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PostPosted: Sat Apr 27, 2013 3:31 pm 
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Supreme Mugwump
Supreme Mugwump

Joined: Wed Dec 06, 2006 3:42 pm
Posts: 3183
Code:
AeroTech 2 Vessel Technical Readout
                                  VALIDATED

Class/Model/Name:  conventional point interceptor  natter 1
Tech:              Inner Sphere / 3067
Vessel Type:       Conventional Fighter
Rules:             Level 3, Standard design
Rules Set:         AeroTech2

Mass:              50 tons
Length:            16 meters
Power Plant:       *Rocket*
Safe Thrust:       8
Maximum Thrust:    12
Armor Type:        Standard
Armament:          
   15 RL 20 (OS)
------------------------------------------------------------------------------
Class/Model/Name:  conventional point interceptor  natter 1
Mass:              50 tons
Construction Options:  Fractional Accounting

Equipment:                                                              Mass
Power Plant:  *Rocket*                                                  13,13
Engine Shielding:                                                        6,57
Thrust:  Safe Thrust: 8
      Maximum Thrust: 12
Structural Integrity: 8                                                   ,00
Total Heat Sinks:    10 Single                                            ,00
Fuel:                                                                    2,00
Cockpit, Avionics & Attitude Thrusters:                                  5,00
Armor Type:  Standard  (12 total armor pts)                               ,75
                           Standard Scale Armor Pts
   Location:                            L / R
   Nose:                                  4
   Left/Right Wings:                   3/3
   Aft:                                   2

Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
5 RL 20 (OS)               Nose        12     12     --     --    0      7,50
5 RL 20 (OS)               RW          12     12     --     --    0      7,50
5 RL 20 (OS)               LW          12     12     --     --    0      7,50
------------------------------------------------------------------------------
TOTALS:                                                     Heat: 0     49,95
Tons Left:                                                                ,05

Calculated Factors:
Total Cost:        2.642.167 C-Bills
Battle Value:      817
Cost per BV:       3.233,99
Weapon Value:      521 (Ratio = ,64)
Damage Factors:    SRV = 150;  MRV = 105;  LRV = 0;  ERV = 0
BattleForce2:      MP: 8,  Armor/Structure: 0 / 0
                   Damage PB/M/L: -/-/-,  Overheat: 0
                   Class: FM;  Point Value: 8
Code:
AeroTech 2 Vessel Technical Readout
                                  UB Weapons

Class/Model/Name:  conventional point interceptor  natter 2
Tech:              Inner Sphere / 3067
Vessel Type:       Conventional Fighter
Rules:             Level 3, Standard design
Rules Set:         AeroTech2

Mass:              30 tons
Length:            13 meters
Power Plant:       *Rocket*
Safe Thrust:       8
Maximum Thrust:    12
Armor Type:        Standard
Armament:          
   15 Thunderbolt (OS)(UB)
------------------------------------------------------------------------------
Class/Model/Name:  conventional point interceptor  natter 2
Mass:              30 tons

Equipment:                                                              Mass
Power Plant:  *Rocket*                                                   3,00
Engine Shielding:                                                        1,50
Thrust:  Safe Thrust: 8
      Maximum Thrust: 12
Structural Integrity: 8                                                   ,00
Total Heat Sinks:    10 Single                                            ,00
Fuel:                                                                    5,00
Cockpit, Avionics & Attitude Thrusters:                                  3,00
Armor Type:  Standard  (30 total armor pts)                              2,00
                           Standard Scale Armor Pts
   Location:                            L / R
   Nose:                                 11
   Left/Right Wings:                   7/7
   Aft:                                   5

Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
5 Thunderbolt (OS)(UB)     Nose        10     10     --     --    0      5,00
5 Thunderbolt (OS)(UB)     RW          10     10     --     --    0      5,00
5 Thunderbolt (OS)(UB)     LW          10     10     --     --    0      5,00
------------------------------------------------------------------------------
TOTALS:                                                     Heat: 0     29,50
Tons Left:                                                                ,50

Calculated Factors:
Total Cost:        4.991.345 C-Bills
Battle Value:      1.275
Cost per BV:       3.914,78
Weapon Value:      754 (Ratio = ,59)
Damage Factors:    SRV = 138;  MRV = 108;  LRV = 0;  ERV = 0
BattleForce2:      MP: 8,  Armor/Structure: 1 / 0
                   Damage PB/M/L: -/-/-,  Overheat: 0
                   Class: FL;  Point Value: 13
the idea is a craft that usually starts from a vertical ramp, when used against enemy aircraft it raises above the enemy aircraft and fires its rockets on the decent. it can later land as a glider.
when used against ground targets it can start as a conventional aircraft or from the same ramp that is used vertically against aircraft, just that it is then used at a lower angle.

i have little experience in constructing aircraft, comments and constructive criticism is appreciated.

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typos and spelling-mistakes are property of the finder. english is not my mother-tongue.


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PostPosted: Fri May 03, 2013 10:22 am 
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Commanding Officer, Battlestar Pax Terra
Commanding Officer, Battlestar Pax Terra

Joined: Thu Apr 15, 2004 5:20 pm
Posts: 998
Location: New Solaris : Sovereign_League
I love this idea will be a great add on the a Alt BT project I am doing called the Beast Clan, permission to use ?

If Yees GREAT and thanks
If NO, no problems but love the idea ;)

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PostPosted: Fri May 03, 2013 11:14 am 
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Supreme Mugwump
Supreme Mugwump

Joined: Wed Dec 06, 2006 3:42 pm
Posts: 3183
u can use it, it is, however, not my idea.

the idea comes from the vertical takeof rocket propelled "bachem natter"
that is a project that never left prototype stadium at the end of WWII.
one manned start, crashed. details at link below.

http://en.wikipedia.org/wiki/Bachem_Ba_349

_________________
typos and spelling-mistakes are property of the finder. english is not my mother-tongue.


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PostPosted: Sat May 04, 2013 8:52 pm 
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Supreme Mugwump
Supreme Mugwump

Joined: Wed Dec 06, 2006 3:42 pm
Posts: 3183
the two designs posted above make use of a custom engine, the following design is constructed with a fusion engine.
Code:
AeroTech 2 Vessel Technical Readout
                                  VALIDATED

Class/Model/Name:  natter 3 
Tech:              Inner Sphere / 3067
Vessel Type:       Conventional Fighter
Rules:             Level 2, Standard design
Rules Set:         AeroTech2

Mass:              10 tons
Length:            9 meters
Power Plant:       70 Fusion
Safe Thrust:       7
Maximum Thrust:    11
Armor Type:        Ferro-aluminum
Armament:          
    8 RL 10 (OS)
------------------------------------------------------------------------------
==Variants:==
there is one major variant that replaces half of the RL with ERML useing the
free heatsinks.
another version replaces the single HS with double HS and all of the RL with
four ERML.

------------------------------------------------------------------------------
Class/Model/Name:  natter 3 
Mass:              10 tons

Equipment:                                                              Mass
Power Plant:  70 Fusion                                                  2,00
Engine Shielding:                                                        1,00
Thrust:  Safe Thrust: 7
      Maximum Thrust: 11
Structural Integrity: 7                                                   ,00
Total Heat Sinks:    10 Single                                            ,00
Fuel:                                                                    1,00
Cockpit, Avionics & Attitude Thrusters:                                  1,00
Armor Type:  Ferro-aluminum  (10 total armor pts)                        1,00
                           Standard Scale Armor Pts
   Location:                            L / R
   Nose:                                  5
   Left/Right Wings:                   2/2
   Aft:                                   1

Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
4 RL 10 (OS)               RW           6      6     --     --    0      2,00
4 RL 10 (OS)               LW           6      6     --     --    0      2,00
------------------------------------------------------------------------------
TOTALS:                                                     Heat: 0     10,00
Tons Left:                                                                ,00

Calculated Factors:
Total Cost:        277.165 C-Bills
Battle Value:      306
Cost per BV:       905,77
Weapon Value:      266 (Ratio = ,87)
Damage Factors:    SRV = 40;  MRV = 28;  LRV = 0;  ERV = 0
BattleForce2:      MP: 7,  Armor/Structure: 0 / 0
                   Damage PB/M/L: -/-/-,  Overheat: 0
                   Class: FL;  Point Value: 3

remark: i do not think the idea of a fusion engine useing fuel by superheating it and exhausting it like a rocket would make any sense. not for an in-athmosphere design. instead i imagine a ducted fan driven by the fusion engine, this would not burn any fuel(exept for the fuel the fusion reactor needs). alternatively a ducted fan compresses air wich is then heated and drives a turbine, just replacing the combustion of a turbine with the heat of the fusion-reactor. third way would be a ducted fan that is driven by the reactor, heat is used to accelerate the air out, much like in an afterburner, again replacing combustion with fusion-heat.

_________________
typos and spelling-mistakes are property of the finder. english is not my mother-tongue.


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PostPosted: Sat May 04, 2013 9:53 pm 
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Stratego
Stratego

Joined: Sat Nov 10, 2001 8:00 pm
Posts: 10855
Location: Ft. Hood Texas
The same idea you have could be used for hover craft as well...

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[url]http://karagin12.livejournal.com/[/url]

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PostPosted: Sun May 05, 2013 6:11 pm 
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Supreme Mugwump
Supreme Mugwump

Joined: Wed Dec 06, 2006 3:42 pm
Posts: 3183
hovercrafts already work without burning fuel, i guess they use fans that are powered by the fusion reactor .

_________________
typos and spelling-mistakes are property of the finder. english is not my mother-tongue.


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PostPosted: Sun May 05, 2013 9:04 pm 
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Stratego
Stratego

Joined: Sat Nov 10, 2001 8:00 pm
Posts: 10855
Location: Ft. Hood Texas
The idea would be the same sans the fuel use, the idea of the ducted fan since BT seems to go solely with the airbag style of hover craft.

_________________
Karagin-

Darkness is a friend of mine. Sometimes I have to beat it back, or it would overwhelm me. Shirley Meier

[url]http://karagin12.livejournal.com/[/url]

The Wookiee, he's not wearing any pants!

[img]http://www.heavymetalpro.com/countries/mil-army.gif[/img]


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PostPosted: Wed May 08, 2013 11:04 pm 
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Antisocial General
Antisocial General

Joined: Mon Mar 17, 2003 8:35 am
Posts: 7883
Location: MLC, Lyran Alliance.
As I recall, the Germans in WW2 experimented with this kind of "point defense fighter" thing with their Me-163 and other designs.

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