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Blitzkreig Class CAT
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Author:  Highball [ Tue Jan 27, 2015 5:45 pm ]
Post subject:  Blitzkreig Class CAT

The Blitzkreig was designed to deliver a reinforced Striker Regiment (1 Battalion Light Tanks & 1 Regiment of Mechanized Infantry with their transports) to the battlefield.
Code:
                    AeroTech 2 Vessel Technical Readout
                                  VALIDATED

Class/Model/Name:  Blitzkreig Class CAT Dropship (I/LA/BA)
Tech:              Inner Sphere / 3067
Vessel Type:       Spheroid DropShip
Rules:             Level 2, Standard design
Rules Set:         AeroTech2

Mass:              9,700 tons
Power Plant:       Standard
Safe Thrust:       3
Maximum Thrust:    5
Armor Type:        Standard
Armament:          
    6 ER Large Laser
   20 ER Medium Laser
    5 ER PPC
    5 Autocannon/5
    9 Gauss Rifle
    7 Rotary AC/5
    5 Ultra AC/20
   12 LB 10-X AC
   12 LRM 15+ArtIV
   18 AMS
    2 Long Tom Artillery
    5 Large Pulse Laser
   14 Medium Pulse Laser
   11 Streak SRM 4
------------------------------------------------------------------------------
==Notable Vessels & Crews:==
Named Vessels:

------------------------------------------------------------------------------
Class/Model/Name:  Blitzkreig Class Dropship CAT(I/LA/BA)
Mass:              9,700 tons

Equipment:                                                            Mass  
Power Plant, Drive & Control:                                        1,891.50
Thrust:  Safe Thrust: 3
      Maximum Thrust: 5
Structural Integrity: 26                                               504.50
Total Heat Sinks:    332 Double                                        219.00
Fuel & Fuel Pumps:                                                     408.00
Bridge, Controls, Radar, Computer & Attitude Thrusters:                 73.00
Fire Control Computers:                                                 81.00
Food & Water:  (29 days supply)                                        217.75
Armor Type:  Standard  (1,600 total armor pts)                          93.50
                           Standard Scale Armor Pts
   Location:                            L / R
   Fore:                                406
   Left/Right Sides:                 406/406
   Aft:                                 382

Cargo:
   Bay 1:  Light Vehicles (to 50T) (36) with 4 doors                 1,800.00
           Heavy Vehicles (51-100T) (4)                                400.00
   Bay 2:  Light Vehicles (to 50T) (36) with 4 doors                 1,800.00
   Bay 3:  Infantry (motor) Platoons (36) with 4 doors                 252.00
           Battle Armor Points/Squads (12)                             120.00
   Bay 4:  Cargo (1)                                                    99.75

Life Boats:  7 (7 tons each)                                            49.00
Escape Pods:  9 (7 tons each)                                           63.00

Crew and Passengers:
      7 Officers (6 minimum)                                            70.00
     12 Crew (0 minimum)                                                84.00
     22 Gunners (22 minimum)                                           154.00
  1,472 Bay Personnel                                                     .00
Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
1 ER Large Laser           Nose     3(28)  3(28)   1(8)     --   12      5.00
  4 ER Medium Laser                                              20      4.00
1 ER PPC                   Nose     1(10)  1(10)  1(10)     --   15      7.00
1 Autocannon/5(80 rounds)  Nose     4(35)  4(35)  3(30)     --    1     12.00
  2 Gauss Rifle(80 rounds)                                        2     40.00
1 Rotary AC/5(80 rounds)   Nose     5(50)  5(50)     --     --    6     14.00
  1 Ultra AC/20(40 rounds)                                       16     23.00
2 LB 10-X AC(100 rounds)   Nose     1(12)  1(12)     --     --    4     32.00
2 LRM 15+ArtIV(56 rounds)  Nose     2(24)  2(24)  2(24)     --   10     23.00
3 AMS(192 rounds)          Nose        --     --     --     --    3     17.50
2 Long Tom Artillery(180 roNose     4(40)  4(40)  4(40)  4(40)   40     96.00
1 Large Pulse Laser        Nose     2(21)   1(9)     --     --   10      7.00
  2 Medium Pulse Laser                                            8      4.00
1 ER Large Laser           FL/R     2(23)  2(23)   1(8)     --   24     10.00
  3 ER Medium Laser                                              30      6.00
2 ER PPC                   FL/R     2(20)  2(20)  2(20)     --   60     28.00
1 Autocannon/5(80 rounds)  FL/R     2(20)  2(20)  2(15)     --    2     24.00
  1 Gauss Rifle(40 rounds)                                        2     40.00
1 Rotary AC/5(80 rounds)   FL/R     5(50)  5(50)     --     --   12     28.00
  1 Ultra AC/20(40 rounds)                                       32     46.00
2 LB 10-X AC(100 rounds)   FL/R     1(12)  1(12)     --     --    8     64.00
2 LRM 15+ArtIV(56 rounds)  FL/R     2(24)  2(24)  2(24)     --   20     46.00
2 Streak SRM 4(50 rounds)  FL/R     2(16)     --     --     --   12     16.00
3 AMS(192 rounds)          FL/R        --     --     --     --    6     35.00
1 Large Pulse Laser        FL/R     3(27)   1(9)     --     --   20     14.00
  3 Medium Pulse Laser                                           24     12.00
1 ER Large Laser           AL/R     2(23)  2(23)   1(8)     --   24     10.00
  3 ER Medium Laser                                              30      6.00
1 Large Pulse Laser        AL/R     3(27)   1(9)     --     --   20     14.00
  3 Medium Pulse Laser                                           24     12.00
1 Autocannon/5(80 rounds)  AL/R     4(35)  4(35)  3(30)     --    2     24.00
  2 Gauss Rifle(80 rounds)                                        4     80.00
1 Rotary AC/5(80 rounds)   AL/R     5(50)  5(50)     --     --   12     28.00
  1 Ultra AC/20(40 rounds)                                       32     46.00
2 LB 10-X AC(100 rounds)   AL/R     1(12)  1(12)     --     --    8     64.00
2 LRM 15+ArtIV(80 rounds)  AL/R     2(24)  2(24)  2(24)     --   20     52.00
2 Streak SRM 4(50 rounds)  AL/R     2(16)     --     --     --   12     16.00
3 AMS(192 rounds)          AL/R        --     --     --     --    6     35.00
1 ER Large Laser           Aft      3(28)  3(28)   1(8)     --   12      5.00
  4 ER Medium Laser                                              20      4.00
2 Rotary AC/5(120 rounds)  Aft      6(55)  6(55)  2(15)     --   12     26.00
  1 Gauss Rifle(40 rounds)                                        1     20.00
2 LB 10-X AC(100 rounds)   Aft      1(12)  1(12)     --     --    4     32.00
2 LRM 15+ArtIV(80 rounds)  Aft      2(24)  2(24)  2(24)     --   10     26.00
3 Streak SRM 4(75 rounds)  Aft      2(24)     --     --     --    9     12.00
3 AMS(192 rounds)          Aft         --     --     --     --    3     17.50
1 Lot Spare Parts (1.00%)                                               97.00
------------------------------------------------------------------------------
TOTALS:                                              Heat: 664       9,660.00
Tons Left:                                                              40.00

Calculated Factors:
Total Cost:        1,383,636,800 C-Bills
Battle Value:      21,335
Cost per BV:       64,852.91
Weapon Value:      17,088 (Ratio = .80)
Damage Factors:    SRV = 1,075;  MRV = 689;  LRV = 116;  ERV = 2
Maintenance:       Maintenance Point Value (MPV) = 156,667
                   (55,275 Structure, 85,108 Life Support, 16,284 Weapons)
                   Support Points (SP) = 47,267  (30% of MPV)
BattleForce2:      MP: 3,  Armor/Structure: 27 / 26
                   Damage PB/M/L: 38/31/13,  Overheat: 0
                   Class: DL;  Point Value: 213
                   Specials: sph

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