Modded the design with fluff
Code:
AeroTech 2 Vessel Technical Readout
VALIDATED
Class/Model/Name: Albion Class Landing ship
Tech: Inner Sphere / 3067
Vessel Type: Spheroid DropShip
Rules: Level 2, Standard design
Rules Set: AeroTech2
Mass: 20,000 tons
Length: 140 meters
Power Plant: Standard
Safe Thrust: 3
Maximum Thrust: 5
Armor Type: Ferro-aluminum
Armament:
6 Rotary AC/5
6 Ultra AC/5
12 Large Pulse Laser
24 Small Pulse Laser
1 Screen Launcher
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==Overview:==
Built as replacements for the aging Fearless Class they employ modular
aerospace, vehicle and mech bays with room for more in it's huge cargo bay
which carries more than twice that of HMS Ocean. These ships are also designed
with disaster relief capabilty and have a MASH Unit onboard.
(Ed A more traditional troop transport but still shows their massive use of
small craft where those in the innersphere would use a much cheaper vtol for
logistics the British use shuttles.)
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Class/Model/Name: Albion Class Landing ship
Mass: 20,000 tons
Equipment: Mass
Power Plant, Drive & Control: 3,900.00
Thrust: Safe Thrust: 3
Maximum Thrust: 5
Structural Integrity: 30 1,200.00
Total Heat Sinks: 162 Double .00
Fuel & Fuel Pumps: 1,530.00
Bridge, Controls, Radar, Computer & Attitude Thrusters: 150.00
Fire Control Computers: .00
Food & Water: (60 days supply) 183.50
Armor Type: Ferro-aluminum (1,572 total armor pts) 108.00
Standard Scale Armor Pts
Location: L / R
Fore: 448
Left/Right Sides: 393/393
Aft: 338
Cargo:
Bay 1: Small Craft (8) with 8 doors 1,600.00
Bay 2: Cargo (1) with 4 doors 6,615.00
Bay 3: Light Vehicles (to 50T) (30) with 4 doors 1,500.00
Bay 4: BattleMechs (6) with 2 doors 900.00
Bay 5: Battle Armor Points/Squads (60) with 4 doors 600.00
MASH Unit (5) 7.50
Life Boats: 51 (7 tons each) 357.00
Escape Pods: 51 (7 tons each) 357.00
Crew and Passengers:
3 Officers (3 minimum) 30.00
7 Crew (5 minimum) 49.00
9 Gunners (9 minimum) 63.00
10 1st Class Passengers 100.00
20 2nd Class Passengers 140.00
562 Bay Personnel .00
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
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1 Rotary AC/5(100 rounds) Nose 2(20) 2(20) -- -- 6 15.00
1 Ultra AC/5(60 rounds) Nose 1(7) 1(7) 1(7) -- 2 12.00
2 Large Pulse Laser Nose 2(18) 2(18) -- -- 20 14.00
4 Small Pulse Laser Nose 1(12) -- -- -- 8 4.00
1 Rotary AC/5(100 rounds) FL/R 2(20) 2(20) -- -- 12 30.00
1 Ultra AC/5(60 rounds) FL/R 1(7) 1(7) 1(7) -- 4 24.00
2 Large Pulse Laser FL/R 2(18) 2(18) -- -- 40 28.00
4 Small Pulse Laser FL/R 1(12) -- -- -- 16 8.00
1 Rotary AC/5(100 rounds) AL/R 2(20) 2(20) -- -- 12 30.00
1 Ultra AC/5(60 rounds) AL/R 1(7) 1(7) 1(7) -- 4 24.00
2 Large Pulse Laser AL/R 2(18) 2(18) -- -- 40 28.00
4 Small Pulse Laser AL/R 1(12) -- -- -- 16 8.00
1 Rotary AC/5(100 rounds) Aft 2(20) 2(20) -- -- 6 15.00
1 Ultra AC/5(60 rounds) Aft 1(7) 1(7) 1(7) -- 2 12.00
2 Large Pulse Laser Aft 2(18) 2(18) -- -- 20 14.00
4 Small Pulse Laser Aft 1(12) -- -- -- 8 4.00
1 Screen Launcher(10 scrns)Aft -- -- -- -- 10 140.00
1 Lot Spare Parts (1.00%) 200.00
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TOTALS: Heat: 226 20,000.00
Tons Left: .00
Calculated Factors:
Total Cost: 620,536,000 C-Bills
Battle Value: 8,825
Cost per BV: 70,315.69
Weapon Value: 9,363 (Ratio = 1.06)
Damage Factors: SRV = 329; MRV = 216; LRV = 12; ERV = 0
Maintenance: Maintenance Point Value (MPV) = 180,984
(125,674 Structure, 50,050 Life Support, 5,260 Weapons)
Support Points (SP) = 21,383 (12% of MPV)
BattleForce2: MP: 3, Armor/Structure: 26 / 26
Damage PB/M/L: 12/9/1, Overheat: 0
Class: DL; Point Value: 88
Specials: sph