Tweaked the Design to make it stealth and gave some in universe fluff.
Code:
AeroTech 2 Vessel Technical Readout
* CUSTOM WEAPON
Class/Model/Name: Trafagar Hunter Killer
Tech: Inner Sphere / 3067
Vessel Type: Spheroid DropShip
Rules: Level 3, Standard design
Rules Set: AeroTech2
Mass: 5,300 tons
Length: 90 meters
Power Plant: Standard
Safe Thrust: 5
Maximum Thrust: 8
Armor Type: *Stealth*
Armament:
5 Swordfish*
1 Killer Whale
1 Guardian ECM
1 Screen Launcher
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==Overview:==
The 4th Generation of Great Britains Royal Navies Hunter Killer Dropships the
Trafalgar is designed to pray on civilian shipping and Military transports.
It's job is to wait behind in a system that has has been invaded and strikes
when an enemy has let his guard down.
The Stealth hull makes this ship hard to target at range and it can often
sneak up on civilian vessels amd kill with one salvo of its Swordish missiles
any civilian dropship or jumpship. For more dangerous targets it will soften
them up with the White Shark before moving in for the kill.
(Ed note this is the oficial blurb but these ships haven't seen combat only
the earlier smaller classes have seen combat more than 30 years ago against a
pirate force that seized a small colony in which the HMS Conqueror destroyed
an old Overlord and damaged one of the two Unions escorting it. No doubt
these ships are a threat but up against innersphere assault and pocket
warships they are no match even fighters can take them down in numbers. Some
rumors say the some of the White Sharks may have nuclear warheads. However in
drinking with drunken sailors I heard tales of many covert intelligence
gathering missions some even into the Innersphere itself. Certainly at my
time Portsmouth dockyard I saw one of these ships docked with a Jumpship that
had pronounced large fuel tanks.)
==Notable Vessels & Crews:==
Trafalgar
Turbulent
Tireless
Torbay
Trenchant
Talent
Triumph
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Class/Model/Name: Trafagar Hunter Killer
Mass: 5,300 tons
Equipment: Mass
Power Plant, Drive & Control: 1,722.50
Thrust: Safe Thrust: 5
Maximum Thrust: 8
Structural Integrity: 20 212.00
Total Heat Sinks: 108 Double .00
Fuel & Fuel Pumps: 686.00
Bridge, Controls, Radar, Computer & Attitude Thrusters: 40.00
Fire Control Computers: .00
Food & Water: (368 days supply) 25.75
Armor Type: *Stealth* (1,232 total armor pts) 72.00
Standard Scale Armor Pts
Location: L / R
Fore: 351
Left/Right Sides: 308/308
Aft: 265
Cargo:
Bay 1: Cargo (1) with 2 doors 122.25
Life Boats: 1 (7 tons each) 7.00
Escape Pods: 2 (7 tons each) 14.00
Crew and Passengers:
2 Officers (2 minimum) 20.00
4 Crew (3 minimum) 28.00
8 Gunners (8 minimum) 56.00
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
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5 Swordfish*(50 msls) Nose 20 -- -- -- 75 1,450.00
1 Killer Whale(10 msls) Nose 4 4 4 4 20 650.00
1 Guardian ECM Nose -- -- -- -- 0 1.50
1 Screen Launcher(10 scrns)Aft -- -- -- -- 10 140.00
1 Lot Spare Parts (1.00%) 53.00
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TOTALS: Heat: 105 5,300.00
Tons Left: .00
Calculated Factors:
Total Cost: 329,534,464 C-Bills
Battle Value: 8,187
Cost per BV: 40,250.94
Weapon Value: 6,793 (Ratio = .83)
Damage Factors: SRV = 220; MRV = 220; LRV = 29; ERV = 12
Maintenance: Maintenance Point Value (MPV) = 42,848
(21,673 Structure, 17,925 Life Support, 3,250 Weapons)
Support Points (SP) = 15,306 (36% of MPV)
BattleForce2: MP: 5, Armor/Structure: 21 / 20
Damage PB/M/L: -/-/-, Overheat: 0
Class: DM; Point Value: 82
Specials: sph, ecm, artT