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 Post subject: Dominator
PostPosted: Tue Mar 12, 2013 5:53 am 
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Major
Major

Joined: Wed Jul 10, 2002 8:00 pm
Posts: 368
AeroTech 2 Vessel Technical Readout
VALIDATED

Class/Model/Name: Dominator
Tech: Clan / 3067
Vessel Type: Spheroid DropShip
Rules: Level 2, Custom design
Rules Set: AeroTech2

Mass: 100,000 tons
Power Plant: Standard
Safe Thrust: 3
Maximum Thrust: 5
Armor Type: Ferro-aluminum

Armament:
2 Arrow IV System
2 Long Tom Artillery
2 AR10 Launcher
60 ER Large Laser
120 Large Pulse Laser
72 AMS

------------------------------------------------------------------------------
Class/Model/Name: Dominator
Mass: 100,000 tons

Equipment: Mass
Power Plant, Drive & Control: 18,300.00
Thrust: Safe Thrust: 3
Maximum Thrust: 5
Structural Integrity: 150 30,000.00
Total Heat Sinks: 3,500 Double 3,148.00
Fuel & Fuel Pumps: 10,702.00
Bridge, Controls, Radar, Computer & Attitude Thrusters: 750.00
Fire Control Computers: 550.00
Food & Water: (500 days supply) 3,538.00
Hyperpulse Generator: 50.00
Armor Type: Ferro-aluminum (5,135 total armor pts) 540.00

Standard Scale Armor Pts
Location: L / R
Fore: 1,335
Left/Right Sides: 1,300/1,300
Aft: 1,200

Cargo:
Bay 1: Fighters (50) with 8 doors 7,500.00

Grav Decks #1 - 2: (100-meter diameter) 200.00
Life Boats: 120 (7 tons each) 840.00
Escape Pods: 120 (7 tons each) 840.00

Crew and Passengers:
215 Officers (200 minimum) 2,150.00
950 Crew (0 minimum) 6,650.00
50 Gunners (45 minimum) 350.00
100 Marine Battle Armor Troopers/Elementals 700.00
100 Bay Personnel .00

Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
------------------------------------------------------------------------------
1 Arrow IV System(250 roundNose 2(20) 2(20) 2(20) 2(20) 10 62.00
1 Arrow IV System(250 roundNose 2(20) 2(20) 2(20) 2(20) 10 62.00
1 Long Tom Artillery(300 roNose 2(20) 2(20) 2(20) 2(20) 20 90.00
1 Long Tom Artillery(300 roNose 2(20) 2(20) 2(20) 2(20) 20 90.00
1 AR10 (20 KW, 20 WS, 25 B)Nose * * * * 20 2,800.00
1 AR10 (20 KW, 20 WS, 25 B)Nose * * * * 20 2,800.00
5 ER Large Laser Nose 5(50) 5(50) 5(50) 5(50) 60 20.00
5 ER Large Laser Nose 5(50) 5(50) 5(50) 5(50) 60 20.00
5 Large Pulse Laser Nose 5(50) 5(50) 5(50) -- 50 30.00
5 Large Pulse Laser Nose 5(50) 5(50) 5(50) -- 50 30.00
5 Large Pulse Laser Nose 5(50) 5(50) 5(50) -- 50 30.00
5 Large Pulse Laser Nose 5(50) 5(50) 5(50) -- 50 30.00
12 AMS(4008 rounds) Nose -- -- -- -- 12 173.00
5 ER Large Laser FL/R 5(50) 5(50) 5(50) 5(50) 120 40.00
5 ER Large Laser FL/R 5(50) 5(50) 5(50) 5(50) 120 40.00
5 Large Pulse Laser FL/R 5(50) 5(50) 5(50) -- 100 60.00
5 Large Pulse Laser FL/R 5(50) 5(50) 5(50) -- 100 60.00
5 Large Pulse Laser FL/R 5(50) 5(50) 5(50) -- 100 60.00
5 Large Pulse Laser FL/R 5(50) 5(50) 5(50) -- 100 60.00
12 AMS(3000 rounds) FL/R -- -- -- -- 24 262.00
5 ER Large Laser AL/R 5(50) 5(50) 5(50) 5(50) 120 40.00
5 ER Large Laser AL/R 5(50) 5(50) 5(50) 5(50) 120 40.00
5 Large Pulse Laser AL/R 5(50) 5(50) 5(50) -- 100 60.00
5 Large Pulse Laser AL/R 5(50) 5(50) 5(50) -- 100 60.00
5 Large Pulse Laser AL/R 5(50) 5(50) 5(50) -- 100 60.00
5 Large Pulse Laser AL/R 5(50) 5(50) 5(50) -- 100 60.00
12 AMS(3000 rounds) AL/R -- -- -- -- 24 262.00
5 ER Large Laser Aft 5(50) 5(50) 5(50) 5(50) 60 20.00
5 ER Large Laser Aft 5(50) 5(50) 5(50) 5(50) 60 20.00
5 Large Pulse Laser Aft 5(50) 5(50) 5(50) -- 50 30.00
5 Large Pulse Laser Aft 5(50) 5(50) 5(50) -- 50 30.00
5 Large Pulse Laser Aft 5(50) 5(50) 5(50) -- 50 30.00
5 Large Pulse Laser Aft 5(50) 5(50) 5(50) -- 50 30.00
12 AMS(3000 rounds) Aft -- -- -- -- 12 131.00
1 Lot Spare Parts (5.00%) 5,000.00
1 Large Naval Comm-Scanner 500.00
------------------------------------------------------------------------------
TOTALS: Heat: 2,092 100,000.00
Tons Left: .00

Calculated Factors:
Total Cost: 39,164,814,304 C-Bills
Battle Value: 65,475
Cost per BV: 598,164.4
Weapon Value: 51,084 (Ratio = .78)
Damage Factors: SRV = 2,200; MRV = 1,653; LRV = 830; ERV = 28
Maintenance: Maintenance Point Value (MPV) = 2,654,890
(2,417,540 Structure, 162,250 Life Support, 75,100 Weapons)
Support Points (SP) = 2,702,250 (102% of MPV)
BattleForce2: MP: 3, Armor/Structure: 86 / 85
Damage PB/M/L: 64/64/64, Overheat: 0
Class: DL; Point Value: 655
Specials: sph


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 Post subject: Re: Dominator
PostPosted: Sun Jun 09, 2013 9:24 pm 
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Stratego
Stratego

Joined: Sat Nov 10, 2001 8:00 pm
Posts: 10855
Location: Ft. Hood Texas
What is the ship suppose to dominate? 4 of its' main weapons can ONLY BE FIRED while on the ground, which means it has limited use of the AR10 in space, it carries NO mechs, but has fighters, so again what is this thing going to do in a fight?

Suggestion would be to drop off two of the artillery weapons and use the weight to either add in some mech carrying cargo or up the fighter count allowing it to either be something that can fight it's way to the ground, give CAS or TAC for the ground units as well as on call artillery other wise there are better dropships out there to use verses this one.

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 Post subject: Re: Dominator
PostPosted: Wed Jun 12, 2013 11:39 am 
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Antisocial General
Antisocial General

Joined: Mon Mar 17, 2003 8:35 am
Posts: 7883
Location: MLC, Lyran Alliance.
Much like the canon Elephant tug, this ship needs to have its purpose in life clarified. If it's a spacegoing fighter carrier that will only be landing occasionally, it doesn't need those artillery weapons. If it's a landing ship, it needs ground forces and doesn't need the AR10's. In BOTH cases, it is way overloaded with guns, armor, people, FC tonnage and other stuff, and it has ZERO cargo space to support any kind of mission. Once again, it's a munch design that shows what is possible within the aerospace rules while lacking in actual use or character. And WTF is up with the HPG unit? Maybe I would put a HPG on a dropship IF I was making it a HQ unit for ground operations, but that's not how the rest of this ship is built...bah.

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 Post subject: Re: Dominator
PostPosted: Thu Jun 13, 2013 8:44 pm 
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Commanding Officer, Battlestar Pax Terra
Commanding Officer, Battlestar Pax Terra

Joined: Thu Apr 15, 2004 5:20 pm
Posts: 998
Location: New Solaris : Sovereign_League
what can you say it's a ATN worthless design lol

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