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 Post subject: Command Overlord
PostPosted: Tue Jun 07, 2016 10:54 am 
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Corporal
Corporal

Joined: Sat Oct 01, 2011 11:49 am
Posts: 31
Has anyone put one of these together in HMA?
If so, would you please upload your file so I can see how you put it together?

Thank you!


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 Post subject: Re: Command Overlord
PostPosted: Wed Jun 08, 2016 1:16 am 
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Supreme Mugwump
Supreme Mugwump

Joined: Wed Dec 06, 2006 3:42 pm
Posts: 3183
Where is a command Overlord being mentioned?
What details are given?

I would simply replace part of the Cargo with Quarters for the Officers and rooms for the HQ.

EDIT: found it, the fluff for the "upgraded Version" of the Overlord from the TRO 3057 has´this:
"Yet another variant reduces the 'Mech complement by one lance and uses the additional space for command and control facilities. These valuable craft are called Command-Overlords and often provide a decisive edge in planetary assaults. However, Command-Overlords are extremely rare. Most are owned by the Successor States, although Wolf's Dragoons possess a few as well."

_________________
typos and spelling-mistakes are property of the finder. english is not my mother-tongue.


Last edited by cobayashimaru on Wed Jun 08, 2016 8:30 am, edited 1 time in total.

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 Post subject: Re: Command Overlord
PostPosted: Wed Jun 08, 2016 1:21 am 
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Supreme Mugwump
Supreme Mugwump

Joined: Wed Dec 06, 2006 3:42 pm
Posts: 3183
this is my take:
I reduced the two cargo holds from 18 to 16 mechs each, then I added 5 Staff-officers of 10 tons, and 30 staff officers of 7 tons, raised the number of life-boats(staff-officers are valuable), added a HPG, added a HQ of 100 tons and finaly raised the amount of spare-parts, mainly that is spare-parts for the HQ and the HPG. I also adjusted the amount of food to the higher number of ppl.
Code:
AeroTech 2 Vessel Technical Readout
                                  VALIDATED

Class/Model/Name:  Overlord (Command) 
Tech:              Inner Sphere / 3056
Vessel Type:       Spheroid DropShip
Rules:             Level 2, Standard design
Rules Set:         AeroTech2

Mass:              9.700 tons
Length:            100 meters
Power Plant:       Standard
Safe Thrust:       3
Maximum Thrust:    5
Armor Type:        Standard
Armament:          
    4 ER PPC
    6 Gauss Rifle
    3 LRM 20+ArtIV
    6 ER Large Laser
    6 Medium Laser
    4 Medium Pulse Laser
------------------------------------------------------------------------------
==Overview:==
     The Overlord is the largest 'Mech carrier in service with the Successor
States. The standard version carries a complete 'Mech battalion, complete with
aerospace support, making it one of the sights most feared by ground forces.
The Clan variant is the only DropShip that carries a larger 'Mech cargo than
the Inner Sphere Overlord.
     The massive spheroid Overlord is employed primarily in large-scale
assault missions. It usually approaches the target world behind a screen of
fighters and attack DropShips. The Overlord can deploy its BattleMech cargo on
the ground, in high atmosphere, or in space. The last is the preferred option,
as it limits the Overlord's exposure to combat. The craft is especially
vulnerable in the atmosphere, where its spheroid shape is a major
disadvantage. However, when a secure landing zone can be maintained, Overlords
often land to reduce the risks to their BattleMech cargoes. The vessels often
serve as command centers and supply bases in these instances.
     Observers estimate some 1,900 individual Overlords, representing
two-dozen design variants, exist. The most common variant is the Overlord-One,
which features a single huge 'Mech bay that can accommodate 36 BattleMechs on
six decks. A seventh deck contains cubicles for an aerospace squadron. A
series of catwalks that run from the bay's central support column provides
access to these decks and also contains the main power systems, coolant lines,
and a series of cargo and personnel elevators.
     Another common variant of the Overlord replaces the lower two 'Mech decks
with garages for a company of vehicles. Yet another variant reduces the 'Mech
complement by one lance and uses the additional space for command and control
facilities. These valuable craft are called Command-Overlords and often
provide a decisive edge in planetary assaults. However, Command-Overlords are
extremely rare. Most are owned by the Successor States, although Wolf's
Dragoons possess a few as well.
     The Shipil Company, which also produces the new Claymore design, has
recently begun refitting existing Overlords with new technology, primarily
advanced weapons systems. The most radical upgrade involves the vessel's nose,
where the four autocannons, two lasers and two PPCs have been replaced with a
pair of ER PPCs and a trio of Gauss rifles. This modification simultaneously
reduces the Overlords total number of systems and greatly improves the craft's
long-range firepower. The energy weapons mounted in the original design's side
and aft bays have been replaced with either pulse or extended-range systems
for greater accuracy and range as well.
        Unfortunately, many of these new weapons generate large amounts of
heat, and the design of the original Overlord precludes the enhancement of its
coolant system. As a result, Shipil's refitted Overlord boasts considerable
firepower, but is unable to use it effectively.


------------------------------------------------------------------------------
Class/Model/Name:  Overlord (Command) 
Mass:              9.700 tons

Equipment:                                                            Mass  
Power Plant, Drive & Control:                                        1.891,50
Thrust:  Safe Thrust: 3
      Maximum Thrust: 5
Structural Integrity: 20                                               388,00
Total Heat Sinks:    120 Single                                          7,00
Fuel & Fuel Pumps:                                                     313,00
Bridge, Controls, Radar, Computer & Attitude Thrusters:                 73,00
Fire Control Computers:                                                   ,00
Food & Water:  (33 days supply)                                         25,00
Hyperpulse Generator:                                                   50,00
Armor Type:  Standard  (810 total armor pts)                            46,00
                           Standard Scale Armor Pts
   Location:                            L / R
   Fore:                                220
   Left/Right Sides:                 210/210
   Aft:                                 170

Cargo:
   Bay 1:  BattleMechs (16) with 3 doors                             2.400,00
   Bay 2:  BattleMechs (16) with 3 doors                             2.400,00
   Bay 3:  Cargo (1)                                                    31,00
           Fighters (6) with 2 doors                                   900,00
   Bay 4:  Mobile HQ (1)                                               100,00

Life Boats:  26 (7 tons each)                                          182,00

Crew and Passengers:
      8 Officers (6 minimum)                                            80,00
     29 Crew (0 minimum)                                               203,00
      5 Gunners (5 minimum)                                             35,00
      5 STAFF                                                           50,00
     30 STAFF                                                          210,00
     76 Bay Personnel                                                     ,00
Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
2 ER PPC                   Nose     2(20)  2(20)  2(20)     --   30     14,00
3 Gauss Rifle(48 rounds)   Nose     5(45)  5(45)  5(45)     --    3     51,00
1 Gauss Rifle(16 rounds)   FL/R     2(15)  2(15)  2(15)     --    2     34,00
1 LRM 20+ArtIV(30 rounds)  FL/R     2(16)  2(16)  2(16)     --   12     32,00
1 ER Large Laser           FL/R     2(18)   1(8)   1(8)     --   24     10,00
  2 Medium Laser                                                 12      4,00
1 ER PPC                   AL/R     1(10)  1(10)  1(10)     --   30     14,00
1 ER Large Laser           AL/R      1(8)   1(8)   1(8)     --   24     10,00
2 Medium Pulse Laser       AL/R     1(12)     --     --     --   16      8,00
1 Gauss Rifle(16 rounds)   Aft      2(15)  2(15)  2(15)     --    1     17,00
1 LRM 20+ArtIV(36 rounds)  Aft      2(16)  2(16)  2(16)     --    6     17,00
2 ER Large Laser           Aft      3(26)  2(16)  2(16)     --   24     10,00
  2 Medium Laser                                                  6      2,00
1 Lot Spare Parts (0,95%)                                               92,00
------------------------------------------------------------------------------
TOTALS:                                              Heat: 190       9.699,50
Tons Left:                                                                ,50

Calculated Factors:
Total Cost:        28.399.347.872 C-Bills
Battle Value:      4.892
Cost per BV:       5.805.263,26
Weapon Value:      7.454 (Ratio = 1,52)
Damage Factors:    SRV = 163;  MRV = 103;  LRV = 40;  ERV = 0
Maintenance:       Maintenance Point Value (MPV) = 66.809
                   (45.276 Structure, 17.108 Life Support, 4.425 Weapons)
                   Support Points (SP) = 50.192  (75% of MPV)
BattleForce2:      MP: 3,  Armor/Structure: 14 / 13
                   Damage PB/M/L: 8/6/6,  Overheat: 0
                   Class: DL;  Point Value: 49
                   Specials: sph
a version without the HPG would cost only about 400.000.000 C-Bills

Question: is a staff of 5+30 realistic? what about the mobile HQ weight of 100 tons?

_________________
typos and spelling-mistakes are property of the finder. english is not my mother-tongue.


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