Code:
AeroTech 2 Vessel Technical Readout
VALIDATED
Class/Model/Name: conventional point interceptor natter 1
Tech: Inner Sphere / 3067
Vessel Type: Conventional Fighter
Rules: Level 3, Standard design
Rules Set: AeroTech2
Mass: 50 tons
Length: 16 meters
Power Plant: *Rocket*
Safe Thrust: 8
Maximum Thrust: 12
Armor Type: Standard
Armament:
15 RL 20 (OS)
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Class/Model/Name: conventional point interceptor natter 1
Mass: 50 tons
Construction Options: Fractional Accounting
Equipment: Mass
Power Plant: *Rocket* 13,13
Engine Shielding: 6,57
Thrust: Safe Thrust: 8
Maximum Thrust: 12
Structural Integrity: 8 ,00
Total Heat Sinks: 10 Single ,00
Fuel: 2,00
Cockpit, Avionics & Attitude Thrusters: 5,00
Armor Type: Standard (12 total armor pts) ,75
Standard Scale Armor Pts
Location: L / R
Nose: 4
Left/Right Wings: 3/3
Aft: 2
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
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5 RL 20 (OS) Nose 12 12 -- -- 0 7,50
5 RL 20 (OS) RW 12 12 -- -- 0 7,50
5 RL 20 (OS) LW 12 12 -- -- 0 7,50
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TOTALS: Heat: 0 49,95
Tons Left: ,05
Calculated Factors:
Total Cost: 2.642.167 C-Bills
Battle Value: 817
Cost per BV: 3.233,99
Weapon Value: 521 (Ratio = ,64)
Damage Factors: SRV = 150; MRV = 105; LRV = 0; ERV = 0
BattleForce2: MP: 8, Armor/Structure: 0 / 0
Damage PB/M/L: -/-/-, Overheat: 0
Class: FM; Point Value: 8
Code:
AeroTech 2 Vessel Technical Readout
UB Weapons
Class/Model/Name: conventional point interceptor natter 2
Tech: Inner Sphere / 3067
Vessel Type: Conventional Fighter
Rules: Level 3, Standard design
Rules Set: AeroTech2
Mass: 30 tons
Length: 13 meters
Power Plant: *Rocket*
Safe Thrust: 8
Maximum Thrust: 12
Armor Type: Standard
Armament:
15 Thunderbolt (OS)(UB)
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Class/Model/Name: conventional point interceptor natter 2
Mass: 30 tons
Equipment: Mass
Power Plant: *Rocket* 3,00
Engine Shielding: 1,50
Thrust: Safe Thrust: 8
Maximum Thrust: 12
Structural Integrity: 8 ,00
Total Heat Sinks: 10 Single ,00
Fuel: 5,00
Cockpit, Avionics & Attitude Thrusters: 3,00
Armor Type: Standard (30 total armor pts) 2,00
Standard Scale Armor Pts
Location: L / R
Nose: 11
Left/Right Wings: 7/7
Aft: 5
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
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5 Thunderbolt (OS)(UB) Nose 10 10 -- -- 0 5,00
5 Thunderbolt (OS)(UB) RW 10 10 -- -- 0 5,00
5 Thunderbolt (OS)(UB) LW 10 10 -- -- 0 5,00
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TOTALS: Heat: 0 29,50
Tons Left: ,50
Calculated Factors:
Total Cost: 4.991.345 C-Bills
Battle Value: 1.275
Cost per BV: 3.914,78
Weapon Value: 754 (Ratio = ,59)
Damage Factors: SRV = 138; MRV = 108; LRV = 0; ERV = 0
BattleForce2: MP: 8, Armor/Structure: 1 / 0
Damage PB/M/L: -/-/-, Overheat: 0
Class: FL; Point Value: 13
the idea is a craft that usually starts from a vertical ramp, when used against enemy aircraft it raises above the enemy aircraft and fires its rockets on the decent. it can later land as a glider.
when used against ground targets it can start as a conventional aircraft or from the same ramp that is used vertically against aircraft, just that it is then used at a lower angle.
i have little experience in constructing aircraft, comments and constructive criticism is appreciated.