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Kikuri http://forums.heavymetalpro.com/viewtopic.php?f=22&t=23569 |
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Author: | Goose [ Wed Mar 20, 2019 4:43 pm ] |
Post subject: | Kikuri |
Code: AeroTech 2 Vessel Technical Readout VALIDATED Class/Model/Name: Kikuri Tech: Inner Sphere / 3067 Vessel Type: Aerospace Fighter Rules: Level 3, Standard design Rules Set: AeroTech2 Mass: 30 tons Length: 13 meters Power Plant: 300 XL Fusion Safe Thrust: 12 Maximum Thrust: 18 Armor Type: *Laser Reflective* Armament: 4 Medium Pulse Laser ------------------------------------------------------------------------------ ==Capabilities:== Atmosphereic Flyer Rumble Seat Poor Cooling Jacket (both nose mounts) Weak Undercarriage ------------------------------------------------------------------------------ Class/Model/Name: Kikuri Mass: 30 tons Construction Options: Fractional Accounting Equipment: Mass Power Plant: 300 XL Fusion 9.50 Thrust: Safe Thrust: 12 (10 at max bomb load) Maximum Thrust: 18 (15 at max bomb load) Structural Integrity: 12 .00 Total Heat Sinks: 10 Double .00 Fuel: 3.00 Cockpit & Attitude Thrusters: 3.00 Armor Type: *Laser Reflective* (104 total armor pts) 6.50 Standard Scale Armor Pts Location: L / R Nose: 41 Left/Right Wings: 21/21 Aft: 21 Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass ------------------------------------------------------------------------------ 2 Medium Pulse Laser Nose 6 -- -- -- 8 4.00 1 Medium Pulse Laser RW 6 -- -- -- 4 2.00 1 Medium Pulse Laser LW 6 -- -- -- 4 2.00 ------------------------------------------------------------------------------ TOTALS: Heat: 16 30.00 Tons Left: .00 External Stores Load: 6 Fuels (6 tons) Total Stores Load 6 tons total Note: Safe Thrust is reduced from 12 to 10 at max bomb load. Calculated Factors: Total Cost: 4,411,535 C-Bills Battle Value: 885 Cost per BV: 4,984.79 Weapon Value: 943 (Ratio = 1.07) Damage Factors: SRV = 24; MRV = 0; LRV = 0; ERV = 0 BattleForce2: MP: 12, Armor/Structure: 3 / 0 Damage PB/M/L: 3/-/-, Overheat: 0 Class: FL; Point Value: 9Just 'cause you can afford a pair for your air wing doesn't mean you let any ol' FNGs have a turn. Yes: You pickle the one fuel tank ASAP, but you carry back the other empties. Running six bombs is an act of desperation. |
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