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Interceptors, set to Maximum Hate http://forums.heavymetalpro.com/viewtopic.php?f=22&t=21938 |
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Author: | Goose [ Thu Jul 21, 2016 12:57 am ] |
Post subject: | Interceptors, set to Maximum Hate |
Code: AeroTech 2 Vessel Technical Readout VALIDATED Class/Model/Name: Kukri trois Tech: Inner Sphere / 3067 Vessel Type: Aerospace Fighter Rules: Level 3, Standard design Rules Set: AeroTech2 Mass: 30 tons Length: 13 meters Power Plant: 300 XL Fusion Safe Thrust: 12 Maximum Thrust: 18 Armor Type: *Heavy Ferro-Aluminum* Armament: 4 Medium Pulse Laser ------------------------------------------------------------------------------ Class/Model/Name: Kukri trois Mass: 30 tons Construction Options: Fractional Accounting Equipment: Mass Power Plant: 300 XL Fusion 9.50 Thrust: Safe Thrust: 12 (10 at max bomb load) Maximum Thrust: 18 (15 at max bomb load) Structural Integrity: 12 .00 Total Heat Sinks: 10 Double .00 Fuel: 3.00 Cockpit & Attitude Thrusters: 3.00 Armor Type: *Heavy Ferro-Aluminum* (129 total armor pts) 6.50 Standard Scale Armor Pts Location: L / R Nose: 41 Left/Right Wings: 28/28 Aft: 32 Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass ------------------------------------------------------------------------------ 2 Medium Pulse Laser Nose 6 -- -- -- 8 4.00 1 Medium Pulse Laser RW 6 -- -- -- 4 2.00 1 Medium Pulse Laser LW 6 -- -- -- 4 2.00 ------------------------------------------------------------------------------ TOTALS: Heat: 16 30.00 Tons Left: .00 External Stores Load: 6 Fuels (6 tons) Total Stores Load 6 tons total Note: Safe Thrust is reduced from 12 to 10 at max bomb load. Calculated Factors: Total Cost: 4,374,160 C-Bills Battle Value: 945 Cost per BV: 4,628.74 Weapon Value: 1,039 (Ratio = 1.10) Damage Factors: SRV = 24; MRV = 0; LRV = 0; ERV = 0 BattleForce2: MP: 12, Armor/Structure: 3 / 0 Damage PB/M/L: 3/-/-, Overheat: 0 Class: FL; Point Value: 9 Code: AeroTech 2 Vessel Technical Readout VALIDATED Class/Model/Name: LaserChief trois Tech: Inner Sphere / 3067 Vessel Type: Aerospace Fighter Rules: Level 3, Standard design Rules Set: AeroTech2 Mass: 35 tons Length: 14 meters Power Plant: 315 XL Fusion Safe Thrust: 11 Maximum Thrust: 17 Armor Type: *Heavy Ferro-Aluminum* Armament: 4 Medium Pulse Laser ------------------------------------------------------------------------------ Class/Model/Name: LaserChief trois Mass: 35 tons Construction Options: Fractional Accounting Equipment: Mass Power Plant: 315 XL Fusion 10.75 Thrust: Safe Thrust: 11 (9 at max bomb load) Maximum Thrust: 17 (14 at max bomb load) Structural Integrity: 11 .00 Total Heat Sinks: 10 Double .00 Fuel: 5.00 Cockpit & Attitude Thrusters: 3.00 Armor Type: *Heavy Ferro-Aluminum* (163 total armor pts) 8.22 Standard Scale Armor Pts Location: L / R Nose: 52 Left/Right Wings: 30/30 Aft: 51 Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass ------------------------------------------------------------------------------ 2 Medium Pulse Laser Nose 6 -- -- -- 8 4.00 1 Medium Pulse Laser RW 6 -- -- -- 4 2.00 1 Medium Pulse Laser LW 6 -- -- -- 4 2.00 ------------------------------------------------------------------------------ TOTALS: Heat: 16 34.97 Tons Left: .03 External Stores Load: 7 Fuels (7 tons) Total Stores Load 7 tons total Note: Safe Thrust is reduced from 11 to 9 at max bomb load. Calculated Factors: Total Cost: 5,101,674 C-Bills Battle Value: 1,003 Cost per BV: 5,086.41 Weapon Value: 1,155 (Ratio = 1.15) Damage Factors: SRV = 24; MRV = 0; LRV = 0; ERV = 0 BattleForce2: MP: 11, Armor/Structure: 4 / 0 Damage PB/M/L: 3/-/-, Overheat: 0 Class: FL; Point Value: 10Teh true purpose if Interceptors is to swat conventionals' out'a the sky, despite the head-count. Ignoring House Rules for fuel consumption, but embracing both rules-sets for high-atmosphere and Radar Map, whom do you go with? One has endurance and armor weight, on the assumption even a thrust-8 turbine will get lucky/ behind you, or do you go with the guy whom can carry external ordnance and still move two "hexes" on the Radar map … as per a House Rule that invokes the pre-Hardbound version of the rules. Even bone-stock LAAMs will do a job to conventionals; Do you care when you lug around four Medium Pulses? No: You don't give the time of day to anyone in the vacuum; Yes: You attack everything in Teh Soup … |
Author: | Goose [ Fri Sep 16, 2016 7:39 pm ] |
Post subject: | Re: Interceptors, set to Maximum Hate |
Code: AeroTech 2 Vessel Technical Readout VALIDATED Class/Model/Name: Kukri quatre Tech: Inner Sphere / 3067 Vessel Type: Aerospace Fighter Rules: Level 3, Standard design Rules Set: AeroTech2 Mass: 30 tons Length: 13 meters Power Plant: 300 XL Fusion Safe Thrust: 12 Maximum Thrust: 18 Armor Type: *Heavy Ferro-Aluminum* Armament: 4 Medium Pulse Laser ------------------------------------------------------------------------------ Class/Model/Name: Kukri quatre Mass: 30 tons Construction Options: Fractional Accounting Equipment: Mass Power Plant: 300 XL Fusion 9.50 Thrust: Safe Thrust: 12 Maximum Thrust: 18 Structural Integrity: 12 .00 Total Heat Sinks: 10 Double .00 Fuel: 2.00 Cockpit & Attitude Thrusters: 3.00 Armor Type: *Heavy Ferro-Aluminum* (148 total armor pts) 7.46 Standard Scale Armor Pts Location: L / R Nose: 51 Left/Right Wings: 28/28 Aft: 41 Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass ------------------------------------------------------------------------------ 2 Medium Pulse Laser Nose 6 -- -- -- 8 4.00 1 Medium Pulse Laser RW 6 -- -- -- 4 2.00 1 Medium Pulse Laser LW 6 -- -- -- 4 2.00 ------------------------------------------------------------------------------ TOTALS: Heat: 16 29.96 Tons Left: .04 Calculated Factors: Total Cost: 4,395,530 C-Bills Battle Value: 983 Cost per BV: 4,471.55 Weapon Value: 1,106 (Ratio = 1.13) Damage Factors: SRV = 24; MRV = 0; LRV = 0; ERV = 0 BattleForce2: MP: 12, Armor/Structure: 4 / 0 Damage PB/M/L: 3/-/-, Overheat: 0 Class: FL; Point Value: 10 Code: AeroTech 2 Vessel Technical Readout VALIDATED Class/Model/Name: LaserChief cinq Tech: Inner Sphere / 3067 Vessel Type: Aerospace Fighter Rules: Level 3, Standard design Rules Set: AeroTech2 Mass: 35 tons Length: 14 meters Power Plant: 315 XL Fusion Safe Thrust: 11 Maximum Thrust: 17 Armor Type: *Heavy Ferro-Aluminum* Armament: 4 Medium Pulse Laser ------------------------------------------------------------------------------ Class/Model/Name: LaserChief cinq Mass: 35 tons Construction Options: Fractional Accounting Equipment: Mass Power Plant: 315 XL Fusion 10.75 Thrust: Safe Thrust: 11 Maximum Thrust: 17 Structural Integrity: 11 .00 Total Heat Sinks: 10 Double .00 Fuel: 4.00 Cockpit & Attitude Thrusters: 3.00 Armor Type: *Heavy Ferro-Aluminum* (183 total armor pts) 9.22 Standard Scale Armor Pts Location: L / R Nose: 60 Left/Right Wings: 41/41 Aft: 41 Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass ------------------------------------------------------------------------------ 2 Medium Pulse Laser Nose 6 -- -- -- 8 4.00 1 Medium Pulse Laser RW 6 -- -- -- 4 2.00 1 Medium Pulse Laser LW 6 -- -- -- 4 2.00 ------------------------------------------------------------------------------ TOTALS: Heat: 16 34.97 Tons Left: .03 Calculated Factors: Total Cost: 5,130,814 C-Bills Battle Value: 1,049 Cost per BV: 4,891.15 Weapon Value: 1,216 (Ratio = 1.16) Damage Factors: SRV = 24; MRV = 0; LRV = 0; ERV = 0 BattleForce2: MP: 11, Armor/Structure: 5 / 0 Damage PB/M/L: 3/-/-, Overheat: 0 Class: FL; Point Value: 11I never said armor was unimportant, but I suspect this is a better balance … … And since you should be hanging with your wingman 100% of the time, and six medium pulses seems a critical mass, there may yet be one more revision. (See: The Kikuri keeps losing wing mounts to medium chem-lasers.) |
Author: | Goose [ Fri Sep 16, 2016 8:03 pm ] |
Post subject: | Re: Interceptors, set to Maximum Hate |
Code: AeroTech 2 Vessel Technical Readout * CUSTOM WEAPON Class/Model/Name: Kukri cinq Tech: Inner Sphere / 3067 Vessel Type: Aerospace Fighter Rules: Level 3, Standard design Rules Set: AeroTech2 Mass: 30 tons Length: 13 meters Power Plant: 300 XL Fusion Safe Thrust: 12 Maximum Thrust: 18 Armor Type: *Heavy Ferro-Aluminum* Armament: 3 Medium Pulse Laser 1 Half a ton of Fuel* ------------------------------------------------------------------------------ Class/Model/Name: Kukri cinq Mass: 30 tons Construction Options: Fractional Accounting Equipment: Mass Power Plant: 300 XL Fusion 9.50 Thrust: Safe Thrust: 12 Maximum Thrust: 18 Structural Integrity: 12 .00 Total Heat Sinks: 10 Double .00 Fuel: 2.00 Cockpit & Attitude Thrusters: 3.00 Armor Type: *Heavy Ferro-Aluminum* (178 total armor pts) 8.97 Standard Scale Armor Pts Location: L / R Nose: 55 Left/Right Wings: 41/41 Aft: 41 Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass ------------------------------------------------------------------------------ 1 Medium Pulse Laser Nose 6 -- -- -- 4 2.00 1 Medium Pulse Laser RW 6 -- -- -- 4 2.00 1 Medium Pulse Laser LW 6 -- -- -- 4 2.00 1 Half a ton of Fuel* Aft -- -- -- -- 0 .50 ------------------------------------------------------------------------------ TOTALS: Heat: 12 29.97 Tons Left: .03 Calculated Factors: Total Cost: 4,371,093 C-Bills Battle Value: 924 Cost per BV: 4,730.62 Weapon Value: 1,001 (Ratio = 1.08) Damage Factors: SRV = 18; MRV = 0; LRV = 0; ERV = 0 BattleForce2: MP: 12, Armor/Structure: 4 / 0 Damage PB/M/L: 2/-/-, Overheat: 0 Class: FL; Point Value: 9 Code: AeroTech 2 Vessel Technical Readout * CUSTOM WEAPON Class/Model/Name: LaserChief six Tech: Inner Sphere / 3067 Vessel Type: Aerospace Fighter Rules: Level 3, Standard design Rules Set: AeroTech2 Mass: 35 tons Length: 14 meters Power Plant: 315 XL Fusion Safe Thrust: 11 Maximum Thrust: 17 Armor Type: *Heavy Ferro-Aluminum* Armament: 3 Medium Pulse Laser 1 Half a ton of Fuel* ------------------------------------------------------------------------------ Class/Model/Name: LaserChief six Mass: 35 tons Construction Options: Fractional Accounting Equipment: Mass Power Plant: 315 XL Fusion 10.75 Thrust: Safe Thrust: 11 Maximum Thrust: 17 Structural Integrity: 11 .00 Total Heat Sinks: 10 Double .00 Fuel: 5.00 Cockpit & Attitude Thrusters: 3.00 Armor Type: *Heavy Ferro-Aluminum* (193 total armor pts) 9.73 Standard Scale Armor Pts Location: L / R Nose: 60 Left/Right Wings: 41/41 Aft: 51 Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass ------------------------------------------------------------------------------ 1 Medium Pulse Laser Nose 6 -- -- -- 4 2.00 1 Medium Pulse Laser RW 6 -- -- -- 4 2.00 1 Medium Pulse Laser LW 6 -- -- -- 4 2.00 1 Half a ton of Fuel* Aft -- -- -- -- 0 .50 ------------------------------------------------------------------------------ TOTALS: Heat: 12 34.98 Tons Left: .02 Calculated Factors: Total Cost: 5,076,705 C-Bills Battle Value: 951 Cost per BV: 5,338.28 Weapon Value: 1,038 (Ratio = 1.09) Damage Factors: SRV = 18; MRV = 0; LRV = 0; ERV = 0 BattleForce2: MP: 11, Armor/Structure: 5 / 0 Damage PB/M/L: 2/-/-, Overheat: 0 Class: FL; Point Value: 10 ![]() And just a scoosh extra fuel. ![]() |
Author: | Goose [ Sun Sep 18, 2016 4:46 pm ] |
Post subject: | Re: Interceptors, set to Maximum Hate |
Ya' know? Who gets behind these things? Code: AeroTech 2 Vessel Technical Readout * CUSTOM WEAPON Class/Model/Name: Kukri six Tech: Inner Sphere / 3067 Vessel Type: Aerospace Fighter Rules: Level 3, Standard design Rules Set: AeroTech2 Mass: 30 tons Length: 13 meters Power Plant: 300 XL Fusion Safe Thrust: 12 Maximum Thrust: 18 Armor Type: *Heavy Ferro-Aluminum* Armament: 3 Medium Pulse Laser 1 Half a ton of Fuel* ------------------------------------------------------------------------------ Class/Model/Name: Kukri six Mass: 30 tons Construction Options: Fractional Accounting Equipment: Mass Power Plant: 300 XL Fusion 9.50 Thrust: Safe Thrust: 12 (10 at max bomb load) Maximum Thrust: 18 (15 at max bomb load) Structural Integrity: 12 .00 Total Heat Sinks: 10 Double .00 Fuel: 3.00 Cockpit & Attitude Thrusters: 3.00 Armor Type: *Heavy Ferro-Aluminum* (158 total armor pts) 7.96 Standard Scale Armor Pts Location: L / R Nose: 45 Left/Right Wings: 41/41 Aft: 31 Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass ------------------------------------------------------------------------------ 1 Medium Pulse Laser Nose 6 -- -- -- 4 2.00 1 Medium Pulse Laser RW 6 -- -- -- 4 2.00 1 Medium Pulse Laser LW 6 -- -- -- 4 2.00 1 Half a ton of Fuel* Aft -- -- -- -- 0 .50 ------------------------------------------------------------------------------ TOTALS: Heat: 12 29.96 Tons Left: .04 External Stores Load: 6 Fuels (6 tons) Total Stores Load 6 tons total Note: Safe Thrust is reduced from 12 to 10 at max bomb load. Calculated Factors: Total Cost: 4,348,285 C-Bills Battle Value: 884 Cost per BV: 4,918.87 Weapon Value: 949 (Ratio = 1.07) Damage Factors: SRV = 18; MRV = 0; LRV = 0; ERV = 0 BattleForce2: MP: 12, Armor/Structure: 4 / 0 Damage PB/M/L: 2/-/-, Overheat: 0 Class: FL; Point Value: 9 |
Author: | Goose [ Fri Sep 30, 2016 11:52 pm ] |
Post subject: | Re: Interceptors, set to Maximum Hate |
Code: AeroTech 2 Vessel Technical Readout VALIDATED Class/Model/Name: LaserChief sept Tech: Inner Sphere / 3067 Vessel Type: Aerospace Fighter Rules: Level 3, Standard design Rules Set: AeroTech2 Mass: 35 tons Length: 14 meters Power Plant: 315 XL Fusion Safe Thrust: 11 Maximum Thrust: 17 Armor Type: *Heavy Ferro-Aluminum* Armament: 4 Medium Pulse Laser ------------------------------------------------------------------------------ Class/Model/Name: LaserChief sept Mass: 35 tons Construction Options: Fractional Accounting Equipment: Mass Power Plant: 315 XL Fusion 10.75 Thrust: Safe Thrust: 11 (9 at max bomb load) Maximum Thrust: 17 (14 at max bomb load) Structural Integrity: 11 .00 Total Heat Sinks: 10 Double .00 Fuel: 5.00 Cockpit & Attitude Thrusters: 3.00 Armor Type: *Heavy Ferro-Aluminum* (163 total armor pts) 8.22 Standard Scale Armor Pts Location: L / R Nose: 51 Left/Right Wings: 41/41 Aft: 30 Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass ------------------------------------------------------------------------------ 2 Medium Pulse Laser Nose 6 -- -- -- 8 4.00 1 Medium Pulse Laser RW 6 -- -- -- 4 2.00 1 Medium Pulse Laser LW 6 -- -- -- 4 2.00 ------------------------------------------------------------------------------ TOTALS: Heat: 16 34.97 Tons Left: .03 External Stores Load: 7 Fuels (7 tons) Total Stores Load 7 tons total Note: Safe Thrust is reduced from 11 to 9 at max bomb load. Calculated Factors: Total Cost: 5,101,674 C-Bills Battle Value: 1,003 Cost per BV: 5,086.41 Weapon Value: 1,155 (Ratio = 1.15) Damage Factors: SRV = 24; MRV = 0; LRV = 0; ERV = 0 BattleForce2: MP: 11, Armor/Structure: 4 / 0 Damage PB/M/L: 3/-/-, Overheat: 0 Class: FL; Point Value: 10 |
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