A small battlestation meant to provide orbital defense over some key point of a planet. Some here have posted similar ideas; this is my take on the concept. Input appreciated.
Code:
AeroTech 2 Vessel Technical Readout
VALIDATED
Class/Model/Name: Maginot Defense Station
Tech: Inner Sphere / 3067
Vessel Type: Space Station
Rules: Level 2, Standard design
Rules Set: AeroTech2
Mass: 128,000 tons
Length: 350 meters
Power Plant: Standard
Safe Thrust: 0
Maximum Thrust: 0
Armor Type: Lamellor Ferro-carbide
Armament:
18 NAC/20
24 NL55
12 AR10 Launcher
30 ER PPC
30 Large Pulse Laser
30 AMS
6 Screen Launcher
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==Overview:==
The Maginot is a battle station designed in the Astral Republic. Its mission
is to provide a degree of fixed orbital defense over key points of a planet,
such as military bases or major factories.
==Capabilities:==
The Maginot is designed to be cheap and efficient. Its hull is a 350-meter
sphere, which is constructed on site around its twin grav decks; all the
modules necessary to build a Maginot can be carried in one trip by a Chaland
megafreighter. It uses the same equipment as RMF warships to save costs and
simplify crew training, and has enough armor to withstand a sustained assault
by anything short of a full enemy battle group.
The Maginot can project the firepower of an RMF destroyer in every direction.
Each facing is equipped with triple NAC/20's, quad NL/55's, twin AR-10's, and
the RMF's usual batteries of lighter weapons and active defenses.
Since the Maginot is purely a "point defense" station, it has only minimal
extra assets. One fighter wing provides local CAP, while an armored marine
company serves for onboard security. Logistical needs are handled by a shuttle
flight and a single dropship ring.
The Maginot carries five years worth of fuel, enough to see it through an
entire war if necessary. Its cargo bay is fairly small, but since the Maginot
operates in planetary orbit where it can be easily resupplied from below, this
is not really a major flaw. The Maginot is fitted with escape pods instead of
lifeboats for the same reason; if the worst comes, the crew can drop right to
the planet.
==Deployment==
Maginot stations are being constructed to guard key positions all over the
Astral Republic; the first stands its watch over the Republic's capital city
on Normandy. The RMF currently plans for each world to have one assigned to
its capital, with others added as necessary to cover major installations; it
is expected that Fournaise in particular will need several of them.
This is not good news for most RMF soldiers, who dislike the Maginot for
various reasons. Maginot duty is garrison duty, which is always tiresome. The
Maginot's crew facilities are relatively limited. Most of all, the Maginot is
a station; it cannot move to evade or retreat. All it can do is sit and shoot
and pray for help to arrive in time. The RMF believes the extra security
provided by the Maginot to be worth a few unhappy soldiers, but still uses
doubled crew rotations to limit the morale issues.
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Class/Model/Name: Maginot Defense Station
Mass: 128,000 tons
Equipment: Mass
Power Plant, Drive & Control: 1,536.00
Thrust: Safe Thrust: 0
Maximum Thrust: 0
Structural Integrity: 1 1,280.00
Total Heat Sinks: 2,100 Double 2,000.00
Fuel & Fuel Pumps: 3,627.00
Bridge, Controls, Radar, Computer & Attitude Thrusters: 128.00
Fire Control Computers: 7,512.00
Armor Type: Lamellor Ferro-carbide (4,206 total armor pts) 3,004.00
Capital Scale Armor Pts
Location: L / R
Fore: 701
Fore-Left/Right: 701/701
Aft-Left/Right: 701/701
Aft: 701
Cargo:
Bay 1: Fighters (20) with 2 doors 3,000.00
Bay 2: Small Craft (2) with 1 door 400.00
Bay 3: Cargo (1) with 1 door 13,408.00
DropShip Capacity: 1 Docking Hardpoints 1,000.00
Grav Decks #1 - 2: (250-meter diameter) 200.00
Escape Pods: 44 (7 tons each) 308.00
Crew and Passengers:
26 Officers (26 minimum) 260.00
45 Crew (45 minimum) 315.00
75 Gunners (75 minimum) 525.00
64 Marine Battle Armor Troopers/Elementals 448.00
50 Bay Personnel .00
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
------------------------------------------------------------------------------
3 NAC/20(60 rounds) Nose 60 60 60 -- 180 7,524.00
4 NL55 Nose 22 22 22 22 340 4,400.00
2 AR10 (10 KW, 20 WS, 30 B)Nose * * * * 40 2,700.00
5 ER PPC Nose 5(50) 5(50) 5(50) -- 75 35.00
5 Large Pulse Laser Nose 5(45) 5(45) -- -- 50 35.00
5 AMS(60 rounds) Nose -- -- -- -- 5 7.50
1 Screen Launcher(10 scrns)Nose -- -- -- -- 10 140.00
3 NAC/20(60 rounds) FL/R 60 60 60 -- 360 15,048.00
4 NL55 FL/R 22 22 22 22 680 8,800.00
2 AR10 (10 KW, 20 WS, 30 B)FL/R * * * * 80 5,400.00
5 ER PPC FL/R 5(50) 5(50) 5(50) -- 150 70.00
5 Large Pulse Laser FL/R 5(45) 5(45) -- -- 100 70.00
5 AMS(60 rounds) FL/R -- -- -- -- 10 15.00
1 Screen Launcher(10 scrns)FL/R -- -- -- -- 20 280.00
3 NAC/20(60 rounds) AL/R 60 60 60 -- 360 15,048.00
4 NL55 AL/R 22 22 22 22 680 8,800.00
2 AR10 (10 KW, 20 WS, 30 B)AL/R * * * * 80 5,400.00
5 ER PPC AL/R 5(50) 5(50) 5(50) -- 150 70.00
5 Large Pulse Laser AL/R 5(45) 5(45) -- -- 100 70.00
5 AMS(60 rounds) AL/R -- -- -- -- 10 15.00
1 Screen Launcher(10 scrns)AL/R -- -- -- -- 20 280.00
3 NAC/20(60 rounds) Aft 60 60 60 -- 180 7,524.00
4 NL55 Aft 22 22 22 22 340 4,400.00
2 AR10 (10 KW, 20 WS, 30 B)Aft * * * * 40 2,700.00
5 ER PPC Aft 5(50) 5(50) 5(50) -- 75 35.00
5 Large Pulse Laser Aft 5(45) 5(45) -- -- 50 35.00
5 AMS(60 rounds) Aft -- -- -- -- 5 7.50
1 Screen Launcher(10 scrns)Aft -- -- -- -- 10 140.00
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TOTALS: Heat: 4,200 128,000.00
Tons Left: .00
Calculated Factors:
Total Cost: 2,474,346,100 C-Bills
Battle Value: 139,141
Cost per BV: 17,783.01
Weapon Value: 113,394 (Ratio = .81)
Damage Factors: SRV = 5,578; MRV = 5,414; LRV = 3,983; ERV = 1,521
Maintenance: Maintenance Point Value (MPV) = 217,328
(19,006 Structure, 16,072 Life Support, 182,250 Weapons)
Support Points (SP) = 319,050 (147% of MPV)
BattleForce2: Not applicable
_________________
Be careful what you wish for. I might let you have it.
