Here is the smaller sister dropship to the Crusader Class Assault Dropship that is better suited for local space superiority.
Code:
AeroTech 2 Vessel Technical Readout
VALIDATED
Class/Model/Name: Dagger Class Assault Dropship
Tech: Inner Sphere / 3067
Vessel Type: Aerodyne DropShip
Rules: Level 2, Standard design
Rules Set: AeroTech2
Mass: 4,400 tons
Power Plant: Standard
Safe Thrust: 6
Maximum Thrust: 9
Armor Type: Ferro-aluminum
Armament:
12 ER Large Laser
12 ER Medium Laser
13 ER PPC
13 Large Pulse Laser
13 Medium Pulse Laser
6 Gauss Rifle
4 Rotary AC/5
4 Ultra AC/20
15 LB 10-X AC
8 LRM 20+ArtIV
18 AMS
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==Notable Vessels & Crews:==
Named Vessels:
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Class/Model/Name: Dagger Class Assault Dropship
Mass: 4,400 tons
Equipment: Mass
Power Plant, Drive & Control: 1,716.00
Thrust: Safe Thrust: 6
Maximum Thrust: 9
Structural Integrity: 20 440.00
Total Heat Sinks: 386 Double 301.00
Fuel & Fuel Pumps: 204.00
Bridge, Controls, Radar, Computer & Attitude Thrusters: 33.00
Fire Control Computers: 94.00
Food & Water: (31 days supply) 6.50
Armor Type: Ferro-aluminum (1,603 total armor pts) 85.00
Standard Scale Armor Pts
Location: L / R
Fore: 410
Left/Right Wings: 410/410
Aft: 373
Cargo:
Bay 1: Cargo (1) with 1 door 11.50
Life Boats: 3 (7 tons each) 21.00
Escape Pods: 3 (7 tons each) 21.00
Crew and Passengers:
7 Officers (5 minimum) 70.00
8 Crew (0 minimum) 56.00
20 Gunners (20 minimum) 140.00
7 Marines 35.00
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
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2 ER Large Laser Nose 3(26) 3(26) 2(16) -- 24 10.00
2 ER Medium Laser 10 2.00
3 ER PPC Nose 3(30) 3(30) 3(30) -- 45 21.00
3 Large Pulse Laser Nose 5(45) 3(27) -- -- 30 21.00
3 Medium Pulse Laser 12 6.00
2 Gauss Rifle(80 rounds) Nose 13(130)13(130) 3(30) -- 2 40.00
2 Rotary AC/5(260 rounds) 12 33.00
2 Ultra AC/20(100 rounds) 32 50.00
3 LB 10-X AC(150 rounds) Nose 2(18) 2(18) -- -- 6 48.00
2 LRM 20+ArtIV(120 rounds) Nose 3(32) 3(32) 3(32) -- 12 42.00
3 AMS(216 rounds) Nose -- -- -- -- 3 19.50
2 ER Large Laser L/RW 3(26) 3(26) 2(16) -- 48 20.00
2 ER Medium Laser 20 4.00
2 ER PPC L/RW 2(20) 2(20) 2(20) -- 60 28.00
2 Large Pulse Laser L/RW 3(30) 2(18) -- -- 40 28.00
2 Medium Pulse Laser 16 8.00
1 Gauss Rifle(80 rounds) L/RW 7(65) 7(65) 2(15) -- 2 50.00
1 Rotary AC/5(100 rounds) 12 30.00
1 Ultra AC/20(50 rounds) 32 50.00
2 LB 10-X AC(200 rounds) L/RW 1(12) 1(12) -- -- 8 84.00
2 LRM 20+ArtIV(120 rounds) L/RW 3(32) 3(32) 3(32) -- 24 84.00
3 AMS(216 rounds) L/RW -- -- -- -- 6 39.00
2 ER Large Laser L/RW(A) 3(26) 3(26) 2(16) -- 48 20.00
2 ER Medium Laser 20 4.00
2 ER PPC L/RW(A) 2(20) 2(20) 2(20) -- 60 28.00
2 Large Pulse Laser L/RW(A) 3(30) 2(18) -- -- 40 28.00
2 Medium Pulse Laser 16 8.00
1 Gauss Rifle(64 rounds) L/RW(A) 2(15) 2(15) 2(15) -- 2 46.00
3 LB 10-X AC(150 rounds) L/RW(A) 2(18) 2(18) -- -- 12 96.00
1 LRM 20+ArtIV(54 rounds) L/RW(A) 2(16) 2(16) 2(16) -- 12 40.00
3 AMS(216 rounds) L/RW(A) -- -- -- -- 6 39.00
2 ER Large Laser Aft 3(26) 3(26) 2(16) -- 24 10.00
2 ER Medium Laser 10 2.00
2 ER PPC Aft 2(20) 2(20) 2(20) -- 30 14.00
2 Large Pulse Laser Aft 3(30) 2(18) -- -- 20 14.00
2 Medium Pulse Laser 8 4.00
2 LB 10-X AC(100 rounds) Aft 1(12) 1(12) -- -- 4 32.00
3 AMS(216 rounds) Aft -- -- -- -- 3 19.50
1 Lot Spare Parts (1.00%) 44.00
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TOTALS: Heat: 771 4,400.00
Tons Left: .00
Calculated Factors:
Total Cost: 1,536,364,800 C-Bills
Battle Value: 28,797
Cost per BV: 53,351.56
Weapon Value: 19,929 (Ratio = .69)
Damage Factors: SRV = 972; MRV = 681; LRV = 123; ERV = 0
Maintenance: Maintenance Point Value (MPV) = 79,543
(44,415 Structure, 19,260 Life Support, 15,868 Weapons)
Support Points (SP) = 42,539 (53% of MPV)
BattleForce2: MP: 6, Armor/Structure: 27 / 26
Damage PB/M/L: 66/62/27, Overheat: 0
Class: DM; Point Value: 288