Code:
AeroTech 2 Vessel Technical Readout
VALIDATED
Class/Model/Name: Iron Tower Class Dropship CAT
Tech: Inner Sphere / 3067
Vessel Type: Spheroid DropShip
Rules: Level 2, Standard design
Rules Set: AeroTech2
Mass: 6,900 tons
Power Plant: Standard
Safe Thrust: 3
Maximum Thrust: 5
Armor Type: Standard
Armament:
6 ER Large Laser
12 ER Medium Laser
5 Gauss Rifle
12 Autocannon/20
18 LRM 15+ArtIV
18 AMS
2 Long Tom Artillery
11 Streak SRM 4
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==Notable Vessels & Crews:==
Named Vessels:
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Class/Model/Name: Iron Tower Class Dropship CAT
Mass: 6,900 tons
Equipment: Mass
Power Plant, Drive & Control: 1,345.50
Thrust: Safe Thrust: 3
Maximum Thrust: 5
Structural Integrity: 17 235.00
Total Heat Sinks: 201 Double 106.00
Fuel & Fuel Pumps: 429.00
Bridge, Controls, Radar, Computer & Attitude Thrusters: 52.00
Fire Control Computers: 53.00
Food & Water: (30 days supply) 73.00
Armor Type: Standard (1,044 total armor pts) 61.00
Standard Scale Armor Pts
Location: L / R
Fore: 264
Left/Right Sides: 264/264
Aft: 252
Cargo:
Bay 1: BattleMechs (12) with 1 door 1,800.00
Bay 2: Heavy Vehicles (51-100T) (12) with 4 doors 1,200.00
Infantry (motor) Platoons (12) with 2 doors 84.00
Cargo (1) with 4 doors 187.50
Life Boats: 6 (7 tons each) 42.00
Escape Pods: 9 (7 tons each) 63.00
Crew and Passengers:
5 Officers (4 minimum) 50.00
8 Crew (0 minimum) 56.00
14 Gunners (14 minimum) 98.00
456 Bay Personnel .00
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
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1 ER Large Laser Nose 2(18) 2(18) 1(8) -- 12 5.00
2 ER Medium Laser 10 2.00
1 Gauss Rifle(40 rounds) Nose 2(15) 2(15) 2(15) -- 1 20.00
2 Autocannon/20(80 rounds) Nose 4(40) -- -- -- 14 44.00
3 LRM 15+ArtIV(96 rounds) Nose 4(36) 4(36) 4(36) -- 15 36.00
3 AMS(216 rounds) Nose -- -- -- -- 3 19.50
2 Long Tom Artillery(260 roNose 4(40) 4(40) 4(40) 4(40) 40 112.00
1 ER Large Laser FL/R 2(18) 2(18) 1(8) -- 24 10.00
2 ER Medium Laser 20 4.00
1 Gauss Rifle(40 rounds) FL/R 2(15) 2(15) 2(15) -- 2 40.00
2 Autocannon/20(80 rounds) FL/R 4(40) -- -- -- 28 88.00
3 LRM 15+ArtIV(96 rounds) FL/R 4(36) 4(36) 4(36) -- 30 72.00
2 Streak SRM 4(50 rounds) FL/R 2(16) -- -- -- 12 16.00
3 AMS(216 rounds) FL/R -- -- -- -- 6 39.00
1 ER Large Laser AL/R 2(18) 2(18) 1(8) -- 24 10.00
2 ER Medium Laser 20 4.00
1 Gauss Rifle(40 rounds) AL/R 2(15) 2(15) 2(15) -- 2 40.00
2 Autocannon/20(80 rounds) AL/R 4(40) -- -- -- 28 88.00
3 LRM 15+ArtIV(96 rounds) AL/R 4(36) 4(36) 4(36) -- 30 72.00
2 Streak SRM 4(50 rounds) AL/R 2(16) -- -- -- 12 16.00
3 AMS(216 rounds) AL/R -- -- -- -- 6 39.00
1 ER Large Laser Aft 2(18) 2(18) 1(8) -- 12 5.00
2 ER Medium Laser 10 2.00
2 Autocannon/20(80 rounds) Aft 4(40) -- -- -- 14 44.00
3 LRM 15+ArtIV(96 rounds) Aft 4(36) 4(36) 4(36) -- 15 36.00
3 Streak SRM 4(75 rounds) Aft 2(24) -- -- -- 9 12.00
3 AMS(216 rounds) Aft -- -- -- -- 3 19.50
1 Lot Spare Parts (1.01%) 70.00
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TOTALS: Heat: 402 6,900.00
Tons Left: .00
Calculated Factors:
Total Cost: 888,599,040 C-Bills
Battle Value: 14,169
Cost per BV: 62,714.31
Weapon Value: 11,211 (Ratio = .79)
Damage Factors: SRV = 739; MRV = 312; LRV = 105; ERV = 2
Maintenance: Maintenance Point Value (MPV) = 74,079
(27,083 Structure, 37,605 Life Support, 9,391 Weapons)
Support Points (SP) = 31,961 (43% of MPV)
BattleForce2: MP: 3, Armor/Structure: 18 / 17
Damage PB/M/L: 25/14/12, Overheat: 0
Class: DL; Point Value: 142
Specials: sph, if