The Striker Class Dropship was designed to deliver an Assault Battalion of vehicles and their infantry support to the battlefield.
Code:
AeroTech 2 Vessel Technical Readout
VALIDATED
Class/Model/Name: Striker Class Dropship (HA/IT)
Tech: Inner Sphere / 3067
Vessel Type: Spheroid DropShip
Rules: Level 2, Standard design
Rules Set: AeroTech2
Mass: 10,100 tons
Power Plant: Standard
Safe Thrust: 3
Maximum Thrust: 5
Armor Type: Standard
Armament:
6 ER Large Laser
22 ER Medium Laser
6 ER PPC
5 Autocannon/5
10 Gauss Rifle
7 Rotary AC/5
5 Ultra AC/20
18 LB 10-X AC
12 LRM 15+ArtIV
18 AMS
1 Long Tom Artillery
6 Large Pulse Laser
26 Medium Pulse Laser
11 Streak SRM 4
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==Notable Vessels & Crews:==
Named Vessels:
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Class/Model/Name: Striker Class Dropship HAT
Mass: 10,100 tons
Equipment: Mass
Power Plant, Drive & Control: 1,969.50
Thrust: Safe Thrust: 3
Maximum Thrust: 5
Structural Integrity: 26 525.50
Total Heat Sinks: 370 Double 255.00
Fuel & Fuel Pumps: 408.00
Bridge, Controls, Radar, Computer & Attitude Thrusters: 76.00
Fire Control Computers: 177.00
Food & Water: (30 days supply) 217.50
Armor Type: Standard (1,600 total armor pts) 93.50
Standard Scale Armor Pts
Location: L / R
Fore: 405
Left/Right Sides: 405/405
Aft: 385
Cargo:
Bay 1: Heavy Vehicles (51-100T) (40) with 4 doors 4,000.00
Cargo (1) with 2 doors 127.00
Bay 2: Infantry (motor) Platoons (36) with 8 doors 252.00
Battle Armor Points/Squads (12) with 2 doors 120.00
Life Boats: 6 (7 tons each) 42.00
Escape Pods: 9 (7 tons each) 63.00
Crew and Passengers:
10 Officers (8 minimum) 100.00
14 Crew (0 minimum) 98.00
26 Gunners (26 minimum) 182.00
1,400 Bay Personnel .00
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
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1 ER Large Laser Nose 3(28) 3(28) 1(8) -- 12 5.00
4 ER Medium Laser 20 4.00
2 ER PPC Nose 2(20) 2(20) 2(20) -- 30 14.00
1 Autocannon/5(80 rounds) Nose 4(35) 4(35) 3(30) -- 1 12.00
2 Gauss Rifle(80 rounds) 2 40.00
1 Rotary AC/5(80 rounds) Nose 5(50) 5(50) -- -- 6 14.00
1 Ultra AC/20(40 rounds) 16 23.00
3 LB 10-X AC(150 rounds) Nose 2(18) 2(18) -- -- 6 48.00
2 LRM 15+ArtIV(56 rounds) Nose 2(24) 2(24) 2(24) -- 10 23.00
3 AMS(192 rounds) Nose -- -- -- -- 3 17.50
1 Long Tom Artillery(100 roNose 2(20) 2(20) 2(20) 2(20) 20 50.00
1 Large Pulse Laser Nose 3(33) 1(9) -- -- 10 7.00
4 Medium Pulse Laser 16 8.00
1 ER Large Laser FL/R 2(23) 2(23) 1(8) -- 24 10.00
3 ER Medium Laser 30 6.00
2 ER PPC FL/R 2(20) 2(20) 2(20) -- 60 28.00
1 Autocannon/5(80 rounds) FL/R 2(20) 2(20) 2(15) -- 2 24.00
1 Gauss Rifle(40 rounds) 2 40.00
1 Rotary AC/5(80 rounds) FL/R 5(50) 5(50) -- -- 12 28.00
1 Ultra AC/20(40 rounds) 32 46.00
3 LB 10-X AC(150 rounds) FL/R 2(18) 2(18) -- -- 12 96.00
2 LRM 15+ArtIV(56 rounds) FL/R 2(24) 2(24) 2(24) -- 20 46.00
2 Streak SRM 4(50 rounds) FL/R 2(16) -- -- -- 12 16.00
3 AMS(192 rounds) FL/R -- -- -- -- 6 35.00
1 Large Pulse Laser FL/R 3(33) 1(9) -- -- 20 14.00
4 Medium Pulse Laser 32 16.00
1 ER Large Laser AL/R 3(28) 3(28) 1(8) -- 24 10.00
4 ER Medium Laser 40 8.00
1 Large Pulse Laser AL/R 4(39) 1(9) -- -- 20 14.00
5 Medium Pulse Laser 40 20.00
1 Autocannon/5(80 rounds) AL/R 4(35) 4(35) 3(30) -- 2 24.00
2 Gauss Rifle(80 rounds) 4 80.00
1 Rotary AC/5(80 rounds) AL/R 5(50) 5(50) -- -- 12 28.00
1 Ultra AC/20(40 rounds) 32 46.00
3 LB 10-X AC(150 rounds) AL/R 2(18) 2(18) -- -- 12 96.00
2 LRM 15+ArtIV(80 rounds) AL/R 2(24) 2(24) 2(24) -- 20 52.00
2 Streak SRM 4(50 rounds) AL/R 2(16) -- -- -- 12 16.00
3 AMS(192 rounds) AL/R -- -- -- -- 6 35.00
1 ER Large Laser Aft 3(28) 3(28) 1(8) -- 12 5.00
4 ER Medium Laser 20 4.00
1 Large Pulse Laser Aft 3(33) 1(9) -- -- 10 7.00
4 Medium Pulse Laser 16 8.00
2 Rotary AC/5(120 rounds) Aft 7(70) 7(70) 3(30) -- 12 26.00
2 Gauss Rifle(80 rounds) 2 40.00
3 LB 10-X AC(150 rounds) Aft 2(18) 2(18) -- -- 6 48.00
2 LRM 15+ArtIV(80 rounds) Aft 2(24) 2(24) 2(24) -- 10 26.00
3 Streak SRM 4(75 rounds) Aft 2(24) -- -- -- 9 12.00
3 AMS(192 rounds) Aft -- -- -- -- 3 17.50
1 Lot Spare Parts (1.00%) 101.00
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TOTALS: Heat: 740 10,100.00
Tons Left: .00
Calculated Factors:
Total Cost: 1,483,008,800 C-Bills
Battle Value: 23,301
Cost per BV: 63,645.71
Weapon Value: 18,337 (Ratio = .79)
Damage Factors: SRV = 1,209; MRV = 736; LRV = 117; ERV = 1
Maintenance: Maintenance Point Value (MPV) = 157,664
(57,405 Structure, 82,348 Life Support, 17,911 Weapons)
Support Points (SP) = 60,770 (39% of MPV)
BattleForce2: MP: 3, Armor/Structure: 27 / 26
Damage PB/M/L: 42/33/13, Overheat: 0
Class: DL; Point Value: 233
Specials: sph