00
1 AR10 (50 KW, 50 WS, 75 B)Aft * * * * 20 7,000.00
1 AR10 (50 KW, 50 WS, 75 B)Aft * * * * 20 7,000.00
1 Screen Launcher(200 scrnsAft -- -- -- -- 10 2,040.00
1 Screen Launcher(200 scrnsAft -- -- -- -- 10 2,040.00
1 Screen Launcher(200 scrnsAft -- -- -- -- 10 2,040.00
1 Screen Launcher(200 scrnsAft -- -- -- -- 10 2,040.00
1 Screen Launcher(200 scrnsAft -- -- -- -- 10 2,040.00
12 AMS(30000 rounds) Aft -- -- -- -- 12 2,506.00
1 Lot Spare Parts (5.00%) 125,000.00
1 Large Naval Comm-Scanner 500.00
------------------------------------------------------------------------------
TOTALS: Heat: 44,052 2,500,000.00
Tons Left: .00

Calculated Factors:
Total Cost: 148,414,555,140 C-Bills
Battle Value: 326,414
Cost per BV: 454,681.85
Weapon Value: 231,493 (Ratio = .71)
Damage Factors: SRV = 27,478; MRV = 27,280; LRV = 21,493; ERV = 8,611
Maintenance: Maintenance Point Value (MPV) = 1,436,919
(95,749 Structure, 148,850 Life Support, 1,192,320 Weapons)
Support Points (SP) = 1,446,125 (101% of MPV)
BattleForce2: Not applicable


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PostPosted: Wed Mar 06, 2013 7:04 pm 
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Stratego
Stratego

Joined: Sat Nov 10, 2001 8:00 pm
Posts: 10855
Location: Ft. Hood Texas
Just out of curiosity which gaming system are you playing in again? This is too much overkill for BT, it would fit better in RIFTS or RENLEG or SW then BT.

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Karagin-

Darkness is a friend of mine. Sometimes I have to beat it back, or it would overwhelm me. Shirley Meier

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PostPosted: Sat Mar 09, 2013 1:18 pm 
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Commanding Officer, Battlestar Pax Terra
Commanding Officer, Battlestar Pax Terra

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Posts: 998
Location: New Solaris : Sovereign_League
not enough armor, wouldn't last in my game fighters rule

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PostPosted: Sun Mar 10, 2013 7:29 am 
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Lieutenant General
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Joined: Sun Apr 30, 2006 7:13 pm
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Location: Sheffield UK
How did it get authorised in the budget.

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hmmm hooom


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PostPosted: Sun Mar 10, 2013 12:30 pm 
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Commanding Officer, Battlestar Pax Terra
Commanding Officer, Battlestar Pax Terra

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Posts: 998
Location: New Solaris : Sovereign_League
I am sure some one passed Pork Barrel legislation for it.

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PostPosted: Sun Mar 10, 2013 7:00 pm 
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Supreme Mugwump
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Joined: Wed Dec 06, 2006 3:42 pm
Posts: 3183
i guess some influential politician liked to *censored* the manufacturers wife/daughter/whoever

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PostPosted: Mon Mar 11, 2013 11:48 pm 
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Major
Major

Joined: Wed Jul 10, 2002 8:00 pm
Posts: 368
Quote:
not enough armor, wouldn't last in my game fighters rule

Strategic Operations puts limits on armor for Space Stations. I don't recall what that limit is offhand but the Defender certainly has the extra tonnage to add more armor if the rules allow it. You could even use one of the special armors to increase armor protection without any weight addition.

I shutter to think how many fighters it would take to overwhelm the Defender Space Station if that was the only type of unit used. The station itself has 216 fighters plus up to 50 Dropships (along with their fighters). In addition, the Defender may spit out up to a 100,000 ton and 2,500,000 ton Aerotech unit to deal with. Bearings only launched Capital Missiles can help soften up the enemy. The Screen Launchers can dictate the range of engagement and do really well directly against fighters.


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PostPosted: Mon Mar 11, 2013 11:55 pm 
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Commanding Officer, Battlestar Pax Terra
Commanding Officer, Battlestar Pax Terra

Joined: Thu Apr 15, 2004 5:20 pm
Posts: 998
Location: New Solaris : Sovereign_League
pfft like i said 1 Alamo and its over

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[url]http://www.starshiptracker.com/newsolaris/portal.php[/url]


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PostPosted: Tue Mar 12, 2013 5:18 am 
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Stratego
Stratego

Joined: Sat Nov 10, 2001 8:00 pm
Posts: 10855
Location: Ft. Hood Texas
None of the Clans or IS powers are going to put 216 fighters into one location to pretty much sit around waiting for an attack. So no your station would not have it's full complement of fighters. Also I doubt any of the powers have 216 fighters that they can actually put into battle at one single time.

You could cut it in half and or even less and then use the weight to up the armor some or add other things, since the planet or system this thing would be in would have fighters as well. Then again I am more into the layered defense for space, where ships, fighters and stations all work together.

_________________
Karagin-

Darkness is a friend of mine. Sometimes I have to beat it back, or it would overwhelm me. Shirley Meier

[url]http://karagin12.livejournal.com/[/url]

The Wookiee, he's not wearing any pants!

[img]http://www.heavymetalpro.com/countries/mil-army.gif[/img]


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PostPosted: Tue Mar 12, 2013 11:26 pm 
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Major
Major

Joined: Wed Jul 10, 2002 8:00 pm
Posts: 368
Quote:
pfft like i said 1 Alamo and its over

That's assuming you can get that Nuke through stuff like 216 Fighters, 50 Dropships and 72 Anti-Missile Systems and then score a successful hit against the station. I think I should point out that it isn't a design flaw of the Defender that it can't survive a Nuke hit as *NO* station can survive one.


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PostPosted: Tue Mar 12, 2013 11:32 pm 
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Major
Major

Joined: Wed Jul 10, 2002 8:00 pm
Posts: 368
Quote:
None of the Clans or IS powers are going to put 216 fighters into one location to pretty much sit around waiting for an attack. So no your station would not have it's full complement of fighters. Also I doubt any of the powers have 216 fighters that they can actually put into battle at one single time.

You could cut it in half and or even less and then use the weight to up the armor some or add other things, since the planet or system this thing would be in would have fighters as well. Then again I am more into the layered defense for space, where ships, fighters and stations all work together.
Possibly although offhand I recall the Inner Sphere Thera Warship carrying 216 fighters and the Clan Leviathan II Warship carrying 300. A station like this one would likely be part of a defensive strategy of a very important location and not the only defense.


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PostPosted: Wed Mar 13, 2013 5:26 am 
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Stratego
Stratego

Joined: Sat Nov 10, 2001 8:00 pm
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Location: Ft. Hood Texas
Having the ability to carry that many and actually having the total compliment of fighters and personnel is an entirely different matter. I doubt if any of the powers in the BT universe can afford to have 216 fighters on one single ship, station planet etc...it would mean they have gutted their units some place else. Just because you can build a ship carrying a lot of fighters doesn't mean they have the fighters to man it.

I built a carrier for BT that has 500 fighters on it, no way they would ever get that many in one location. So again which game system universe are you playing in again?

_________________
Karagin-

Darkness is a friend of mine. Sometimes I have to beat it back, or it would overwhelm me. Shirley Meier

[url]http://karagin12.livejournal.com/[/url]

The Wookiee, he's not wearing any pants!

[img]http://www.heavymetalpro.com/countries/mil-army.gif[/img]


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PostPosted: Sat Mar 16, 2013 4:03 am 
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Commanding Officer, Battlestar Pax Terra
Commanding Officer, Battlestar Pax Terra

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Location: New Solaris : Sovereign_League
lol still remember my monstrosity that had 2000 fighters, just got it out to it's fist battle when it got ambushed by a SDS platform and got hit by 4 nukes, was a really bad day that day, sniff so many of my paper and ink warriors died that day.

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PostPosted: Tue Mar 19, 2013 12:37 am 
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Major
Major

Joined: Wed Jul 10, 2002 8:00 pm
Posts: 368
<Snip Post>

<<I built a carrier for BT that has 500 fighters on it, no way they would ever get that many in one location. So again which game system universe are you playing in again?>>

I play in a universe which has canon units like the Thera and Leviathan II :) In canon, it really boils down to whether TPTB want a particular unit to be able to field that many fighters or not. What is not up for debate is whether there are units or not which have the capability to field that many fighters. Besides, something like the Defender was obviously not meant to be a typical Space Station; That is like saying the Leviathan II is a typical Warship...


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PostPosted: Tue Mar 19, 2013 5:14 am 
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Stratego
Stratego

Joined: Sat Nov 10, 2001 8:00 pm
Posts: 10855
Location: Ft. Hood Texas
Right and so with that it can have the 216 fighters and not have any issues with them...and next week we will see the Planet size ship called Unicron.

_________________
Karagin-

Darkness is a friend of mine. Sometimes I have to beat it back, or it would overwhelm me. Shirley Meier

[url]http://karagin12.livejournal.com/[/url]

The Wookiee, he's not wearing any pants!

[img]http://www.heavymetalpro.com/countries/mil-army.gif[/img]


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