Code:
AeroTech 2 Vessel Technical Readout
* CUSTOM WEAPONS
Class/Model/Name: Type 22 Batch 3
Tech: Inner Sphere / 3067
Vessel Type: Spheroid DropShip
Rules: Level 3, Standard design
Rules Set: AeroTech2
Mass: 5,300 tons
Length: 90 meters
Power Plant: Standard
Safe Thrust: 4
Maximum Thrust: 6
Armor Type: Standard
Armament:
1 Medium SCC-DS*
2 Thunderbolt 15
1 Killer Whale
12 Large Pulse Laser
24 Small Pulse Laser
2 Stingray*
8 Ultra AC/5
2 Rotary AC/5
1 Screen Launcher
------------------------------------------------------------------------------
Class/Model/Name: Type 22 Batch 3
Mass: 5,300 tons
Equipment: Mass
Power Plant, Drive & Control: 1,378.00
Thrust: Safe Thrust: 4
Maximum Thrust: 6
Structural Integrity: 16 170.00
Total Heat Sinks: 141 Double 45.00
Fuel & Fuel Pumps: 114.00
Bridge, Controls, Radar, Computer & Attitude Thrusters: 40.00
Fire Control Computers: .00
Food & Water: (61 days supply) 12.75
Armor Type: Standard (984 total armor pts) 57.50
Standard Scale Armor Pts
Location: L / R
Fore: 280
Left/Right Sides: 246/246
Aft: 212
Cargo:
Bay 1: Small Craft (2) with 1 door 400.00
Bay 2: Cargo (1) with 2 doors 336.75
Life Boats: 4 (7 tons each) 28.00
Escape Pods: 4 (7 tons each) 28.00
Crew and Passengers:
3 Officers (3 minimum) 30.00
4 Crew (2 minimum) 28.00
13 Gunners (13 minimum) 91.00
12 Marines 60.00
10 Bay Personnel .00
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
------------------------------------------------------------------------------
1 Medium SCC-DS*(400 msls) Nose 5 5 -- -- 30 900.00
1 Thunderbolt 15(16 rounds)Nose 2(15) 2(15) -- -- 7 15.00
1 Killer Whale(10 msls) Nose 4 4 4 4 20 650.00
2 Large Pulse Laser Nose 2(18) 2(18) -- -- 20 14.00
4 Small Pulse Laser Nose 1(12) -- -- -- 8 4.00
1 Stingray*(10 msls) FL/R 4 4 -- -- 24 480.00
2 Ultra AC/5(80 rounds) FL/R 1(14) 1(14) 1(14) -- 8 44.00
2 Large Pulse Laser FL/R 2(18) 2(18) -- -- 40 28.00
4 Small Pulse Laser FL/R 1(12) -- -- -- 16 8.00
2 Ultra AC/5(80 rounds) AL/R 1(14) 1(14) 1(14) -- 8 44.00
2 Large Pulse Laser AL/R 2(18) 2(18) -- -- 40 28.00
4 Small Pulse Laser AL/R 1(12) -- -- -- 16 8.00
1 Rotary AC/5(120 rounds) AL/R 2(20) 2(20) -- -- 12 32.00
2 Large Pulse Laser Aft 2(18) 2(18) -- -- 20 14.00
4 Small Pulse Laser Aft 1(12) -- -- -- 8 4.00
1 Screen Launcher(10 scrns)Aft -- -- -- -- 10 140.00
1 Thunderbolt 15(16 rounds)Aft 2(15) 2(15) -- -- 7 15.00
1 Lot Spare Parts (1.00%) 53.00
------------------------------------------------------------------------------
TOTALS: Heat: 294 5,300.00
Tons Left: .00
Calculated Factors:
Total Cost: 582,530,032 C-Bills
Battle Value: 10,213
Cost per BV: 57,038.09
Weapon Value: 8,753 (Ratio = .86)
Damage Factors: SRV = 424; MRV = 323; LRV = 126; ERV = 11
Maintenance: Maintenance Point Value (MPV) = 40,063
(17,861 Structure, 15,880 Life Support, 6,322 Weapons)
Support Points (SP) = 22,171 (55% of MPV)
BattleForce2: MP: 4, Armor/Structure: 17 / 16
Damage PB/M/L: 15/12/3, Overheat: 0
Class: DM; Point Value: 102
Specials: sph
Code:
AeroTech 2 Vessel Technical Readout
* CUSTOM WEAPON
Class/Model/Name: Type 22 Batch 1+2
Tech: Inner Sphere / 3067
Vessel Type: Spheroid DropShip
Rules: Level 3, Standard design
Rules Set: AeroTech2
Mass: 4,400 tons
Length: 84 meters
Power Plant: Standard
Safe Thrust: 4
Maximum Thrust: 6
Armor Type: Standard
Armament:
2 Thunderbolt 15
1 White Shark
12 Large Pulse Laser
24 Small Pulse Laser
2 Stingray*
8 Ultra AC/5
1 Screen Launcher
------------------------------------------------------------------------------
Class/Model/Name: Type 22 Batch 1+2
Mass: 4,400 tons
Equipment: Mass
Power Plant, Drive & Control: 1,144.00
Thrust: Safe Thrust: 4
Maximum Thrust: 6
Structural Integrity: 16 141.00
Total Heat Sinks: 124 Double 36.00
Fuel & Fuel Pumps: 114.00
Bridge, Controls, Radar, Computer & Attitude Thrusters: 33.00
Fire Control Computers: .00
Food & Water: (62 days supply) 12.75
Armor Type: Standard (984 total armor pts) 57.50
Standard Scale Armor Pts
Location: L / R
Fore: 280
Left/Right Sides: 246/246
Aft: 212
Cargo:
Bay 1: Small Craft (2) with 1 door 400.00
Bay 2: Cargo (1) with 2 doors 784.75
Life Boats: 4 (7 tons each) 28.00
Escape Pods: 4 (7 tons each) 28.00
Crew and Passengers:
3 Officers (3 minimum) 30.00
4 Crew (2 minimum) 28.00
12 Gunners (12 minimum) 84.00
12 Marines 60.00
10 Bay Personnel .00
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
------------------------------------------------------------------------------
1 Thunderbolt 15(16 rounds)Nose 2(15) 2(15) -- -- 7 15.00
1 White Shark(10 msls) Nose 3 3 3 3 15 520.00
2 Large Pulse Laser Nose 2(18) 2(18) -- -- 20 14.00
4 Small Pulse Laser Nose 1(12) -- -- -- 8 4.00
1 Stingray*(10 msls) FL/R 4 4 -- -- 24 480.00
2 Ultra AC/5(80 rounds) FL/R 1(14) 1(14) 1(14) -- 8 44.00
2 Large Pulse Laser FL/R 2(18) 2(18) -- -- 40 28.00
4 Small Pulse Laser FL/R 1(12) -- -- -- 16 8.00
2 Ultra AC/5(80 rounds) AL/R 1(14) 1(14) 1(14) -- 8 44.00
2 Large Pulse Laser AL/R 2(18) 2(18) -- -- 40 28.00
4 Small Pulse Laser AL/R 1(12) -- -- -- 16 8.00
2 Large Pulse Laser Aft 2(18) 2(18) -- -- 20 14.00
4 Small Pulse Laser Aft 1(12) -- -- -- 8 4.00
1 Screen Launcher(10 scrns)Aft -- -- -- -- 10 140.00
1 Thunderbolt 15(16 rounds)Aft 2(15) 2(15) -- -- 7 15.00
1 Lot Spare Parts (1.20%) 53.00
------------------------------------------------------------------------------
TOTALS: Heat: 247 4,400.00
Tons Left: .00
Calculated Factors:
Total Cost: 326,862,032 C-Bills
Battle Value: 8,205
Cost per BV: 39,836.93
Weapon Value: 8,284 (Ratio = 1.01)
Damage Factors: SRV = 351; MRV = 253; LRV = 88; ERV = 9
Maintenance: Maintenance Point Value (MPV) = 34,011
(14,896 Structure, 13,490 Life Support, 5,625 Weapons)
Support Points (SP) = 21,383 (63% of MPV)
BattleForce2: MP: 4, Armor/Structure: 17 / 16
Damage PB/M/L: 13/10/3, Overheat: 0
Class: DM; Point Value: 82
Specials: sph