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PostPosted: Tue Jan 27, 2015 3:49 pm 
Well I have not had the opportunity to have any artwork drawn up in a while, so I figured I would post a few of the designs out there that will eventually get artwork.
Code:
                    AeroTech 2 Vessel Technical Readout
                                  VALIDATED

Class/Model/Name:  Crusader Class Assault Dropship 
Tech:              Inner Sphere / 3067
Vessel Type:       Spheroid DropShip
Rules:             Level 2, Standard design
Rules Set:         AeroTech2

Mass:              8,400 tons
Length:            70 meters
Power Plant:       Standard
Safe Thrust:       7
Maximum Thrust:    11
Armor Type:        Ferro-aluminum
Armament:          
   18 ER Large Laser
   24 ER Medium Laser
   17 ER PPC
   17 Large Pulse Laser
   26 Medium Pulse Laser
   18 LB 10-X AC
   11 Gauss Rifle
   12 Rotary AC/5
    8 Ultra AC/20
   15 Autocannon/5
   12 LRM 20+ArtIV
   12 Streak SRM 6
   13 AMS
------------------------------------------------------------------------------
==Notable Vessels & Crews:==
Named Vessels:

------------------------------------------------------------------------------
Class/Model/Name:  Crusader Class Assault Dropship 
Mass:              8,400 tons

Equipment:                                                            Mass  
Power Plant, Drive & Control:                                        3,822.00
Thrust:  Safe Thrust: 7
      Maximum Thrust: 11
Structural Integrity: 25                                               420.00
Total Heat Sinks:    594 Double                                        433.00
Fuel & Fuel Pumps:                                                     306.00
Bridge, Controls, Radar, Computer & Attitude Thrusters:                 63.00
Fire Control Computers:                                                265.00
Food & Water:  (20 days supply)                                         17.25
Armor Type:  Ferro-aluminum  (1,695 total armor pts)                    89.00
                           Standard Scale Armor Pts
   Location:                            L / R
   Fore:                                435
   Left/Right Sides:                 430/430
   Aft:                                 400

Cargo:
   Bay 1:  Small Craft (2) with 2 doors                                400.00
           Battle Armor Points/Squads (2)                               20.00
           Infantry (jump) Platoons (4) with 1 door                     24.00
           Cargo (1)                                                    25.25

Life Boats:  3 (7 tons each)                                            21.00
Escape Pods:  3 (7 tons each)                                           21.00

Crew and Passengers:
      9 Officers (9 minimum)                                            90.00
     12 Crew (0 minimum)                                                84.00
     34 Gunners (34 minimum)                                           238.00
     14 Marines                                                         70.00
    106 Bay Personnel                                                     .00
Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
3 ER Large Laser           Nose     4(44)  4(44)  2(24)     --   36     15.00
  4 ER Medium Laser                                              20      4.00
3 ER PPC                   Nose     3(30)  3(30)  3(30)     --   45     21.00
3 Large Pulse Laser        Nose     5(51)  3(27)     --     --   30     21.00
  4 Medium Pulse Laser                                           16      8.00
3 LB 10-X AC(150 rounds)   Nose     2(18)  2(18)     --     --    6     48.00
2 Gauss Rifle(80 rounds)   Nose   15(145)15(145)  3(30)     --    2     40.00
  2 Rotary AC/5(200 rounds)                                      12     30.00
  2 Ultra AC/20(100 rounds)                                      32     50.00
  3 Autocannon/5(300 rounds)                                      3     39.00
2 LRM 20+ArtIV(120 rounds) Nose     3(32)  3(32)  3(32)     --   12     42.00
2 Streak SRM 6(75 rounds)  Nose     2(24)     --     --     --    8     14.00
2 AMS(144 rounds)          Nose        --     --     --     --    2     13.00
3 ER Large Laser           FL/R     4(44)  4(44)  2(24)     --   72     30.00
  4 ER Medium Laser                                              40      8.00
3 ER PPC                   FL/R     3(30)  3(30)  3(30)     --   90     42.00
3 Large Pulse Laser        FL/R     5(51)  3(27)     --     --   60     42.00
  4 Medium Pulse Laser                                           32     16.00
3 LB 10-X AC(150 rounds)   FL/R     2(18)  2(18)     --     --   12     96.00
2 Gauss Rifle(80 rounds)   FL/R   15(145)15(145)  3(30)     --    4     80.00
  2 Rotary AC/5(200 rounds)                                      24     60.00
  2 Ultra AC/20(100 rounds)                                      64    100.00
  3 Autocannon/5(300 rounds)                                      6     78.00
2 LRM 20+ArtIV(120 rounds) FL/R     3(32)  3(32)  3(32)     --   24     84.00
2 Streak SRM 6(75 rounds)  FL/R     2(24)     --     --     --   16     28.00
2 AMS(144 rounds)          FL/R        --     --     --     --    4     26.00
3 ER Large Laser           AL/R     4(44)  4(44)  2(24)     --   72     30.00
  4 ER Medium Laser                                              40      8.00
3 ER PPC                   AL/R     3(30)  3(30)  3(30)     --   90     42.00
3 Large Pulse Laser        AL/R     5(51)  3(27)     --     --   60     42.00
  4 Medium Pulse Laser                                           32     16.00
3 LB 10-X AC(150 rounds)   AL/R     2(18)  2(18)     --     --   12     96.00
2 Gauss Rifle(80 rounds)   AL/R   11(110)11(110)  3(30)     --    4     80.00
  2 Rotary AC/5(200 rounds)                                      24     60.00
  2 Autocannon/5(200 rounds)                                      4     52.00
  1 Ultra AC/20(50 rounds)                                       32     50.00
2 LRM 20+ArtIV(120 rounds) AL/R     3(32)  3(32)  3(32)     --   24     84.00
2 Streak SRM 6(75 rounds)  AL/R     2(24)     --     --     --   16     28.00
2 AMS(144 rounds)          AL/R        --     --     --     --    4     26.00
3 ER Large Laser           Aft      4(44)  4(44)  2(24)     --   36     15.00
  4 ER Medium Laser                                              20      4.00
2 ER PPC                   Aft      2(20)  2(20)  2(20)     --   30     14.00
2 Large Pulse Laser        Aft      5(54)  2(18)     --     --   20     14.00
  6 Medium Pulse Laser                                           24     12.00
1 Gauss Rifle(40 rounds)   Aft      7(65)  7(65)  2(15)     --    1     20.00
  2 Rotary AC/5(200 rounds)                                      12     30.00
  2 Autocannon/5(200 rounds)                                      2     26.00
3 LB 10-X AC(150 rounds)   Aft      2(18)  2(18)     --     --    6     48.00
2 LRM 20+ArtIV(120 rounds) Aft      3(32)  3(32)  3(32)     --   12     42.00
2 Streak SRM 6(75 rounds)  Aft      2(24)     --     --     --    8     14.00
3 AMS(216 rounds)          Aft         --     --     --     --    3     19.50
1 Lot Spare Parts (1.00%)                                               84.00
------------------------------------------------------------------------------
TOTALS:                                            Heat: 1,260       8,400.00
Tons Left:                                                                .00

Calculated Factors:
Total Cost:        1,938,627,600 C-Bills
Battle Value:      48,476
Cost per BV:       39,991.49
Weapon Value:      26,041 (Ratio = .54)
Damage Factors:    SRV = 1,706;  MRV = 1,122;  LRV = 176;  ERV = 0
Maintenance:       Maintenance Point Value (MPV) = 116,847
                   (43,119 Structure, 46,970 Life Support, 26,758 Weapons)
                   Support Points (SP) = 62,573  (54% of MPV)
BattleForce2:      MP: 7,  Armor/Structure: 29 / 28
                   Damage PB/M/L: 66/56/23,  Overheat: 0
                   Class: DL;  Point Value: 485
                   Specials: sph


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