Welcome to the HeavyMetalPro Forums http://forums.heavymetalpro.com/ |
|
Command Overlord http://forums.heavymetalpro.com/viewtopic.php?f=22&t=21920 |
Page 1 of 1 |
Author: | GOTHIK [ Tue Jun 07, 2016 10:54 am ] |
Post subject: | Command Overlord |
Has anyone put one of these together in HMA? If so, would you please upload your file so I can see how you put it together? Thank you! |
Author: | cobayashimaru [ Wed Jun 08, 2016 1:16 am ] |
Post subject: | Re: Command Overlord |
Where is a command Overlord being mentioned? What details are given? I would simply replace part of the Cargo with Quarters for the Officers and rooms for the HQ. EDIT: found it, the fluff for the "upgraded Version" of the Overlord from the TRO 3057 hasĀ“this: "Yet another variant reduces the 'Mech complement by one lance and uses the additional space for command and control facilities. These valuable craft are called Command-Overlords and often provide a decisive edge in planetary assaults. However, Command-Overlords are extremely rare. Most are owned by the Successor States, although Wolf's Dragoons possess a few as well." |
Author: | cobayashimaru [ Wed Jun 08, 2016 1:21 am ] |
Post subject: | Re: Command Overlord |
this is my take: I reduced the two cargo holds from 18 to 16 mechs each, then I added 5 Staff-officers of 10 tons, and 30 staff officers of 7 tons, raised the number of life-boats(staff-officers are valuable), added a HPG, added a HQ of 100 tons and finaly raised the amount of spare-parts, mainly that is spare-parts for the HQ and the HPG. I also adjusted the amount of food to the higher number of ppl. Code: AeroTech 2 Vessel Technical Readout VALIDATED Class/Model/Name: Overlord (Command) Tech: Inner Sphere / 3056 Vessel Type: Spheroid DropShip Rules: Level 2, Standard design Rules Set: AeroTech2 Mass: 9.700 tons Length: 100 meters Power Plant: Standard Safe Thrust: 3 Maximum Thrust: 5 Armor Type: Standard Armament: 4 ER PPC 6 Gauss Rifle 3 LRM 20+ArtIV 6 ER Large Laser 6 Medium Laser 4 Medium Pulse Laser ------------------------------------------------------------------------------ ==Overview:== The Overlord is the largest 'Mech carrier in service with the Successor States. The standard version carries a complete 'Mech battalion, complete with aerospace support, making it one of the sights most feared by ground forces. The Clan variant is the only DropShip that carries a larger 'Mech cargo than the Inner Sphere Overlord. The massive spheroid Overlord is employed primarily in large-scale assault missions. It usually approaches the target world behind a screen of fighters and attack DropShips. The Overlord can deploy its BattleMech cargo on the ground, in high atmosphere, or in space. The last is the preferred option, as it limits the Overlord's exposure to combat. The craft is especially vulnerable in the atmosphere, where its spheroid shape is a major disadvantage. However, when a secure landing zone can be maintained, Overlords often land to reduce the risks to their BattleMech cargoes. The vessels often serve as command centers and supply bases in these instances. Observers estimate some 1,900 individual Overlords, representing two-dozen design variants, exist. The most common variant is the Overlord-One, which features a single huge 'Mech bay that can accommodate 36 BattleMechs on six decks. A seventh deck contains cubicles for an aerospace squadron. A series of catwalks that run from the bay's central support column provides access to these decks and also contains the main power systems, coolant lines, and a series of cargo and personnel elevators. Another common variant of the Overlord replaces the lower two 'Mech decks with garages for a company of vehicles. Yet another variant reduces the 'Mech complement by one lance and uses the additional space for command and control facilities. These valuable craft are called Command-Overlords and often provide a decisive edge in planetary assaults. However, Command-Overlords are extremely rare. Most are owned by the Successor States, although Wolf's Dragoons possess a few as well. The Shipil Company, which also produces the new Claymore design, has recently begun refitting existing Overlords with new technology, primarily advanced weapons systems. The most radical upgrade involves the vessel's nose, where the four autocannons, two lasers and two PPCs have been replaced with a pair of ER PPCs and a trio of Gauss rifles. This modification simultaneously reduces the Overlords total number of systems and greatly improves the craft's long-range firepower. The energy weapons mounted in the original design's side and aft bays have been replaced with either pulse or extended-range systems for greater accuracy and range as well. Unfortunately, many of these new weapons generate large amounts of heat, and the design of the original Overlord precludes the enhancement of its coolant system. As a result, Shipil's refitted Overlord boasts considerable firepower, but is unable to use it effectively. ------------------------------------------------------------------------------ Class/Model/Name: Overlord (Command) Mass: 9.700 tons Equipment: Mass Power Plant, Drive & Control: 1.891,50 Thrust: Safe Thrust: 3 Maximum Thrust: 5 Structural Integrity: 20 388,00 Total Heat Sinks: 120 Single 7,00 Fuel & Fuel Pumps: 313,00 Bridge, Controls, Radar, Computer & Attitude Thrusters: 73,00 Fire Control Computers: ,00 Food & Water: (33 days supply) 25,00 Hyperpulse Generator: 50,00 Armor Type: Standard (810 total armor pts) 46,00 Standard Scale Armor Pts Location: L / R Fore: 220 Left/Right Sides: 210/210 Aft: 170 Cargo: Bay 1: BattleMechs (16) with 3 doors 2.400,00 Bay 2: BattleMechs (16) with 3 doors 2.400,00 Bay 3: Cargo (1) 31,00 Fighters (6) with 2 doors 900,00 Bay 4: Mobile HQ (1) 100,00 Life Boats: 26 (7 tons each) 182,00 Crew and Passengers: 8 Officers (6 minimum) 80,00 29 Crew (0 minimum) 203,00 5 Gunners (5 minimum) 35,00 5 STAFF 50,00 30 STAFF 210,00 76 Bay Personnel ,00 Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass ------------------------------------------------------------------------------ 2 ER PPC Nose 2(20) 2(20) 2(20) -- 30 14,00 3 Gauss Rifle(48 rounds) Nose 5(45) 5(45) 5(45) -- 3 51,00 1 Gauss Rifle(16 rounds) FL/R 2(15) 2(15) 2(15) -- 2 34,00 1 LRM 20+ArtIV(30 rounds) FL/R 2(16) 2(16) 2(16) -- 12 32,00 1 ER Large Laser FL/R 2(18) 1(8) 1(8) -- 24 10,00 2 Medium Laser 12 4,00 1 ER PPC AL/R 1(10) 1(10) 1(10) -- 30 14,00 1 ER Large Laser AL/R 1(8) 1(8) 1(8) -- 24 10,00 2 Medium Pulse Laser AL/R 1(12) -- -- -- 16 8,00 1 Gauss Rifle(16 rounds) Aft 2(15) 2(15) 2(15) -- 1 17,00 1 LRM 20+ArtIV(36 rounds) Aft 2(16) 2(16) 2(16) -- 6 17,00 2 ER Large Laser Aft 3(26) 2(16) 2(16) -- 24 10,00 2 Medium Laser 6 2,00 1 Lot Spare Parts (0,95%) 92,00 ------------------------------------------------------------------------------ TOTALS: Heat: 190 9.699,50 Tons Left: ,50 Calculated Factors: Total Cost: 28.399.347.872 C-Bills Battle Value: 4.892 Cost per BV: 5.805.263,26 Weapon Value: 7.454 (Ratio = 1,52) Damage Factors: SRV = 163; MRV = 103; LRV = 40; ERV = 0 Maintenance: Maintenance Point Value (MPV) = 66.809 (45.276 Structure, 17.108 Life Support, 4.425 Weapons) Support Points (SP) = 50.192 (75% of MPV) BattleForce2: MP: 3, Armor/Structure: 14 / 13 Damage PB/M/L: 8/6/6, Overheat: 0 Class: DL; Point Value: 49 Specials: spha version without the HPG would cost only about 400.000.000 C-Bills Question: is a staff of 5+30 realistic? what about the mobile HQ weight of 100 tons? |
Page 1 of 1 | All times are UTC-04:00 |
Powered by phpBB® Forum Software © phpBB Limited https://www.phpbb.com/ |