slightly tweaked and added a bit of fluff
Code:
AeroTech 2 Vessel Technical Readout
VALIDATED
Class/Model/Name: Bay Class Landing ship
Tech: Inner Sphere / 3067
Vessel Type: Spheroid DropShip
Rules: Level 2, Standard design
Rules Set: AeroTech2
Mass: 16,200 tons
Length: 130 meters
Power Plant: Standard
Safe Thrust: 3
Maximum Thrust: 5
Armor Type: Standard
Armament:
6 Rotary AC/5
6 Ultra AC/5
12 Large Pulse Laser
24 Small Pulse Laser
1 Screen Launcher
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==Overview:==
Replacements for the much smaller Round table class Landing ships the 4 Bay
class is a much cheaper ship than the Albion which pleased the treasury.
Lacking ferrofibrous armor it less tough than the Albion class but its larger
modular vehicle bays are better suited to carrying battlemechs.
(ED the Bay class are so new the paint hasn't had time to dry but carrying
about 2 companies of battlemechs and a about 160 battlea armour make this the
main stay of any invasion force.)
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Class/Model/Name: Bay Class Landing ship
Mass: 16,200 tons
Equipment: Mass
Power Plant, Drive & Control: 3,159.00
Thrust: Safe Thrust: 3
Maximum Thrust: 5
Structural Integrity: 30 972.00
Total Heat Sinks: 162 Double 16.00
Fuel & Fuel Pumps: 765.00
Bridge, Controls, Radar, Computer & Attitude Thrusters: 122.00
Fire Control Computers: .00
Food & Water: (60 days supply) 104.25
Armor Type: Standard (1,416 total armor pts) 93.00
Standard Scale Armor Pts
Location: L / R
Fore: 404
Left/Right Sides: 354/354
Aft: 304
Cargo:
Bay 1: Small Craft (2) with 2 doors 400.00
Bay 2: Cargo (1) with 4 doors 5,208.75
Bay 3: Battle Armor Points/Squads (40) with 4 doors 400.00
Bay 4: BattleMechs (24) with 2 doors 3,600.00
Life Boats: 29 (7 tons each) 203.00
Escape Pods: 29 (7 tons each) 203.00
Crew and Passengers:
3 Officers (3 minimum) 30.00
7 Crew (4 minimum) 49.00
9 Gunners (9 minimum) 63.00
10 1st Class Passengers 100.00
20 2nd Class Passengers 140.00
298 Bay Personnel .00
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
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1 Rotary AC/5(100 rounds) Nose 2(20) 2(20) -- -- 6 15.00
1 Ultra AC/5(60 rounds) Nose 1(7) 1(7) 1(7) -- 2 12.00
2 Large Pulse Laser Nose 2(18) 2(18) -- -- 20 14.00
4 Small Pulse Laser Nose 1(12) -- -- -- 8 4.00
1 Rotary AC/5(100 rounds) FL/R 2(20) 2(20) -- -- 12 30.00
1 Ultra AC/5(60 rounds) FL/R 1(7) 1(7) 1(7) -- 4 24.00
2 Large Pulse Laser FL/R 2(18) 2(18) -- -- 40 28.00
4 Small Pulse Laser FL/R 1(12) -- -- -- 16 8.00
1 Rotary AC/5(100 rounds) AL/R 2(20) 2(20) -- -- 12 30.00
1 Ultra AC/5(60 rounds) AL/R 1(7) 1(7) 1(7) -- 4 24.00
2 Large Pulse Laser AL/R 2(18) 2(18) -- -- 40 28.00
4 Small Pulse Laser AL/R 1(12) -- -- -- 16 8.00
1 Rotary AC/5(100 rounds) Aft 2(20) 2(20) -- -- 6 15.00
1 Ultra AC/5(60 rounds) Aft 1(7) 1(7) 1(7) -- 2 12.00
2 Large Pulse Laser Aft 2(18) 2(18) -- -- 20 14.00
4 Small Pulse Laser Aft 1(12) -- -- -- 8 4.00
1 Screen Launcher(10 scrns)Aft -- -- -- -- 10 140.00
1 Lot Spare Parts (1.00%) 162.00
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TOTALS: Heat: 226 16,200.00
Tons Left: .00
Calculated Factors:
Total Cost: 510,160,000 C-Bills
Battle Value: 7,781
Cost per BV: 65,564.84
Weapon Value: 8,933 (Ratio = 1.15)
Damage Factors: SRV = 329; MRV = 216; LRV = 12; ERV = 0
Maintenance: Maintenance Point Value (MPV) = 140,970
(102,565 Structure, 33,145 Life Support, 5,260 Weapons)
Support Points (SP) = 21,383 (15% of MPV)
BattleForce2: MP: 3, Armor/Structure: 24 / 23
Damage PB/M/L: 12/9/1, Overheat: 0
Class: DL; Point Value: 78
Specials: sph