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PostPosted: Thu Jul 21, 2016 12:57 am 
Offline
Test Pilot
Test Pilot

Joined: Fri Jan 25, 2002 8:00 pm
Posts: 12373
Location: That flattop, up the well, overhead …
Code:
                    AeroTech 2 Vessel Technical Readout
                                  VALIDATED

Class/Model/Name:  Kukri trois 
Tech:              Inner Sphere / 3067
Vessel Type:       Aerospace Fighter
Rules:             Level 3, Standard design
Rules Set:         AeroTech2

Mass:              30 tons
Length:            13 meters
Power Plant:       300 XL Fusion
Safe Thrust:       12
Maximum Thrust:    18
Armor Type:        *Heavy Ferro-Aluminum*
Armament:          
    4 Medium Pulse Laser
------------------------------------------------------------------------------
Class/Model/Name:  Kukri trois 
Mass:              30 tons
Construction Options:  Fractional Accounting

Equipment:                                                              Mass
Power Plant:  300 XL Fusion                                              9.50
Thrust:  Safe Thrust: 12  (10 at max bomb load)
      Maximum Thrust: 18  (15 at max bomb load)
Structural Integrity: 12                                                  .00
Total Heat Sinks:    10 Double                                            .00
Fuel:                                                                    3.00
Cockpit & Attitude Thrusters:                                            3.00
Armor Type:  *Heavy Ferro-Aluminum*  (129 total armor pts)               6.50
                           Standard Scale Armor Pts
   Location:                            L / R
   Nose:                                 41
   Left/Right Wings:                  28/28
   Aft:                                  32

Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
2 Medium Pulse Laser       Nose         6     --     --     --    8      4.00
1 Medium Pulse Laser       RW           6     --     --     --    4      2.00
1 Medium Pulse Laser       LW           6     --     --     --    4      2.00
------------------------------------------------------------------------------
TOTALS:                                                    Heat: 16     30.00
Tons Left:                                                                .00

External Stores Load:
   6 Fuels                          (6 tons)
   Total Stores Load               6 tons total
   Note: Safe Thrust is reduced from 12 to 10 at max bomb load.

Calculated Factors:
Total Cost:        4,374,160 C-Bills
Battle Value:      945
Cost per BV:       4,628.74
Weapon Value:      1,039 (Ratio = 1.10)
Damage Factors:    SRV = 24;  MRV = 0;  LRV = 0;  ERV = 0
BattleForce2:      MP: 12,  Armor/Structure: 3 / 0
                   Damage PB/M/L: 3/-/-,  Overheat: 0
                   Class: FL;  Point Value: 9
Code:
                    AeroTech 2 Vessel Technical Readout
                                  VALIDATED

Class/Model/Name:  LaserChief trois 
Tech:              Inner Sphere / 3067
Vessel Type:       Aerospace Fighter
Rules:             Level 3, Standard design
Rules Set:         AeroTech2

Mass:              35 tons
Length:            14 meters
Power Plant:       315 XL Fusion
Safe Thrust:       11
Maximum Thrust:    17
Armor Type:        *Heavy Ferro-Aluminum*
Armament:          
    4 Medium Pulse Laser
------------------------------------------------------------------------------
Class/Model/Name:  LaserChief trois 
Mass:              35 tons
Construction Options:  Fractional Accounting

Equipment:                                                              Mass
Power Plant:  315 XL Fusion                                             10.75
Thrust:  Safe Thrust: 11  (9 at max bomb load)
      Maximum Thrust: 17  (14 at max bomb load)
Structural Integrity: 11                                                  .00
Total Heat Sinks:    10 Double                                            .00
Fuel:                                                                    5.00
Cockpit & Attitude Thrusters:                                            3.00
Armor Type:  *Heavy Ferro-Aluminum*  (163 total armor pts)               8.22
                           Standard Scale Armor Pts
   Location:                            L / R
   Nose:                                 52
   Left/Right Wings:                  30/30
   Aft:                                  51

Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
2 Medium Pulse Laser       Nose         6     --     --     --    8      4.00
1 Medium Pulse Laser       RW           6     --     --     --    4      2.00
1 Medium Pulse Laser       LW           6     --     --     --    4      2.00
------------------------------------------------------------------------------
TOTALS:                                                    Heat: 16     34.97
Tons Left:                                                                .03

External Stores Load:
   7 Fuels                          (7 tons)
   Total Stores Load               7 tons total
   Note: Safe Thrust is reduced from 11 to 9 at max bomb load.

Calculated Factors:
Total Cost:        5,101,674 C-Bills
Battle Value:      1,003
Cost per BV:       5,086.41
Weapon Value:      1,155 (Ratio = 1.15)
Damage Factors:    SRV = 24;  MRV = 0;  LRV = 0;  ERV = 0
BattleForce2:      MP: 11,  Armor/Structure: 4 / 0
                   Damage PB/M/L: 3/-/-,  Overheat: 0
                   Class: FL;  Point Value: 10
Teh true purpose if Interceptors is to swat conventionals' out'a the sky, despite the head-count. Ignoring House Rules for fuel consumption, but embracing both rules-sets for high-atmosphere and Radar Map, whom do you go with?

One has endurance and armor weight, on the assumption even a thrust-8 turbine will get lucky/ behind you, or do you go with the guy whom can carry external ordnance and still move two "hexes" on the Radar map … as per a House Rule that invokes the pre-Hardbound version of the rules.

Even bone-stock LAAMs will do a job to conventionals; Do you care when you lug around four Medium Pulses?

No: You don't give the time of day to anyone in the vacuum; Yes: You attack everything in Teh Soup …

_________________
[url=http://www.hitbox.tv/hmpgoose]Goose - The Egyptian God of Frustration[/url]

"He closes his eyes and remembers the night splattered with brightness, the sudden flare of erupting fuel, the mad chase as, supersonic, he bobbed and weaved among the hills and valleys of the Ozarks, the laws on his tail, burning for home …"


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PostPosted: Fri Sep 16, 2016 7:39 pm 
Offline
Test Pilot
Test Pilot

Joined: Fri Jan 25, 2002 8:00 pm
Posts: 12373
Location: That flattop, up the well, overhead …
Code:
                    AeroTech 2 Vessel Technical Readout
                                  VALIDATED

Class/Model/Name:  Kukri quatre 
Tech:              Inner Sphere / 3067
Vessel Type:       Aerospace Fighter
Rules:             Level 3, Standard design
Rules Set:         AeroTech2

Mass:              30 tons
Length:            13 meters
Power Plant:       300 XL Fusion
Safe Thrust:       12
Maximum Thrust:    18
Armor Type:        *Heavy Ferro-Aluminum*
Armament:          
    4 Medium Pulse Laser
------------------------------------------------------------------------------
Class/Model/Name:  Kukri quatre 
Mass:              30 tons
Construction Options:  Fractional Accounting

Equipment:                                                              Mass
Power Plant:  300 XL Fusion                                              9.50
Thrust:  Safe Thrust: 12
      Maximum Thrust: 18
Structural Integrity: 12                                                  .00
Total Heat Sinks:    10 Double                                            .00
Fuel:                                                                    2.00
Cockpit & Attitude Thrusters:                                            3.00
Armor Type:  *Heavy Ferro-Aluminum*  (148 total armor pts)               7.46
                           Standard Scale Armor Pts
   Location:                            L / R
   Nose:                                 51
   Left/Right Wings:                  28/28
   Aft:                                  41

Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
2 Medium Pulse Laser       Nose         6     --     --     --    8      4.00
1 Medium Pulse Laser       RW           6     --     --     --    4      2.00
1 Medium Pulse Laser       LW           6     --     --     --    4      2.00
------------------------------------------------------------------------------
TOTALS:                                                    Heat: 16     29.96
Tons Left:                                                                .04

Calculated Factors:
Total Cost:        4,395,530 C-Bills
Battle Value:      983
Cost per BV:       4,471.55
Weapon Value:      1,106 (Ratio = 1.13)
Damage Factors:    SRV = 24;  MRV = 0;  LRV = 0;  ERV = 0
BattleForce2:      MP: 12,  Armor/Structure: 4 / 0
                   Damage PB/M/L: 3/-/-,  Overheat: 0
                   Class: FL;  Point Value: 10
Code:
                    AeroTech 2 Vessel Technical Readout
                                  VALIDATED

Class/Model/Name:  LaserChief cinq 
Tech:              Inner Sphere / 3067
Vessel Type:       Aerospace Fighter
Rules:             Level 3, Standard design
Rules Set:         AeroTech2

Mass:              35 tons
Length:            14 meters
Power Plant:       315 XL Fusion
Safe Thrust:       11
Maximum Thrust:    17
Armor Type:        *Heavy Ferro-Aluminum*
Armament:          
    4 Medium Pulse Laser
------------------------------------------------------------------------------
Class/Model/Name:  LaserChief cinq 
Mass:              35 tons
Construction Options:  Fractional Accounting

Equipment:                                                              Mass
Power Plant:  315 XL Fusion                                             10.75
Thrust:  Safe Thrust: 11
      Maximum Thrust: 17
Structural Integrity: 11                                                  .00
Total Heat Sinks:    10 Double                                            .00
Fuel:                                                                    4.00
Cockpit & Attitude Thrusters:                                            3.00
Armor Type:  *Heavy Ferro-Aluminum*  (183 total armor pts)               9.22
                           Standard Scale Armor Pts
   Location:                            L / R
   Nose:                                 60
   Left/Right Wings:                  41/41
   Aft:                                  41

Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
2 Medium Pulse Laser       Nose         6     --     --     --    8      4.00
1 Medium Pulse Laser       RW           6     --     --     --    4      2.00
1 Medium Pulse Laser       LW           6     --     --     --    4      2.00
------------------------------------------------------------------------------
TOTALS:                                                    Heat: 16     34.97
Tons Left:                                                                .03

Calculated Factors:
Total Cost:        5,130,814 C-Bills
Battle Value:      1,049
Cost per BV:       4,891.15
Weapon Value:      1,216 (Ratio = 1.16)
Damage Factors:    SRV = 24;  MRV = 0;  LRV = 0;  ERV = 0
BattleForce2:      MP: 11,  Armor/Structure: 5 / 0
                   Damage PB/M/L: 3/-/-,  Overheat: 0
                   Class: FL;  Point Value: 11
I never said armor was unimportant, but I suspect this is a better balance …

… And since you should be hanging with your wingman 100% of the time, and six medium pulses seems a critical mass, there may yet be one more revision.

(See: The Kikuri keeps losing wing mounts to medium chem-lasers.)

_________________
[url=http://www.hitbox.tv/hmpgoose]Goose - The Egyptian God of Frustration[/url]

"He closes his eyes and remembers the night splattered with brightness, the sudden flare of erupting fuel, the mad chase as, supersonic, he bobbed and weaved among the hills and valleys of the Ozarks, the laws on his tail, burning for home …"


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PostPosted: Fri Sep 16, 2016 8:03 pm 
Offline
Test Pilot
Test Pilot

Joined: Fri Jan 25, 2002 8:00 pm
Posts: 12373
Location: That flattop, up the well, overhead …
Code:
                    AeroTech 2 Vessel Technical Readout
                               * CUSTOM WEAPON

Class/Model/Name:  Kukri cinq 
Tech:              Inner Sphere / 3067
Vessel Type:       Aerospace Fighter
Rules:             Level 3, Standard design
Rules Set:         AeroTech2

Mass:              30 tons
Length:            13 meters
Power Plant:       300 XL Fusion
Safe Thrust:       12
Maximum Thrust:    18
Armor Type:        *Heavy Ferro-Aluminum*
Armament:          
    3 Medium Pulse Laser
    1 Half a ton of Fuel*
------------------------------------------------------------------------------
Class/Model/Name:  Kukri cinq 
Mass:              30 tons
Construction Options:  Fractional Accounting

Equipment:                                                              Mass
Power Plant:  300 XL Fusion                                              9.50
Thrust:  Safe Thrust: 12
      Maximum Thrust: 18
Structural Integrity: 12                                                  .00
Total Heat Sinks:    10 Double                                            .00
Fuel:                                                                    2.00
Cockpit & Attitude Thrusters:                                            3.00
Armor Type:  *Heavy Ferro-Aluminum*  (178 total armor pts)               8.97
                           Standard Scale Armor Pts
   Location:                            L / R
   Nose:                                 55
   Left/Right Wings:                  41/41
   Aft:                                  41

Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
1 Medium Pulse Laser       Nose         6     --     --     --    4      2.00
1 Medium Pulse Laser       RW           6     --     --     --    4      2.00
1 Medium Pulse Laser       LW           6     --     --     --    4      2.00
1 Half a ton of Fuel*      Aft         --     --     --     --    0       .50
------------------------------------------------------------------------------
TOTALS:                                                    Heat: 12     29.97
Tons Left:                                                                .03

Calculated Factors:
Total Cost:        4,371,093 C-Bills
Battle Value:      924
Cost per BV:       4,730.62
Weapon Value:      1,001 (Ratio = 1.08)
Damage Factors:    SRV = 18;  MRV = 0;  LRV = 0;  ERV = 0
BattleForce2:      MP: 12,  Armor/Structure: 4 / 0
                   Damage PB/M/L: 2/-/-,  Overheat: 0
                   Class: FL;  Point Value: 9
Code:
                    AeroTech 2 Vessel Technical Readout
                               * CUSTOM WEAPON

Class/Model/Name:  LaserChief six 
Tech:              Inner Sphere / 3067
Vessel Type:       Aerospace Fighter
Rules:             Level 3, Standard design
Rules Set:         AeroTech2

Mass:              35 tons
Length:            14 meters
Power Plant:       315 XL Fusion
Safe Thrust:       11
Maximum Thrust:    17
Armor Type:        *Heavy Ferro-Aluminum*
Armament:          
    3 Medium Pulse Laser
    1 Half a ton of Fuel*
------------------------------------------------------------------------------
Class/Model/Name:  LaserChief six 
Mass:              35 tons
Construction Options:  Fractional Accounting

Equipment:                                                              Mass
Power Plant:  315 XL Fusion                                             10.75
Thrust:  Safe Thrust: 11
      Maximum Thrust: 17
Structural Integrity: 11                                                  .00
Total Heat Sinks:    10 Double                                            .00
Fuel:                                                                    5.00
Cockpit & Attitude Thrusters:                                            3.00
Armor Type:  *Heavy Ferro-Aluminum*  (193 total armor pts)               9.73
                           Standard Scale Armor Pts
   Location:                            L / R
   Nose:                                 60
   Left/Right Wings:                  41/41
   Aft:                                  51

Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
1 Medium Pulse Laser       Nose         6     --     --     --    4      2.00
1 Medium Pulse Laser       RW           6     --     --     --    4      2.00
1 Medium Pulse Laser       LW           6     --     --     --    4      2.00
1 Half a ton of Fuel*      Aft         --     --     --     --    0       .50
------------------------------------------------------------------------------
TOTALS:                                                    Heat: 12     34.98
Tons Left:                                                                .02

Calculated Factors:
Total Cost:        5,076,705 C-Bills
Battle Value:      951
Cost per BV:       5,338.28
Weapon Value:      1,038 (Ratio = 1.09)
Damage Factors:    SRV = 18;  MRV = 0;  LRV = 0;  ERV = 0
BattleForce2:      MP: 11,  Armor/Structure: 5 / 0
                   Damage PB/M/L: 2/-/-,  Overheat: 0
                   Class: FL;  Point Value: 10
:o Six guns, combined with your wingman, and the armor weight to keep them all though the engagement.

And just a scoosh extra fuel. :suave:

_________________
[url=http://www.hitbox.tv/hmpgoose]Goose - The Egyptian God of Frustration[/url]

"He closes his eyes and remembers the night splattered with brightness, the sudden flare of erupting fuel, the mad chase as, supersonic, he bobbed and weaved among the hills and valleys of the Ozarks, the laws on his tail, burning for home …"


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PostPosted: Sun Sep 18, 2016 4:46 pm 
Offline
Test Pilot
Test Pilot

Joined: Fri Jan 25, 2002 8:00 pm
Posts: 12373
Location: That flattop, up the well, overhead …
Ya' know? Who gets behind these things?
Code:
                    AeroTech 2 Vessel Technical Readout
                               * CUSTOM WEAPON

Class/Model/Name:  Kukri six 
Tech:              Inner Sphere / 3067
Vessel Type:       Aerospace Fighter
Rules:             Level 3, Standard design
Rules Set:         AeroTech2

Mass:              30 tons
Length:            13 meters
Power Plant:       300 XL Fusion
Safe Thrust:       12
Maximum Thrust:    18
Armor Type:        *Heavy Ferro-Aluminum*
Armament:          
    3 Medium Pulse Laser
    1 Half a ton of Fuel*
------------------------------------------------------------------------------
Class/Model/Name:  Kukri six 
Mass:              30 tons
Construction Options:  Fractional Accounting

Equipment:                                                              Mass
Power Plant:  300 XL Fusion                                              9.50
Thrust:  Safe Thrust: 12  (10 at max bomb load)
      Maximum Thrust: 18  (15 at max bomb load)
Structural Integrity: 12                                                  .00
Total Heat Sinks:    10 Double                                            .00
Fuel:                                                                    3.00
Cockpit & Attitude Thrusters:                                            3.00
Armor Type:  *Heavy Ferro-Aluminum*  (158 total armor pts)               7.96
                           Standard Scale Armor Pts
   Location:                            L / R
   Nose:                                 45
   Left/Right Wings:                  41/41
   Aft:                                  31

Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
1 Medium Pulse Laser       Nose         6     --     --     --    4      2.00
1 Medium Pulse Laser       RW           6     --     --     --    4      2.00
1 Medium Pulse Laser       LW           6     --     --     --    4      2.00
1 Half a ton of Fuel*      Aft         --     --     --     --    0       .50
------------------------------------------------------------------------------
TOTALS:                                                    Heat: 12     29.96
Tons Left:                                                                .04

External Stores Load:
   6 Fuels                          (6 tons)
   Total Stores Load               6 tons total
   Note: Safe Thrust is reduced from 12 to 10 at max bomb load.

Calculated Factors:
Total Cost:        4,348,285 C-Bills
Battle Value:      884
Cost per BV:       4,918.87
Weapon Value:      949 (Ratio = 1.07)
Damage Factors:    SRV = 18;  MRV = 0;  LRV = 0;  ERV = 0
BattleForce2:      MP: 12,  Armor/Structure: 4 / 0
                   Damage PB/M/L: 2/-/-,  Overheat: 0
                   Class: FL;  Point Value: 9

_________________
[url=http://www.hitbox.tv/hmpgoose]Goose - The Egyptian God of Frustration[/url]

"He closes his eyes and remembers the night splattered with brightness, the sudden flare of erupting fuel, the mad chase as, supersonic, he bobbed and weaved among the hills and valleys of the Ozarks, the laws on his tail, burning for home …"


Top
   
PostPosted: Fri Sep 30, 2016 11:52 pm 
Offline
Test Pilot
Test Pilot

Joined: Fri Jan 25, 2002 8:00 pm
Posts: 12373
Location: That flattop, up the well, overhead …
Code:
                    AeroTech 2 Vessel Technical Readout
                                  VALIDATED

Class/Model/Name:  LaserChief sept 
Tech:              Inner Sphere / 3067
Vessel Type:       Aerospace Fighter
Rules:             Level 3, Standard design
Rules Set:         AeroTech2

Mass:              35 tons
Length:            14 meters
Power Plant:       315 XL Fusion
Safe Thrust:       11
Maximum Thrust:    17
Armor Type:        *Heavy Ferro-Aluminum*
Armament:          
    4 Medium Pulse Laser
------------------------------------------------------------------------------
Class/Model/Name:  LaserChief sept 
Mass:              35 tons
Construction Options:  Fractional Accounting

Equipment:                                                              Mass
Power Plant:  315 XL Fusion                                             10.75
Thrust:  Safe Thrust: 11  (9 at max bomb load)
      Maximum Thrust: 17  (14 at max bomb load)
Structural Integrity: 11                                                  .00
Total Heat Sinks:    10 Double                                            .00
Fuel:                                                                    5.00
Cockpit & Attitude Thrusters:                                            3.00
Armor Type:  *Heavy Ferro-Aluminum*  (163 total armor pts)               8.22
                           Standard Scale Armor Pts
   Location:                            L / R
   Nose:                                 51
   Left/Right Wings:                  41/41
   Aft:                                  30

Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
2 Medium Pulse Laser       Nose         6     --     --     --    8      4.00
1 Medium Pulse Laser       RW           6     --     --     --    4      2.00
1 Medium Pulse Laser       LW           6     --     --     --    4      2.00
------------------------------------------------------------------------------
TOTALS:                                                    Heat: 16     34.97
Tons Left:                                                                .03

External Stores Load:
   7 Fuels                          (7 tons)
   Total Stores Load               7 tons total
   Note: Safe Thrust is reduced from 11 to 9 at max bomb load.

Calculated Factors:
Total Cost:        5,101,674 C-Bills
Battle Value:      1,003
Cost per BV:       5,086.41
Weapon Value:      1,155 (Ratio = 1.15)
Damage Factors:    SRV = 24;  MRV = 0;  LRV = 0;  ERV = 0
BattleForce2:      MP: 11,  Armor/Structure: 4 / 0
                   Damage PB/M/L: 3/-/-,  Overheat: 0
                   Class: FL;  Point Value: 10

_________________
[url=http://www.hitbox.tv/hmpgoose]Goose - The Egyptian God of Frustration[/url]

"He closes his eyes and remembers the night splattered with brightness, the sudden flare of erupting fuel, the mad chase as, supersonic, he bobbed and weaved among the hills and valleys of the Ozarks, the laws on his tail, burning for home …"


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