Welcome to the HeavyMetalPro Forums

It is currently Sat Dec 14, 2024 12:08 pm

All times are UTC-04:00




Post new topic  Reply to topic  [ 1 post ] 
Author Message
PostPosted: Sun Apr 23, 2017 4:19 pm 
Offline
Lieutenant, JG
Lieutenant, JG

Joined: Thu Mar 10, 2016 8:59 pm
Posts: 145
Pigeon Class Recovery Aerospace Fighter

Notes: I didn't use HeavyMetal Aero to design the Pigeon; I did however use info at this link as a basis for how I designed the Pigeon:
http://mordel.net/barandgrill.php?redir ... ic&p=93369
And I'm not sure if a magnet would be an improvement of grappling hook.

Overview: The Pigeon Class Recovery Aerospace Fighter was designed to launch a grappling hook Narc Pod at an aerospace fighter or aerodyne small craft or aerodyne DropShip to tow it to land along with other Pigeons towing said unit.

Capabilities: The ten tons Pigeon can fly a max acceleration of 10 Gs using its 80, has minimal armor, a small dual cockpit and a short range targeting & tracking system that makes launching its wire guided Narc Pod quite more easier, and one Wire Guided Narc Pod Grappling Hook Launcher mounted on its underneath fuselage half that launches exclusively one rereelable wire guided Narc Pod Grappling Hook that can hook onto the wing of an above mentioned unit that is being hijacked or out of fuel (pilot maneuvers Pigeon towards unit and gunner attempts to launch wire guided Narc Pod grappling hook at wing and then pilot rotates Pigeon 180 degrees again after hook latches onto wing and tows said unit).

Class/Model/Name: Pigeon Class Recovery Aerospace Fighter
Tech: Inner Sphere / 3050
Vessel Type: Aerospace Fighter
Rules: Level 4 or perhaps Level 5, Custom design

Mass: 10 tons
Power Plant: 80 XXL Fusion
Safe Thrust: 10
Maximum Safe Thrust: 15
Over Thrust: 20
Armor Type: Standard
Targeting & Tracking: Short Range
Armament:
1 Wire Guided Narc Pod Grappling Hook Launcher
------------------------------------------------------------------------------
Mass: 10 tons
Construction Options: Fractional Accounting

Equipment: Mass
Power Plant: 80 XXL Fusion 0.8333
Thrust: Safe Thrust: 10
Maximum Safe Thrust: 15
Overthrust: 20
Structural Integrity: 20 1.00
Total Heat Sinks: 10 Single .00
Fuel & Fuel Pumps: 144 2.00
Small Dual Cockpit & Attitude Thrusters: 2.15
Armor Type: Standard (11 total armor pts) .6875
Standard Scale Armor Pts
Location: L / R
Left/Right Nose: 1/1
Cockpit 1/1
Fuselage Top/Underneath 1 (1)
Left/Right Wings: 1 (1)/1 (1)
Left/Right Aft: 1/1

Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
------------------------------------------------------------------------------
Wire Guided Narc Pod Grappling Hook Launcher & 1 Grappling Hook Pod
Fuselage (Underneath) 0 -- -- -- 2 3.1667
Cargo remaining tonnage
------------------------------------------------------------------------------
TOTALS: Heat: 6 10.00
Tons Left: 0.00
Calculated Factors:
Total Cost: not yet calculated C-Bills
Battle Value: not yet calculated

_________________
Any rules ideas that I post for BT aren't official unless an up to date BT rulesbook declares otherwise. You might have to wait at least a fortnight for me to reply because I'm usually very active. I won't discuss real life politics or religion on any of these forum(s), but my favorite color is yellow like my skin color (hint).


Top
   
Display posts from previous:  Sort by  
Post new topic  Reply to topic  [ 1 post ] 

All times are UTC-04:00


Who is online

Users browsing this forum: No registered users and 6 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Limited
American English Language Pack © MaĆ«l Soucaze