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Really Silly Counters to Fast Conventional Swarms http://forums.heavymetalpro.com/viewtopic.php?f=22&t=21942 |
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Author: | Goose [ Sun Jul 31, 2016 4:20 pm ] |
Post subject: | Really Silly Counters to Fast Conventional Swarms |
Code: AeroTech 2 Vessel Technical Readout VALIDATED Class/Model/Name: Tropical Depression Tech: Inner Sphere / 3067 Vessel Type: Aerospace Fighter Rules: Level 3, Standard design Rules Set: AeroTech2 Mass: 50 tons Length: 16 meters Power Plant: 350 XL Fusion Safe Thrust: 9 Maximum Thrust: 14 Armor Type: *Heavy Ferro-Aluminum* Armament: 6 Medium Pulse Laser ------------------------------------------------------------------------------ Class/Model/Name: Tropical Depression Mass: 50 tons Construction Options: Fractional Accounting Equipment: Mass Power Plant: 350 XL Fusion 14.75 Thrust: Safe Thrust: 9 Maximum Thrust: 14 Structural Integrity: 9 .00 Total Heat Sinks: 12 Double 2.00 Fuel: 7.00 Cockpit & Attitude Thrusters: 3.00 Armor Type: *Heavy Ferro-Aluminum* (223 total armor pts) 11.24 Standard Scale Armor Pts Location: L / R Nose: 70 Left/Right Wings: 51/51 Aft: 51 Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass ------------------------------------------------------------------------------ 4 Medium Pulse Laser Nose 6 -- -- -- 16 8.00 1 Medium Pulse Laser RW 6 -- -- -- 4 2.00 1 Medium Pulse Laser LW 6 -- -- -- 4 2.00 ------------------------------------------------------------------------------ TOTALS: Heat: 24 49.99 Tons Left: .01 Calculated Factors: Total Cost: 7,758,208 C-Bills Battle Value: 1,290 Cost per BV: 6,014.11 Weapon Value: 1,673 (Ratio = 1.30) Damage Factors: SRV = 36; MRV = 0; LRV = 0; ERV = 0 BattleForce2: MP: 9, Armor/Structure: 6 / 0 Damage PB/M/L: 4/-/-, Overheat: 0 Class: FM; Point Value: 13Doesn't have the thrust I think you really need to deal with thrust-8 turbines, but with this firepower, you don't worry 'bout all your guns hitting the same armor location, and you might have the armor to live a few turns with blown initiative rolls. Code: AeroTech 2 Vessel Technical Readout VALIDATED Class/Model/Name: BearCat Tech: Inner Sphere / 3067 Vessel Type: Aerospace Fighter Rules: Level 3, Standard design Rules Set: AeroTech2 Mass: 35 tons Length: 14 meters Power Plant: *XXL Fusion* Safe Thrust: 12 Maximum Thrust: 18 Armor Type: *Heavy Ferro-Aluminum* Armament: 4 Medium Pulse Laser ------------------------------------------------------------------------------ Class/Model/Name: BearCat Mass: 35 tons Construction Options: Fractional Accounting Equipment: Mass Power Plant: *XXL Fusion* 9.82 Thrust: Safe Thrust: 12 (10 at max bomb load) Maximum Thrust: 18 (15 at max bomb load) Structural Integrity: 12 .00 Total Heat Sinks: 11 Double 1.00 Fuel: 6.00 Cockpit & Attitude Thrusters: 3.00 Armor Type: *Heavy Ferro-Aluminum* (142 total armor pts) 7.16 Standard Scale Armor Pts Location: L / R Nose: 41 Left/Right Wings: 30/30 Aft: 41 Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass ------------------------------------------------------------------------------ 2 Medium Pulse Laser Nose 6 -- -- -- 8 4.00 1 Medium Pulse Laser RW 6 -- -- -- 4 2.00 1 Medium Pulse Laser LW 6 -- -- -- 4 2.00 ------------------------------------------------------------------------------ TOTALS: Heat: 16 34.98 Tons Left: .02 External Stores Load: 7 Fuels (7 tons) Total Stores Load 7 tons total Note: Safe Thrust is reduced from 12 to 10 at max bomb load. Calculated Factors: Total Cost: 20,880,738 C-Bills Battle Value: 994 Cost per BV: 21,006.78 Weapon Value: 1,085 (Ratio = 1.09) Damage Factors: SRV = 24; MRV = 0; LRV = 0; ERV = 0 BattleForce2: MP: 12, Armor/Structure: 4 / 0 Damage PB/M/L: 3/-/-, Overheat: 0 Class: FL; Point Value: 10Everything you really need, in one un-affordable package! ![]() |
Author: | cobayashimaru [ Sun Jul 31, 2016 5:38 pm ] |
Post subject: | Re: Really Silly Counters to Fast Conventional Swarms |
that package might not be that unaffordable when it is the spear-head for an invasion. the bomb-load could be air-air missiles. maybe you want to put these into action somewhere far away: Code: AeroTech 2 Vessel Technical Readout VALIDATED Class/Model/Name: Range-extender Tech: Inner Sphere / 3067 Vessel Type: Aerodyne Small Craft Rules: Level 3, Standard design Rules Set: AeroTech2 Mass: 200 tons Length: 31 meters Power Plant: *XXL Fusion* Safe Thrust: 8 Maximum Thrust: 12 Armor Type: Standard Armament: 2 ER Medium Laser ------------------------------------------------------------------------------ Class/Model/Name: Range-extender Mass: 200 tons Equipment: Mass Power Plant: *XXL Fusion* 35,00 Thrust: Safe Thrust: 8 Maximum Thrust: 12 Structural Integrity: 12 12,00 Total Heat Sinks: 5 Double 4,00 Fuel & Fuel Pumps: 31,00 Bridge, Controls, Radar, Computer & Attitude Thrusters: 1,50 Fire Control Computers: ,00 Food & Water: (50 days supply) 1,00 Armor Type: Standard (296 total armor pts) 15,50 Standard Scale Armor Pts Location: L / R Fore: 99 Left/Right Wings: 74/74 Aft: 49 Cargo: Bay 1: Bearcat (1) with 1 door 35,00 Bay 2: Bearcat (1) with 1 door 35,00 Crew and Passengers: 3 Crew (3 minimum) 21,00 1 Gunners (1 minimum) 7,00 Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass ------------------------------------------------------------------------------ 2 ER Medium Laser Nose 5 5 -- -- 10 2,00 ------------------------------------------------------------------------------ TOTALS: Heat: 10 200,00 Tons Left: ,00 Calculated Factors: Total Cost: 14.505.600 C-Bills Battle Value: 1.083 Cost per BV: 13.393,91 Weapon Value: 1.477 (Ratio = 1,36) Damage Factors: SRV = 9; MRV = 7; LRV = 0; ERV = 0 Maintenance: Maintenance Point Value (MPV) = 1.913 (1.231 Structure, 550 Life Support, 132 Weapons) Support Points (SP) = 3.152 (165% of MPV) BattleForce2: MP: 8, Armor/Structure: 7 / 0 Damage PB/M/L: 1/1/-, Overheat: 0 Class: DS; Point Value: 11 |
Author: | Goose [ Sun Jul 31, 2016 8:35 pm ] |
Post subject: | Re: Really Silly Counters to Fast Conventional Swarms |
"Bomb load" is the source of all of my pain: External Fuel sound wonderful, until you remember you want to be thrust-11 (the pre-hardbound number) to move two "hexes" on the Radar Map; Then, you have this quest to have a +3 Initiative bonus when facing thrust-8 turbines. After all that, you worry if you can splash one tango per turn, and you wonder how many will be behind you, ergo issues with armor weight and placement … I have decided ASFs this fast are more interested with raw armor points then a bonus against energy weapons, as lasers are few'n far between in the chosen work environment … |
Author: | cobayashimaru [ Sun Jul 31, 2016 9:24 pm ] |
Post subject: | Re: Really Silly Counters to Fast Conventional Swarms |
this might mean that it makes a lot of sense to transport a fighter near its target, so you do not need external fuel, then you could transport an Air-Air missile that you will fire towards the enemy as soon as an enemy is in sight, that way you will never have to go into a dogfight with any external payload. and finally you could be picked up for return. PS: my range extender could also be used as a tanker with two internal tanks of 30 tons each and a refueling device. but then you would need a lot of fighters around it. |
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