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Conta Puddlejumper
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Author:  Goose [ Thu Mar 21, 2019 12:27 pm ]
Post subject:  Conta Puddlejumper

Code:
                    AeroTech 2 Vessel Technical Readout
                               * CUSTOM WEAPON

Class/Model/Name:  Contra Puddlejumper 
Tech:              Inner Sphere / 3067
Vessel Type:       Conventional Fighter
Rules:             Level 3, Standard design
Rules Set:         AeroTech2

Mass:              20 tons
Length:            11 meters
Power Plant:       160 Turbine
Safe Thrust:       8
Maximum Thrust:    12
Armor Type:        *Laser Refctive*
Armament:          
    2 Heavy MG*
------------------------------------------------------------------------------
Class/Model/Name:  Conta Puddlejumper 
Mass:              20 tons
Construction Options:  Fractional Accounting

Equipment:                                                              Mass
Power Plant:  160 Turbine                                               12.00
Thrust:  Safe Thrust: 8
      Maximum Thrust: 12
Structural Integrity: 8                                                   .00
VSTOL Equipment:                                                         1.00
Total Heat Sinks:    0 Single                                             .00
Fuel:                                                                    1.00
Cockpit, Avionics & Attitude Thrusters:                                  2.00
Armor Type:  *Laser Refctive*  (20 total armor pts)                      1.25
                           Standard Scale Armor Pts
   Location:                            L / R
   Nose:                                 11
   Left/Right Wings:                   3/3
   Aft:                                   3

Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
2 Heavy MG*                Nose         3     --     --     --    0      2.00
  Ammo (HMG) 25            ---                                            .25
1 C.A.S.E. Equipment       Body                                           .50
------------------------------------------------------------------------------
TOTALS:                                                     Heat: 0     20.00
Tons Left:                                                                .00

Calculated Factors:
Total Cost:        249,132 C-Bills
Battle Value:      125
Cost per BV:       1,993.05
Weapon Value:      106 (Ratio = .85)
Damage Factors:    SRV = 6;  MRV = 0;  LRV = 0;  ERV = 0
BattleForce2:      MP: 8,  Armor/Structure: 1 / 0
                   Damage PB/M/L: 1/-/-,  Overheat: 0
                   Class: FL;  Point Value: 1
After years of development, and hours of drinking, we have the final, flying, line of defense. Plenty of firepower to tumble the fancy torch-jobs, enough armor to keep a match going into it's third turn*, and VSTOL-capability like any good defence force needs on The Day After.

It pains me to have to use external fuel like this, but conventional fighters do get double-range, out'a the box.

*Don't kid yourself: Torch-jobs carry lasers, and you won't last two turns if you bring the wrong armor.

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