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PostPosted: Wed Nov 20, 2013 5:03 am 
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Joined: Wed Jul 10, 2002 8:00 pm
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AeroTech 2 Vessel Technical Readout
VALIDATED

Class/Model/Name: Phoenix III (Battlestation)
Tech: Inner Sphere / 2750
Vessel Type: WarShip
Rules: Level 2, Custom design
Rules Set: AeroTech2

Mass: 2,500,000 tons
K-F Drive System: (Unknown)
Length: 2,250 meters
Sail Diameter: 1,850 meters
Power Plant: Standard
Safe Thrust: 3
Maximum Thrust: 5
Armor Type: Lamellor Ferro-carbide

Armament:
112 Heavy NPPC
160 ER PPC
64 Large Pulse Laser
48 AMS

------------------------------------------------------------------------------
==Overview:==

As soon as New Vandenberg and seventeen other Periphery worlds revolted in
2765 against stiff Star League taxes, unstable First Lord Richard Cameron
embarked on construction of a Battlestation class warship named the Phoenix.
Despite the assassination of Lord Cameron in 2766 by Stefan Amaris and the
chaos that ensued, the Phoenix was completed in 2775. The design and
construction utilized vast Star League resources along with the most
sophisticated warship construction techniques and equipment at an undisclosed
location.

The philosophy of the Battlestation class warship was to squash rebellions
and strike fear in all those who would think about opposing the Star League.
Apparently, at that point, trying to keep the Star League together outweighed
any other consideration. The fearsome reputation of the Battlestation is well
deserved since the design possesses the firepower of a small fleet.

The first and only Battlestation class warship was named after a legendary
Terran bird Phoenix which is said to live 500 years, die in a fiery blaze,
only to again rise from its ashes to live as an emblem of immortality. The
Phoenix is a spherically designed warship that is vaguely similar to a super
sized Union Dropship. The exterior of the station is heavily armored and the
interior is heavily reinforced and sectionalized which makes boarding actions
difficult especially with large equipment or weapons (including Clan
Elementals).

The design’s large fighter capacity give it additional mission flexibility
and firepower. One of the most unusual aspects of the Phoenix is its advanced
jump drive which reportedly allows the Battlestation to stay in jump space for
an extended period of time although the effects of doing so are unknown. Some
have speculated that this ability to stay in jump space was used by members of
the Star League army when they seized the Phoenix just shortly before General
Kerensky could depart with it on his exodus in 2784. Although it may have
failed to keep the Star League together, the Phoenix is an engineering marvel
and represents the pinnacle of Star League aerospace technology.


------------------------------------------------------------------------------
Class/Model/Name: Phoenix III (Battlestation)
Mass: 2,500,000 tons

Equipment: Mass
Power Plant, Drive & Control: 450,000.00
Thrust: Safe Thrust: 3
Maximum Thrust: 5
Kearny-Fuchida Hyperdrive: Compact (Integrity = 47) 1,131,250.00
Jump Sail (Detachable): (Integrity = 9) 155.00
Structural Integrity: 150 375,000.00
Total Heat Sinks: 15,207 Double 14,214.00
Fuel & Fuel Pumps: 17,850.00
Bridge, Controls, Radar, Computer & Attitude Thrusters: 6,250.00
Fire Control Computers: 43,472.00
Food & Water: (400 days supply) 4,590.00
Hyperpulse Generator: 50.00
Armor Type: Lamellor Ferro-carbide (7,590 total armor pts) 7,500.00

Capital Scale Armor Pts
Location: L / R
Fore: 1,265
Fore-Left/Right: 1,265/1,265
Aft-Left/Right: 1,265/1,265
Aft: 1,265

Cargo:
Bay 1: Fighters (216) with 8 doors 32,400.00
Small Craft (10) 2,000.00
Fighter/ Small Craft Supplies (1) 22,500.00

DropShip Capacity: 5 Docking Hardpoints 5,000.00
Grav Decks #1 - 6: (225-meter diameter) 600.00
Life Boats: 192 (7 tons each) 1,344.00
Escape Pods: 192 (7 tons each) 1,344.00

Crew and Passengers:
275 Officers (245 minimum) 2,750.00
1,065 Crew (270 minimum) 7,455.00
160 Gunners (158 minimum) 1,120.00
10 1st Class Passengers 100.00
300 Marines 1,500.00
1 Admiral's Quarters 50.00
1 Captain's Quarters 40.00
1 Bay Personnel Quarters 3,374.00
482 Bay Personnel .00

Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
------------------------------------------------------------------------------
4 Heavy NPPC Nose 60 60 60 60 900 12,000.00
4 Heavy NPPC Nose 60 60 60 60 900 12,000.00
5 ER PPC Nose 5(50) 5(50) 5(50) -- 75 35.00
5 ER PPC Nose 5(50) 5(50) 5(50) -- 75 35.00
5 ER PPC Nose 5(50) 5(50) 5(50) -- 75 35.00
5 ER PPC Nose 5(50) 5(50) 5(50) -- 75 35.00
5 ER PPC Nose 5(50) 5(50) 5(50) -- 75 35.00
5 ER PPC Nose 5(50) 5(50) 5(50) -- 75 35.00
4 Large Pulse Laser Nose 4(36) 4(36) -- -- 40 28.00
4 Large Pulse Laser Nose 4(36) 4(36) -- -- 40 28.00
12 AMS(15000 rounds) Nose -- -- -- -- 12 1,256.00
4 Heavy NPPC FL/R 60 60 60 60 1800 24,000.00
4 Heavy NPPC FL/R 60 60 60 60 1800 24,000.00
4 Heavy NPPC FL/R 60 60 60 60 1800 24,000.00
4 Heavy NPPC FL/R 60 60 60 60 1800 24,000.00
4 Heavy NPPC FL/R 60 60 60 60 1800 24,000.00
5 ER PPC FL/R 5(50) 5(50) 5(50) -- 150 70.00
5 ER PPC FL/R 5(50) 5(50) 5(50) -- 150 70.00
4 Large Pulse Laser FL/R 4(36) 4(36) -- -- 80 56.00
4 Large Pulse Laser FL/R 4(36) 4(36) -- -- 80 56.00
4 Heavy NPPC L/RBS 60 60 60 60 1800 24,000.00
4 Heavy NPPC L/RBS 60 60 60 60 1800 24,000.00
5 ER PPC L/RBS 5(50) 5(50) 5(50) -- 150 70.00
5 ER PPC L/RBS 5(50) 5(50) 5(50) -- 150 70.00
5 ER PPC L/RBS 5(50) 5(50) 5(50) -- 150 70.00
5 ER PPC L/RBS 5(50) 5(50) 5(50) -- 150 70.00
5 ER PPC L/RBS 5(50) 5(50) 5(50) -- 150 70.00
5 ER PPC L/RBS 5(50) 5(50) 5(50) -- 150 70.00
4 Large Pulse Laser L/RBS 4(36) 4(36) -- -- 80 56.00
4 Large Pulse Laser L/RBS 4(36) 4(36) -- -- 80 56.00
12 AMS(15000 rounds) L/RBS -- -- -- -- 24 2,512.00
4 Heavy NPPC AL/R 60 60 60 60 1800 24,000.00
4 Heavy NPPC AL/R 60 60 60 60 1800 24,000.00
4 Heavy NPPC AL/R 60 60 60 60 1800 24,000.00
4 Heavy NPPC AL/R 60 60 60 60 1800 24,000.00
4 Heavy NPPC AL/R 60 60 60 60 1800 24,000.00
5 ER PPC AL/R 5(50) 5(50) 5(50) -- 150 70.00
5 ER PPC AL/R 5(50) 5(50) 5(50) -- 150 70.00
4 Large Pulse Laser AL/R 4(36) 4(36) -- -- 80 56.00
4 Large Pulse Laser AL/R 4(36) 4(36) -- -- 80 56.00
4 Heavy NPPC Aft 60 60 60 60 900 12,000.00
4 Heavy NPPC Aft 60 60 60 60 900 12,000.00
5 ER PPC Aft 5(50) 5(50) 5(50) -- 75 35.00
5 ER PPC Aft 5(50) 5(50) 5(50) -- 75 35.00
5 ER PPC Aft 5(50) 5(50) 5(50) -- 75 35.00
5 ER PPC Aft 5(50) 5(50) 5(50) -- 75 35.00
5 ER PPC Aft 5(50) 5(50) 5(50) -- 75 35.00
5 ER PPC Aft 5(50) 5(50) 5(50) -- 75 35.00
4 Large Pulse Laser Aft 4(36) 4(36) -- -- 40 28.00
4 Large Pulse Laser Aft 4(36) 4(36) -- -- 40 28.00
12 AMS(15000 rounds) Aft -- -- -- -- 12 1,256.00
1 Lot Spare Parts (1.00%) 25,000.00
1 Large Naval Comm-Scanner 500.00
------------------------------------------------------------------------------
TOTALS: Heat: 28,288 2,500,000.00
Tons Left: .00

Calculated Factors:
Total Cost: 13,044,042,000 C-Bills
Battle Value: 341,930
Cost per BV: 38,148.28
Weapon Value: 324,479 (Ratio = .95)
Damage Factors: SRV = 17,575; MRV = 17,084; LRV = 12,578; ERV = 4,861
Maintenance: Maintenance Point Value (MPV) = 1,768,681
(431,200 Structure, 677,875 Life Support, 659,606 Weapons)
Support Points (SP) = 1,769,675 (100% of MPV)
BattleForce2: Not applicable


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