Hello All just another over priced killing machine fro the ne AU Project: Beast Clan, still doing a lot of work on the whole thing in general, me and Calis are working on it ourselves right now, and the link in the signature at the bottom will take you to the NS site where a early RPG style telling of a earlier writing I did is what provided the base for the expanded project, there is also a few designs posted, Calis is handling Ground Forces and I takle the Aerospca for now, after that and back ground info is done we will start on the really hard part the history of the Beast Clan dating from the time/space incident that is called the Crossing among the Beast Clan to the three hundred years of history that follows.
Code:
AeroTech 2 Vessel Technical Readout
* CUSTOM WEAPONS
Class/Model/Name: Battle Hawk Assualt Dropship
Tech: Inner Sphere / 2013
Vessel Type: Aerodyne DropShip
Rules: Level 3, Standard design
Rules Set: AeroTech2
Mass: 12,000 tons
Length: 250 meters
Power Plant: Standard
Safe Thrust: 7
Maximum Thrust: 11
Armor Type: *Custom Armor*
Armament:
16 I-Heavy Gauss Rifle*
30 Heavy PPC*
12 Laser AMS
10 ELRM-20 (THB)
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Class/Model/Name: Battle Hawk Assualt Dropship
Mass: 12,000 tons
Equipment: Mass
Power Plant, Drive & Control: 5,460.00
Thrust: Safe Thrust: 7
Maximum Thrust: 11
Structural Integrity: 25 1,500.00
Total Heat Sinks: 381 Double 108.00
Fuel & Fuel Pumps: 847.00
Bridge, Controls, Radar, Computer & Attitude Thrusters: 90.00
Fire Control Computers: 65.00
Food & Water: (42 days supply) 32.50
Armor Type: *Custom Armor* (1,774 total armor pts) 112.50
Standard Scale Armor Pts
Location: L / R
Fore: 593
Left/Right Wings: 443/443
Aft: 295
Cargo:
Bay 1: Cargo (1) with 2 doors 337.00
Fighters (10) with 2 doors 1,500.00
Bay 2: Small Craft (2) with 2 doors 400.00
Infantry (jump) Platoons (4) 24.00
Life Boats: 11 (7 tons each) 77.00
Escape Pods: 11 (7 tons each) 77.00
Crew and Passengers:
8 Officers (4 minimum) 80.00
10 Crew (0 minimum) 70.00
12 Gunners (12 minimum) 84.00
2 1st Class Passengers 20.00
4 2nd Class Passengers 28.00
4 Marines 20.00
114 Bay Personnel .00
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
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4 I-Heavy Gauss Rifle*(80 rNose 9(88) 9(88) 9(88) -- 8 100.00
4 Heavy PPC* Nose 12(120)12(120) -- -- 60 40.00
4 Heavy PPC* 60 40.00
2 Laser AMS Nose -- -- -- -- 24 3.00
4 I-Heavy Gauss Rifle*(80 rL/RW 9(88) 9(88) 9(88) -- 16 200.00
4 ELRM-20 (THB)(80 rounds) L/RW 5(48) 5(48) 5(48) 5(48) 80 184.00
4 Heavy PPC* L/RW 12(120)12(120) -- -- 120 80.00
4 Heavy PPC* 120 80.00
2 Laser AMS L/RW -- -- -- -- 48 6.00
2 I-Heavy Gauss Rifle*(40 rL/RW(A) 4(44) 4(44) 4(44) -- 8 100.00
2 Heavy PPC* L/RW(A) 3(30) 3(30) -- -- 60 40.00
2 Laser AMS L/RW(A) -- -- -- -- 48 6.00
2 ELRM-20 (THB)(40 rounds) Aft 2(24) 2(24) 2(24) 2(24) 20 46.00
2 Heavy PPC* Aft 3(30) 3(30) -- -- 30 20.00
2 Laser AMS Aft -- -- -- -- 24 3.00
1 Lot Spare Parts (1.00%) 120.00
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TOTALS: Heat: 726 12,000.00
Tons Left: .00
Calculated Factors:
Total Cost: 1,716,833,520 C-Bills
Battle Value: 33,459
Cost per BV: 51,311.56
Weapon Value: 18,968 (Ratio = .57)
Damage Factors: SRV = 900; MRV = 666; LRV = 132; ERV = 0
Maintenance: Maintenance Point Value (MPV) = 204,357
(152,915 Structure, 35,000 Life Support, 16,442 Weapons)
Support Points (SP) = 40,736 (20% of MPV)
BattleForce2: MP: 7, Armor/Structure: 30 / 29
Damage PB/M/L: 72/72/36, Overheat: 0
Class: DL; Point Value: 335
_________________
Admiral S.G. Corsair, Commanding Officer of the Sovereign League 1st Sovereign Guard Naval Group
[url]
http://www.starshiptracker.com/newsolaris/portal.php[/url]