the next problems the ministery of defenc is facing are 1. how to enable the troopers to fight armor/mechs 2. mobility 3. structure
the ability to fight developed oponents is self explanatory.
mobility is important to be able to concentrate a force where it is needed.
structure is needed for effective control and leading the army.
the simplest way to enable the single trooper to damage mechs/armor is IMHO a blooper aka M79 40mm grenadelauncher, or similar. it should do one Point of damage to mechs/ armor.
as i intend the weapons to be issued to every single man(as stocks allow... ) i would choose something looking like a HK69 grenade-pistol, the weight should be about 2.5 Kgs loaded and every man should also carry about 5 rounds HE.
to give as many units as possible some sort of mobility i would start with a limited number of generic Jeeps. there is no way this small vehicles could be produced for all Units(that would require about 160000 for squads only). in the beginning i would give them to the most elite units, later, when the elite units get better vehicles, i would give this vees to commanders.
as a CV the simplest squad Transport would look like this:
Code:
BattleTech Vehicle Technical Readout
VALIDATED
Type/Model: Untitled
Tech: Inner Sphere / 3060
Config: Wheeled Vehicle
Rules: Level 3, Standard design
Mass: 2,5 tons
Power Plant: 10 I.C.E.
Cruise Speed: 108,0 km/h
Maximum Speed: 162,0 km/h
Armor Type: Standard
Armament: None
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
--------------------------------------------------------
Type/Model: Untitled
Mass: 2,5 tons
Construction Options: Fractional Accounting
Equipment: Items Mass
Int. Struct.: 4 pts Standard 0 ,25
Engine: 10 I.C.E. 0 1,00
Cruise MP: 10
Flank MP: 15
Heat Sinks: 0 Single 0 ,00
Cockpit & Controls: 0 ,13
Crew: 1 Members 0 ,00
Armor Factor: 0 pts Standard 0 ,00
Internal Armor
Structure Value
Front: 1 0
Left / Right Sides: 1 0/0
Rear: 1 0
Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
1 Trailer Hitch Rear 1 ,00
Infantry Bay Body 1 1,00
Pintle mount with MG Body 1 ,12
--------------------------------------------------------
TOTALS: 0 3 2,50
Items & Tons Left: 2 ,00
Calculated Factors:
Total Cost: 4.269 C-Bills
Battle Value 2: 10 (old BV = 2)
Cost per BV: 426,94
Weapon Value: 0 / 0 (Ratio = ,00 / ,00)
Damage Factors: SRDmg = 0; MRDmg = 0; LRDmg = 0
BattleForce2: MP: 10W, Armor/Structure: 0 / 0
Damage PB/M/L: -/-/-, Overheat: 0
Class: GL; Point Value: 0
Specials: tran1
i could make them faster as the engine does not get heavier till 25 Points are reached, but that would be unrealistic.
they would come with something like this:
Code:
BattleTech Vehicle Technical Readout
VALIDATED
Type/Model: Untitled
Tech: Inner Sphere / 3060
Config: Wheeled Trailer
Rules: Level 3, Standard design
Mass: 1,12 tons
Power Plant: None
Cruise Speed: None. Trailer pulled by Tractor.
Armor Type: Standard
Armament: None
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
--------------------------------------------------------
Type/Model: Untitled
Mass: 1,12 tons
Construction Options: Fractional Accounting
Equipment: Items Mass
Int. Struct.: 4 pts Standard 0 ,12
Engine: None 0 ,00
Cruise MP: None. BV based on 10 MP
Heat Sinks: 0 Single 0 ,00
Crew: 1 Members 0 ,00
Armor Factor: 0 pts Standard 0 ,00
Internal Armor
Structure Value
Front: 1 0
Left / Right Sides: 1 0/0
Rear: 1 0
Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
1 Trailer Hitch Front 1 ,00
Cargo Bay Capacity Body 1 1,00
--------------------------------------------------------
TOTALS: 0 2 1,12
Items & Tons Left: 3 ,00
Calculated Factors:
Total Cost: 1.126 C-Bills
Battle Value 2: 8 (old BV = 2)
Cost per BV: 140,78
Weapon Value: 0 / 0 (Ratio = ,00 / ,00)
Damage Factors: SRDmg = 0; MRDmg = 0; LRDmg = 0
BattleForce2: MP: 10W, Armor/Structure: 0 / 0
Damage PB/M/L: -/-/-, Overheat: 0
Class: GL; Point Value: 0
Specials: tran1
the most interesting question IMHO is Organisation, i think the 10000 companys mentioned above would be formed into 1000 regiments with 10 companys in 3 battallions 4-3-3 each.
the regiments would be more elite the lower the number is.
the 9 one-digit regiments would be the Guards with the first Regiment being the presidential Regiment of guards, together they would be the guard-division.
the 90 two-digit regiments would be considered elite, they would form 10 elite-divisions.
the remaining regiments are also organised in divisions of 9 regiments, the lowest numbers are considered the source of reserves for the elite/guard divisions, the middle would be the main body of the army while the highest numbers would be considered garrison units, the Limits between this Groups would shift with neccessity.
the regiments would have the right to choose a name of Tradition,usually referring to Military units of the past. to avoid double names the lowest regiments choose first. the higher numbered regiments often choose no such traditional names. usually the lowest numbers would choose the most prestigious names.